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  1. Faen. Nå har de senket takhøyden igjen. Må huske å kjøpe nye knebeskyttere.

    Hypertext short story - second HTML version of short-story first published on paper cards in Sesam 71 from 1971. Can be read in sequence in the collection SF - Samlede fortellinger (collected stories) by Tor Åge Bringsverd.

    Thomas Brevik - 21.09.2010 - 11:46

  2. Entropy Edition

    Entropy Edition

    Johannes Heldén - 20.05.2012 - 12:03

  3. Natural History

    An interactive animation (depicting a map of islands and a stretch of the sea) is screened on top of a model of an archipelago. The numbers on the map that signifies the waters' depth are clickable, for each number a short poetic text emerges. When clicking one of the islands, the screening goes dark and the selected island is lit with a green light. A longer text-animation is played. The texts are like notes from a distant future, with elements of slow violence, something lurking beneath the surface. The spectator chooses beginning and endpoint in the viewing - depending on how much time you give the piece the underlying storyline becomes clearer. It is nearly impossible to experience the work identically two times, to follow the same sequence of numbers.

    Johannes Heldén - 30.06.2012 - 19:00

  4. Понедельник начинается в субботу (Monday Starts on Saturday)

    Rootfix Entertainment уже успела отметиться как посредственный «квестодел», выпустив тухловатого «Золотого теленка». Команда не пала духом и, покончив с Ильфом и Петровым, тут же потянулась к Стругацким. Хуже с фантастами никто не поступал. Понятное дело, «Понедельник начинается в субботу» — произведение сложное, а вчетвером на бесплатном движке WME чудес не сотворишь (даже за 2,5 года). Но кто мешал разработчикам сочинить историю «по мотивам», вместо того чтобы дословно и тоскливо пересказывать оригинал? В итоге первую треть повествования игрока, словно зубра в заповеднике, гонят вперед, зажав между сюжетными оградками. И нет бы весело, с гиканьем и эффектными фокусами… Увы, нам подсунули аскетичную графику и задачки, которые без знания первоисточника кажутся бредовыми. Поди сообрази, почему безобидный с виду умклайдет надо непременно покрыть ковшиком. Начитанным знатокам не легче — их терпение истязают длиннющими цитатами из книги. Живые, остроумные реплики «Понедельника» потеряли всю соль, а персонажи — обаяние.

    Natalia Fedorova - 26.08.2013 - 16:32

  5. Analogue: A Hate Story

    Analogue: A Hate Story is a visual novel in the style of many Japanese titles in the same genre . It was first published on the author's website and then on the gaming service Steam. The game tells an interactive story of transhumanism, traditional marriage, loneliness, and cosplay. The journey through the final section of the history of a generation spaceship before its failure. The two major characters you interact with in the story are the ships two remaining AI, an archivist AI named *Hyun-ae and a security AI named *Mute, the two ask the player vastly different questions and give entirely different views on the fall of the generation ship. The player is tasked with finding the truth of the tale by listening to both AI as well as building a sort of relationship with them and can end the story at any time by downloading what data they have and leaving the ship to its final fate, however this presents us with the worst of the possible endings. The choices the player makes throughout the story also affect the sequel of the work Hate Plus continuing the interactive work to show another section of the generationships story and gives more insight into the AI themselves.

    Kris Kepner - 02.04.2015 - 16:45

  6. RIMA

    RIMA (twitter stream http://twitter.com/squidsilo) is a performance installation and digital media work that conceptually addresses strategies for survival by way of poetically re-framing the facts behind the effects of solitary confinement and isolation into a fictional present/future. Notions around stimulus and memory are played out through the performers movement within the physical space (proximity, sound, touch) and the data collection of distinct environmental changes (cold, hot, light, dark), which trigger strategically placed sensors collated by a computer program. This in turn dispatches a relational virtual text stream delivered to a live webpage and/or twitter feed (twitter fiction). The overall effect is a mimic of real-time thoughts, responses and actions, which over time slowly build into a fictional narrative somewhere between an indistinct present and a sci-fi future. (source: ELO 2015 catalog)

    Hannah Ackermans - 08.09.2015 - 10:59

  7. Look at me

    Look at me

    Maud Ceuterick - 14.07.2020 - 17:20