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  1. Literatura electrónica en español: planteamientos estéticos de la conectividad

    Este trabajo doctoral se concentra en el estudio de la literatura electrónica en español por su capacidad de transmisión cultural. La literatura electrónica es entendida como una forma de arte de vanguardia que contiene las semillas del futuro cultural digital pues nace dentro del ecosistema digital. En estas poéticas-tecnológicas sus medios y lenguajes fusionados se encuentran integrados como parte de un mismo sistema de comunicación con características específicas, resultado de la interacción entre lo literario, lo artístico y lo tecnológico, por lo que esta práctica se contempla como un fértil territorio de investigación y experimentación, es decir, un laboratorio de trabajo donde no sólo se da una yuxtaposición de medios y lenguajes, sino una fusión conceptual característica de nuevas variedades de arte.

    Síntesis:

    Laura Sánchez Gómez - 30.11.2021 - 13:53

  2. Penguin Business

    Penguin Business

    University of Bergen Library - 09.12.2021 - 15:13

  3. Per una storia della letteratura elettronica italiana

    Poesie scritte in linguaggi di programmazione, opere multimediali interattive, storie che si sviluppano tra la realtà virtuale e quella fisica. Questi sono solo alcuni dei generi riconducibili alla “letteratura elettronica”, fenomeno intersettoriale caratterizzato dall'utilizzo creativo delle proprietà dei media digitali.

    In questo libro, il primo a tentare una ricostruzione storica della letteratura elettronica italiana, Roberta Iadevaia ci conduce in un viaggio che parte dai mainframe degli anni Cinquanta, passa per gli home e i personal computer degli anni Ottanta, si tuffa nella rete degli anni Novanta e ne segue gli sviluppi fino ai nostri giorni, caratterizzati da dispositivi sempre più “intelligenti” e onnipresenti.

    Ad accompagnarci in questo percorso – uno dei tanti possibili in un mondo ancora in larga parte da esplorare – vi è la convinzione che la letteratura elettronica, in quanto costitutivamente ibrida, possa essere uno dei fenomeni più fertili e necessari del nostro tempo.

    Roberta Iadevaia - 11.12.2021 - 17:29

  4. Schaman gaat voor goud

    De eerste ‘elektrische novelle’ van de eerste ‘elektrische uitgeverij’ van Nederland. Het onafhankelijke ‘Album’, dit jaar opgericht door audiovisueel kunstenaar Peter Mertens en literatuurwetenschapper Louis Stiller, richt zich op de digitale markt.

    Schaman gaat voor goud is een anderhalf uur durend interactief verhaaltje over de hoofdpersoon Schaman. Het is een bundeling van fragmentarische stukjes proza. Schaman weet niet of hij een naam of een voornaam heeft, hij weet alleen dat hij Schaman heet. Via symbooltjes die oplichten en geluid maken zodra je de muis over het scherm heen beweegt, volg je Schaman op z’n weg door de grote stad en door zijn eigen huis. Druppels vallen in een holle ruimte, ambient-klanken begeleiden de lezer.

    Siebe Bluijs - 02.02.2022 - 11:41

  5. memory

    It knows the Clock runner (ASIMO in the video), he is concentrated, he does this every night – memory works on repetition. This robotic replicated action is necessary to tie up visual present with emotional past: “grass means theatre, ice-cream means april”. The process appeases himself with both - once all around is a simple time counting mechanism – and he himself, too. Time machine is on and time runs backwards (Rattapallax)

    Maya Zalbidea - 04.07.2022 - 11:35

  6. Generation Loss (after Alvin Lucier)

    Generation Loss (after Alvin Lucier) is a response to a work by Alvin Lucier from 1969 called I am sitting in a room. The work features a drone sound over heavily compressed images alternating between visual poetry read out loud by a bit-crushed vocal. The 4 minute video ends with a photoshopped image of a man in a field featuring guns, a mirror and the phrase "Alvin standing outside (stick to your guns)".

    The work creates a digital space where the literary dimension revolves around finding the signal within the noise. Human reception of sound interprets its meaning, how it reflects on the human condition, even in sound that follows the strict ordering of physical rules of decay.

    Marius Teigland - 28.09.2022 - 10:49

  7. Mo[X]Rphing B[l] termina: El estado de XR [Literatura]

    This project of virtual reality dates back to 1990 and born named Bodyssey,  fermented on herself and one of their collaborators, an artist called Gary Zebington. Form part of the doble special number of The Digital Review journal, called “Critical Making, Critical Design”. This project try to explore the notion of a language-induced freedom of body from through the use of speech-recognition, text, and VRML effigies. Intimate relations between interactive human body symbols, speech, text and images will mix so that the effigies’VRML bodies and verbal utterances will evolve to express a spectrum of emotions.

    This project never eventuated in the particular form we envisioned, but helped to many of her works produced from the onwards, works that morph and blend interactive storyforms in unexpected ways through a mix 3D/VR, Extended Reality [XR]

    María Fernández García - 28.09.2022 - 18:04

  8. don't take it personally, babe, it just ain't your story

    A spiritual sequel of sorts to Digital: A Love Story, set in a prestigious private high school, and on the social networks of 2027.

    Seven students, three endings, one eavesdropping teacher. A full length visual novel about the erosion of privacy, gay drama, young sexuality, and the perils of modern online life for a high school literature class.

    [Source: Product Page]

    Simone Blessing - 28.01.2023 - 15:10

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