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non-LOSS'y Translator
In this piece the user can type whatever they wish into the application. The application takes this information and displays it in a more or less conventional manner. However, it does this in a number of different languages, including English, Greek symbols, the decimal ASCII codes that map keyboard keys to typography, the binary codes that equate to these, Morse Code and Braille. In all cases, except that of the Braille, the material is all remembered and displayed back to the user. All material written is also saved to the user's hard-drive, as it is typed in, so that they may keep a permanent record of that which has been written. The saved file is called "LossText" and you should be able to find it in the prefs or plug-ins folder of the browser you are using to run the application. You could find it using the FIND command of your computer.
Simon Biggs - 21.09.2010 - 11:42
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Predictor
Predictor is a web browser based online predictive text artwork. The user or inter-actor is able to enter, via the keyboard, text into a browser window. A statistical algorithm then analyses the probability of all the words that might follow the word just typed, based on the frequency of terms in a reference corpus text. This reference text can be arbitrary. In the case of this instance of the work the corpus is Kafka's Great Wall of China.
Simon Biggs - 21.09.2010 - 11:43
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Alchemy
interactive laser disc installation with animated text and image
Simon Biggs - 21.09.2010 - 11:46
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The Living Room
interactive immersive installation with responsive spoken word and textual elements
"Gallery based distributed interactive digital video projection environment
Multiple rooms, each approximately 12 x 10 x 6 metres
4 large scale projections, black and white and colour, multi-channel interactive soundProduced by The Film and Video Umbrella and CameraWork, London, UK 1994.
Exhibited at Truman's Brewery, Whitechapel, London UK 1994.
Funded by the Arts Council of England and assisted by Grand Metropolitan.Simon Biggs - 21.09.2010 - 11:49
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The Castle
interactive large scale outdoor environment with non-linear language engine
The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of administration and power. The work is composed of four large independently interactive figures, reminiscent of public sculptures on public buildings. It also uses a crude grammar engine to generate short statements, which reflect the activity of the figures and that of the viewers.
(Source: Artist's statement from the project site)
Simon Biggs - 21.09.2010 - 11:58
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Magnet
Magnet is an interactive work employing remote visual sensing techniques and large scale digital video projection. Magnet employs two computers, two low light video cameras and two high resolution data projectors. The work also includes interactive quadraphonic audio.
The idea of the work came from a news story about Dutch scientists who levitated a frog four metres above the ground, without harm, using intense magnetic fields. This work imagines that other forces, such as fear or desire, might also achieve this end. The figures, approximately four metres tall, emerge from the floor of the gallery, hovering above the viewers. They also get stuck in the roof, just their dangling feet still visible. They can only be rescued through interaction with various of the other figures. Using realtime translucent digital layering techniques, the figures are able to merge with one another, creating further beings of arbitrary gender.
(Source: Artist's statement from the project site)
Simon Biggs - 21.09.2010 - 11:59
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Les 12 Travaux de l'Internaute / The 12 Labors of the Internet User
In this piece, the internet user is regarded as the Hercules of the Internet. Often, he has indeed the impression to have to achieve Herculean labours. It can be a question of blocking popups which keep coming when one would like to see them disappear (the Lernean Hydra), cleaning the inbox of its spam (the Augean Stables), driving away the advertising banners (the Stymphalian Birds) or retrieving specific information (the Belt of the Queen of the Amazons)... This work draws upon the mythology of everyday life. It does not consist in showing the tragedy of existence, but in transforming our daily activities into a myth. It is consequently a question of experiencing technology in an epic - but also humoristic - mode.
(Source: Author's description)
Serge Bouchardon - 21.09.2010 - 12:00
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Halo
Halo is composed of four interactive video projections using very powerful high resolution video projectors and four computers with an infra-red remote visual sensing system for viewer interaction. On each screen is visible a number of figures. Each figure is individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques.
Each figure is individually interactive and the viewer is fully modelled within the interactive system. A gravity well forms around each viewer, attracting flying figures into their orbit. When the viewer approaches the screen the figures are 'pulled' down to earth, where instead of flying they walk in direct interaction with the viewer. A number of interactive texts using generative grammars, based on the textual works of William Blake, are visible on each screen.
(Source: Project description from Biggs's site)
A book about the work is available (essays by Jim McLellan, Sean Cubitt, Steven Bode and Stuart Jones) from Film + Video Umbrella
Simon Biggs - 21.09.2010 - 12:00
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Oracle
Oracle is a voice recognition and interpretive grammar based interactive performance artwork. The performer's speech, a series of questions posed by the audience, is acquired and presented in a digital projection. The computer system reads the acquired and collective texts, as they are layered upon one another, and generates answers to each question using a word from each of the prior questions.
Simon Biggs - 21.09.2010 - 12:07
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Digital Literature in France (conference presentation)
The presentation briefly retraces the history of electronic literature in France, emphasizing the various literary and aesthetic tendencies and the corresponding structures (groups, magazines, etc.). The focus then shifts to French electronic literature communities. The presentation notably provides an account of a study that Bouchardon did in 2004-2007 for the Centre Pompidou in Paris (study included in the book "Un laboratoire de littératures", http://editionsdelabibliotheque.bpi.fr/livre/?GCOI=84240100044550). He analyzed a "dispositif" (mailing list, website, meetings) called e-critures, dedicated to electronic literature, with the hypothesis of the co-construction of a "dispositif", a field and a community. The presentation concludes with the possible characteristics of electronic literature in France (which might not be specific to France), both from a literary and from a sociological point of view.
Serge Bouchardon - 22.09.2010 - 07:50