Video Games and the Future of Learning

Critical Writing
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2005
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Abstract (in English): 

The paper describes "an approach" to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate for an age marked by the power of new technologies.

(Source: http://www.worldcat.org/title/video-games-and-the-future-of-learning/ocl...)

Pull Quotes: 

Whereas schools largely sequester students

from one another and from the outside world,

games bring players together — competitively and

cooperatively — in the virtual world of the game

and in the social community of its players.

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Video Games and the Future of Learning

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Susanne Dahl