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  1. Command Lines: Aesthetics and Technique in Interactive Fiction and New Media

    The Interactive Fiction (IF) genre describes text-based narrative experiences in which a person interacts with a computer simulation by typing text phrases (usually commands in the imperative mood) and reading software-generated text responses (usually statements in the second person present tense). Re-examining historical and contemporary IF illuminates the larger fields of electronic literature and game studies. Intertwined aesthetic and technical developments in IF from 1977 to the present are analyzed in terms of language (person, tense, and mood), narrative theory (Iser's gaps, the fabula / sjuzet distinction), game studies / ludology (player apprehension of rules, evaluation of strategic advancement), and filmic representation (subjective POV, time-loops). Two general methodological concepts for digital humanities analyses are developed in relation to IF: implied code, which facilitates studying the interactor's mental model of an interactive work; and frustration aesthetics, which facilitates analysis of the constraints that structure interactive experiences.

    Patricia Tomaszek - 27.05.2011 - 15:41

  2. 2001 Electronic Literature Awards

    The 2001 Electronic Literature Awards organized by the Electronic Literature Organization feature two $10,000 prizes in fiction (won by Caitlin Fisher) and poetry (won by John Cayley). The competition judges were Larry McCaffery (fiction) and Heather McHugh (poetry). Five works were shortlisted in each category, and the prizes were announced at a ceremony at the New School in New York City.

    Scott Rettberg - 28.05.2011 - 12:26

  3. New Media Poetry: Aesthetics, Institutions and Audiences

    This gathering was organized by Thom Swiss and Dee Morris. The conference focused on poetry composed for digital environments, explored cross-disciplinary and cross-cultural accounts of this work in the broader context of contemporary arts and culture.  The aims:

    • to look at the possibilities for poetry offered by the electronic convergence of words, images and sound
    • highlight the changing contexts in which literature is produced as a result of the electronic word
    • examine emergent reading possibilities and strategies
    • consider some of the new forms of distribution and archiving made possible by the Web.

    The website comes along with an online gallery. 

    Patricia Tomaszek - 28.05.2011 - 19:40

  4. The Time of Digital Poetry: From Object to Event

    The Time of Digital Poetry: From Object to Event

    Eric Dean Rasmussen - 30.05.2011 - 10:58

  5. Electronic Literature Organization 2008: Visionary Landscapes

    Electronic Literature Organization 2008: Visionary Landscapes

    Scott Rettberg - 30.05.2011 - 17:12

  6. Alan Golding

    Alan Golding

    Eric Dean Rasmussen - 30.05.2011 - 21:17

  7. Pav Milorad

    Pav Milorad

    ELMCIP - 12.06.2011 - 17:39

  8. ELMCIP Electronic Literature and Pedagogy Workshop

    ELMCIP Electronic Literature and Pedagogy Workshop

    Eric Dean Rasmussen - 13.06.2011 - 08:55

  9. Poetic mediation across practices and institutions: Sailing with Pequod together with Poets and Interaction Designers

    Poetic mediation across practices and institutions: Sailing with Pequod together with Poets and Interaction Designers

    Eric Dean Rasmussen - 13.06.2011 - 10:02

  10. New Media: Its Utility and Liability for Literature and for Life

    Beginning with the title, a variation on Nietzsche's "Use and Abuse of History for Life," this paper offers a practice-based theory of how new media writing and traditional prose scholarship might converge. The essay itself will be in the form of a literary remix. Hence, the author's own sense of the affordances and constraints of new media will be conveyed primarily through the words of Nietzsche as well as selected works of critical writing in and about new media. One of the essay's themes is already evident in the essay's derivative form - namely, that the only way that literature can in fact "afford" to work in and around new media is to identify its enabling constraints, and to work through them with the self-consciousness and potential for collaborative thought that has always been present in prose fiction in print - but needn't be unique to that medium.

    Eric Dean Rasmussen - 13.06.2011 - 10:22

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