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  1. From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    Heiko Zimmermann - 13.06.2016 - 07:29

  2. Emergent Story Structures and Participatory Digital Narrative

    Emergent Story Structures and Participatory Digital Narrative

    dmeurer - 21.07.2016 - 22:46

  3. The Novel as Multimedia, Networked Book: An Interview with Steve Tomasula

    Steve Tomasula is the author of several novels—VAS: An Opera in Flatland [2002], The Book of Portraiture [2006], TOC: A New-Media Novel [DVD, 2009; App for iPad, 2014], IN&OZ [2012]—, short stories—Once Human: Stories [2014]—and essays. His work reflects on language, technology and embodiment at the intersection between the human, society and culture. Inventive explorations of the technologies of the book, his narrative image-texts and image-audio-texts are complex multimodal and multimedia compositions that reveal the interconnectedness of print and digital codes. Expressed through graphic devices and source code, these material interventions are functional elements in weaving a transdisciplinary web of discourses —literature, biotechnology, cybernetics, art history. Heterogeneous and dialogical, the novel-form is transformed into a multilayered media assemblage and a meditation on our post-human experience.

    Scott Rettberg - 25.07.2016 - 15:23

  4. Futures of Electronic Literature

    E-lit authors Stephanie Strickland and Marjorie Luesebrink organized a panel on the “Future of E–Lit” at the ELO 2012 conference, allowing emerging and early career authors to articulate institutional and economic, as well more familiar technological, developments that constrain and facilitate current practice. The panel papers were released in ebr in March 2014. Luesebrink and Strickland followed up with comments on the papers, offering a “progress report” on the future of the field. The individual responses are available as glosses on the essays and in full here. (Source: ebr)

    Sondre Skollevoll - 25.08.2016 - 15:42

  5. PAIN.TXT

    In PAIN.TXT, Alan Sondheim and Sandy Baldwin explore the limitations of expression at the borders of human sensation. Derived from a dialog between Sondheim and Baldwin on extreme pain, this essay considers how one signifies intensity and another attempts to interpret that intensity, and the challenges this process poses for affect, imagination, and ultimately intersubjectivity. In keeping with the content of this piece, the two preserve the dialog format, recreating for readers a discourse on pain that never finds its center. (Source: Electronic Book Review)

    Guro Prestegard - 25.08.2016 - 15:44

  6. Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game

    The authors discuss their effort to raise critical awareness about microaggressive racist behavior with Mimesis, an interactive game set in an underwater environment where players become sea creatures, and where they feel the social force of microaggression regardless of the their race or ethnicity. (Source: ebr)

    Sebastian Cortes - 15.09.2016 - 15:57

  7. Video Games and the Future of Learning

    The paper describes "an approach" to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate for an age marked by the power of new technologies.

    (Source: http://www.worldcat.org/title/video-games-and-the-future-of-learning/ocl...)

    Susanne Dahl - 19.09.2016 - 14:56

  8. Electronic Literature: A Matter of Bits

    From January 19, 2016 through April 21, 2016, The Stedman Gallery will host an electronic literature exhibition entitled “Electronic Literature: A Matter of Bits.” The exhibition is sponsored by the Digital Studies Center and was curated by Director Jim Brown and Associate Director Robert Emmons.

    Alvaro Seica - 20.09.2016 - 14:09

  9. End(s) of Electronic Literature Festival Exhibition Kiosk

    End(s) of Electronic Literature Festival Exhibition Kiosk

    Anders Gaard - 22.09.2016 - 14:59

  10. Notes Towards a Semiotics of Kinetic Typography

    This paper traces the development of a new semiotic mode, kinetic typography. Kinetic typography began with the experiments of filmmakers like Len Lye and Norman McLaren. Later, film title designers like Saul Bass and Pablo Ferro drew on the shapes of letters with inventive metaphors – serifs, for instance could make letters walk, because they can stand for shoes as they are elongated horizontals on which something stands. In Saul Bass’ titles for Hitchcock's Psycho, the splitting of letters became a metaphor for the split mind of the film's main character. Such inventions eventually became part of a lexicon of clichés drawn on by designers across the world. Eventually, researchers and software designers began to formalize and systematize the language of kinetic typography, and the fruit of their work is now widely available, not only to specialists, but also to anyone who uses PowerPoint or Adobe AfterEffects, even though users may not always be aware of the lexico-grammatical rules which underlie the menus they choose from.

    Jill Walker Rettberg - 23.09.2016 - 16:08

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