Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game
Critical Writing
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2014
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CC Attribution Non-Commercial Share Alike
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Abstract (in English):
The authors discuss their effort to raise critical awareness about microaggressive racist behavior with Mimesis, an interactive game set in an underwater environment where players become sea creatures, and where they feel the social force of microaggression regardless of the their race or ethnicity. (Source: ebr)
Works referenced:
Title | Author | Year |
---|---|---|
Mimesis | D. Fox Harrell | 2012 |