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Just This Once
An early computer-generated romance novel written in the style of author Jaqueline Susann.
Jill Walker Rettberg - 24.05.2022 - 21:30
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Botnik
Botnik is a machine entertainment company run by comedy writers, using computers to remix text.
Jill Walker Rettberg - 24.05.2022 - 21:33
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Harry Potter and the Portrait of what Looked Like a Large Pile of Ash
A three-page computer-generated story trained on the seven Harry Potter books.,
Jill Walker Rettberg - 24.05.2022 - 21:34
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Progress
A non-interactive HTML work based on progress bars and world number systems.
Nick Montfort - 26.05.2022 - 08:19
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All-Singing
A booklet about the beginning of the universe generated by a 256-character Perl script. It's a part of publisher Paper View Books' Pluriversalis collection.
Nick Montfort - 26.05.2022 - 08:26
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Cloud Poems
Rosenblatt, a Dutch-American writer, designer, and artist, devises a creation of cloud-gazing intensity. Through an interwoven quilt of poetry and sky, Ella accomplishes, in our view, two opposing goals at the same exact moment. Gorgeously constructed and written, this project offers the reader a period of respite and calm. In today’s world of screen time and hyper-connectedness, where attention has become a commodity and our lives are spent stressfully indoors, this is no small feat. And yet, like any good poem, these “Cloud Poems” are calls to action. Mesmerizing in their quiet energy, they ask us to take responsibility for what we give our attention to. As Thomas Merton writes, “I myself am part of the weather and part of the climate and part of the place, and a day in which I have not shared truly in all this is no day at all.” Ella Rosenblatt’s “Cloud Poems” tell us, in essence, to look up.
[Source: Kira Homsher and John Darcy's Fall 2020 Editors' Note of The New River.]
Amanda Hodes - 07.06.2022 - 20:20
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Infinite Worries Bash
Infinite Worries Bash is a participatory experience consisting of recorded worries collected from hundreds of people and presented as part of a continuous audio portrait emanating from a virtual piñata-inspired sculpture.
Tapping the screen or clicking the mouse will make a virtual stick smack a 3D rendered sculpture on screen. A direct hit triggers the playback of worries collected from the American public since the 2016 election.
[Source: The New River, edited by contributor.]
Amanda Hodes - 07.06.2022 - 20:34
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Unerasable Characters III
The unerasable series explores the politics of erasure and the temporality of voices within the context of digital authoritarianism. It presents the sheer scale of unheard voices by technically examining and culturally reflecting the endlessness, and its wider consequences, of censorship that is implemented through technological platforms and infrastructure.
The series collects unheard voices in the form of censored/erased (permission denied) data, including emojis, symbols, textual characters, which is based on one of the biggest social media platforms in China – Weibo via the system called “Weiboscope“, a data collection and visualization project developed by Dr. Fu King-wa from The University of Hong Kong, in which the system has been regularly sampling timelines of a set of selected Chinese microbloggers who have more than 1,000 followers or whose posts are frequently censored.
Amanda Hodes - 07.06.2022 - 21:14
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They Were There When the Noise Started
How does the human voice haunt our technology? This piece explores the idea of voice as contagion and the “sonic spectre”—a concept connected to how sound has infiltrated our technologies in surprising and magical ways. A path is traced from poltergeist events and the talking dolls of Thomas Edison into the work of Richard Gagnon, inventor of the Votrax text-to-speech synthesizer. The Votrax voice, modelled on Gagnon’s own, spread through electronic music and pop culture, clandestinely weaving itself into the music of Kraftwerk, educational robots, and classic arcade games. The soundtrack makes use of samples recovered from a Votrax speech board and archival recordings discovered within the speech synthesis archives at the Smithsonian Institution. These same samples have also been time-stretched into ambient tones.
[Source: The New River]
Amanda Hodes - 07.06.2022 - 21:33
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Dante's Academia
Dante's Academia is a web-based narrative game, made by Julia Sebastien. The story follows the protagonist who is trying to reach the Ivory Tower in hopes of making their parents proud. The overall game is filled with metaphors. The ivory tower, as an example, is a metaphorical place where people are "happily" cut of from the rest of humanity. Meanwhile, Dante here is a refference to Dante Alighieri, an Italian poet, writer and philosopher, who is known for his depictions of Hell, Purgatory and Heaven.
To put it simply, game's protagonist is trying to reach the top of the academy (heaven = the ivory tower). To achieve that, the character has to go through hell, which in this case is a dark forest, a shady club (filled with temptations), a burning maze and a military training ground.
Amanda Hodes - 07.06.2022 - 21:40