Search

Search content of the knowledge base.

The search found 196 results in 0.011 seconds.

Search results

  1. sc4nda1 in new media

    At the heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling. What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun? ...And so to the thing itself: probably more exploration than investigation, though who knows what offenses may come to light. You may find it (inevitably) a post-serious entertainment for hand, eye, ear, and brain, other organs optional. If the thingy deserves a generic name, try arcade essay, a cross between philosophical investigation (well okay, rant) and primal video game.

    Ian Rolon - 09.04.2014 - 19:20

  2. The Land of Me: Story Time

    Children's choose-your-own-story book app that won a BAFTA.

    Jill Walker Rettberg - 29.04.2014 - 06:18

  3. 52 Goymu

    "52 Goymu" uses telescopic text to gradually unfold a mini-digital fiction.

    mez breeze - 19.06.2014 - 05:10

  4. Psyco

    "Psyco" by Felix Rémirez is about the conversation between a psychiatrist and a patient who suffers from schizophrenia. In this hypermedia the hypertext appears automatically without the reader's intervention in the reading process, the images and hypertext change rapidly and in some sequences the reader does not have enough time to read the whole story. The only option the reader can choose is clicking on underline sentences which give the reader descriptions of medical terms and information about a woman the patient was in love with. The patient explains that he is scared of some people who are at the back of the psychiatrist, the latter tries to distract him asking him to talk about the period in which he studied music. There is an open ending and the reader does not know if the patient attacks the nurse, the psychiatrist or himself at the end.

    Maya Zalbidea - 07.07.2014 - 22:03

  5. Word Market

    Word Market (WM) is a Website dedicated to buying and selling words, using a special currency, the Wollar. In times of privatization of public spaces and profusion of copyright laws, WM permits to operate and benefit from words. WM offers attractive discounts and promotions.

    Maya Zalbidea - 26.07.2014 - 10:42

  6. Transient Self-Portrait

    Transient self–portrait is an artistic research project questioning notions of reading and the electronic medium while exploring the possibilities of coding to interact with the work. I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora's sonnet is a homage to Garcilaso's and the styles and the cultural aspects that appear on the sonnets are very different reflecting the attitudes from the Renaissance and the Baroque. This project is a response to some of the concepts that emerge from these sonnets; ephemerality of life, consummation, transient entities, fragility, which are also relevant to our age and the electronic world we inhabit.

    Maya Zalbidea - 30.07.2014 - 12:05

  7. Ink After Print

    Ink After Print is a digital literary installation exhibited in public settings such as libraries. The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader). AS -- Ink After Print is an interactive, participatory, digital literary installation made in a collaboration between PIT-researchers, CAVI/Tekne Productions and Roskilde Libraries initiated during the Literature Takes Place (Litteraturen Finder Sted) project and first exhibited in 2012. Ink is designed to make people affectively engage with, and reflect on, the ergodic qualities of digital literature in public settings such as libraries and events. Through their engagement with Ink, people can – individually or collaboratively – produce poems by interacting with three books embedded with a custom-made sensor system, the DUL Radio. The interactive books let people control a floating sentence in an ocean of words toward a sheet of paper to produce a poem, all visualized on a large display. The sentences, written by Danish author Peter-Clement Woetmann, are retrieved from a database.

    Alvaro Seica - 04.12.2014 - 12:19

  8. The Obsolete Book in a Post-Obsolete World as Represented by a Post-Obsolete Book About Dance

    The Obsolete Book in a Post-Obsolete World as Represented by a Post-Obsolete Book About Dance is a multimedia archival rhizome ecology in ten parts, and a reflection on the obsolescence of obsolescence, documented on the cloud, and open-sourced as a defense against post-post-obsolescence. It is a performable website, a pseudo-academic lecture, and a dance about architecture, in the spirit of Michelle Ellsworth. It exists as a website, and/or an installation, and/or a 10-minute performance. The book is dead. Long live the book. (Source: ELO Conference website)

    Elias Mikkelsen - 05.02.2015 - 15:09

  9. Mimesis

    Online social networks and video games are prevalent in today’s society, and using both video game characters and social networking profiles cam potentially be used to help people better understand others’ experiences, delivering meaningful experiences which enable critical reflection upon one’s identity, and on others’ experiences related to identity. However, merely customizing graphical representations and text fields are insufficient to convey the richness of our real world identities. As a step towards conveying richer identity experiences, we introduce our interactive narrative game called Mimesis, which aims to allow players to explore identity phenomena associated with discrimination. The story of Mimesis takes place in an underwater setting with subtly anthropomorphized sea creatures as characters. The player character is a mimic octopus, which is a species of octopus adept at emulating other creatures. The octopus is on a journey that takes it from the dark depths of the ocean to its home in the tropical shallows.

    Thor Baukhol Madsen - 17.02.2015 - 15:50

  10. Analogue: A Hate Story

    Analogue: A Hate Story is a visual novel in the style of many Japanese titles in the same genre . It was first published on the author's website and then on the gaming service Steam. The game tells an interactive story of transhumanism, traditional marriage, loneliness, and cosplay. The journey through the final section of the history of a generation spaceship before its failure. The two major characters you interact with in the story are the ships two remaining AI, an archivist AI named *Hyun-ae and a security AI named *Mute, the two ask the player vastly different questions and give entirely different views on the fall of the generation ship. The player is tasked with finding the truth of the tale by listening to both AI as well as building a sort of relationship with them and can end the story at any time by downloading what data they have and leaving the ship to its final fate, however this presents us with the worst of the possible endings. The choices the player makes throughout the story also affect the sequel of the work Hate Plus continuing the interactive work to show another section of the generationships story and gives more insight into the AI themselves.

    Kris Kepner - 02.04.2015 - 16:45

Pages