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  1. Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games

    This thesis introduces an innovative method for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Pivot Player Character Model, the framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although VG characters have been scrutinised from many different perspectives, a uniform methodology has not been formed yet. This study aims to fill that methodological void by systematising the hitherto research and providing a method replicable across the cRPG genre. The proposed methodology builds upon the research of characters performed in video games, fiction, film, and drama. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999).

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 21:54

  2. Story Logic

    Featuring a major synthesis and critique of interdisciplinary narrative theory, Story Logic marks a watershed moment in the study of narrative. David Herman argues that narrative is simultaneously a cognitive style, a discourse genre, and a resource for writing. Because stories are strategies that help humans make sense of their world, narratives not only have a logic but also are a logic in their own right, providing an irreplaceable resource for structuring and comprehending experience.Story Logic brings together and pointedly examines key concepts of narrative in literary criticism, linguistics, and cognitive science, supplementing them with a battery of additional concepts that enable many different kinds of narratives to be analyzed and understood. By thoroughly tracing and synthesizing the development of different strands of narrative theory and provocatively critiquing what narratives are and how they work, Story Logic provides a powerful interpretive tool kit that broadens the applicability of narrative theory to more complex forms of stories, however and wherever they appear.

    Jonatha Patrick Oliveira de Sousa - 07.10.2021 - 13:18

  3. Games Authors Play

    "This is the first book to look at the relationship between author and reader in terms of a 'game'. It directs attention to the various means by which an author will 'play' with his reader, and gives examples of the different degrees to which authors of all countries and of all ages have sought to puzzle, to intrigue, or to vex." (Back cover.)

    Jonatha Patrick Oliveira de Sousa - 08.10.2021 - 01:07

  4. Bot Scripts

    Keaton Patti forces bots to watch 1,000 hours of things and then asks them to write scripts based on what they saw.

    Malthe Stavning Erslev - 12.11.2021 - 10:14

  5. THINK YOU KNOW ME

    Performed at Transmediale opening ceremony, January 2015, Berlin

    Malthe Stavning Erslev - 12.11.2021 - 10:29

  6. Totally Not Robots

    A subreddit dedicated to bot-mimicry, i.e. the performative act of imitating (ro)bots that imitate humans.

    Malthe Stavning Erslev - 12.11.2021 - 10:46

  7. Literatura electrónica en español: planteamientos estéticos de la conectividad

    Este trabajo doctoral se concentra en el estudio de la literatura electrónica en español por su capacidad de transmisión cultural. La literatura electrónica es entendida como una forma de arte de vanguardia que contiene las semillas del futuro cultural digital pues nace dentro del ecosistema digital. En estas poéticas-tecnológicas sus medios y lenguajes fusionados se encuentran integrados como parte de un mismo sistema de comunicación con características específicas, resultado de la interacción entre lo literario, lo artístico y lo tecnológico, por lo que esta práctica se contempla como un fértil territorio de investigación y experimentación, es decir, un laboratorio de trabajo donde no sólo se da una yuxtaposición de medios y lenguajes, sino una fusión conceptual característica de nuevas variedades de arte.

    Síntesis:

    Laura Sánchez Gómez - 30.11.2021 - 13:53

  8. Penguin Business

    Penguin Business

    University of Bergen Library - 09.12.2021 - 15:13

  9. Per una storia della letteratura elettronica italiana

    Poesie scritte in linguaggi di programmazione, opere multimediali interattive, storie che si sviluppano tra la realtà virtuale e quella fisica. Questi sono solo alcuni dei generi riconducibili alla “letteratura elettronica”, fenomeno intersettoriale caratterizzato dall'utilizzo creativo delle proprietà dei media digitali.

    In questo libro, il primo a tentare una ricostruzione storica della letteratura elettronica italiana, Roberta Iadevaia ci conduce in un viaggio che parte dai mainframe degli anni Cinquanta, passa per gli home e i personal computer degli anni Ottanta, si tuffa nella rete degli anni Novanta e ne segue gli sviluppi fino ai nostri giorni, caratterizzati da dispositivi sempre più “intelligenti” e onnipresenti.

    Ad accompagnarci in questo percorso – uno dei tanti possibili in un mondo ancora in larga parte da esplorare – vi è la convinzione che la letteratura elettronica, in quanto costitutivamente ibrida, possa essere uno dei fenomeni più fertili e necessari del nostro tempo.

    Roberta Iadevaia - 11.12.2021 - 17:29

  10. Schaman gaat voor goud

    De eerste ‘elektrische novelle’ van de eerste ‘elektrische uitgeverij’ van Nederland. Het onafhankelijke ‘Album’, dit jaar opgericht door audiovisueel kunstenaar Peter Mertens en literatuurwetenschapper Louis Stiller, richt zich op de digitale markt.

    Schaman gaat voor goud is een anderhalf uur durend interactief verhaaltje over de hoofdpersoon Schaman. Het is een bundeling van fragmentarische stukjes proza. Schaman weet niet of hij een naam of een voornaam heeft, hij weet alleen dat hij Schaman heet. Via symbooltjes die oplichten en geluid maken zodra je de muis over het scherm heen beweegt, volg je Schaman op z’n weg door de grote stad en door zijn eigen huis. Druppels vallen in een holle ruimte, ambient-klanken begeleiden de lezer.

    Siebe Bluijs - 02.02.2022 - 11:41

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