Video Games and the Future of Learning
Critical Writing
Publication Type:
Language:
Year:
2005
Publisher:
WorldCat Permalink:
License:
All Rights reserved
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Abstract (in English):
The paper describes "an approach" to the design of learning environments that builds on the educational properties of games, but deeply grounds them within a theory of learning appropriate for an age marked by the power of new technologies.
(Source: http://www.worldcat.org/title/video-games-and-the-future-of-learning/ocl...)
Pull Quotes:
Whereas schools largely sequester students
from one another and from the outside world,
games bring players together — competitively and
cooperatively — in the virtual world of the game
and in the social community of its players.
Critical writing referenced:
Title | Author | Year |
---|---|---|
Hyper and Deep Attention | N. Katherine Hayles | 2007 |
Organizations referenced:
Critical writing that references this:
Title | Author | Publisher | Year |
---|---|---|---|
Hyper and Deep Attention | N. Katherine Hayles | Modern Language Association (MLA) | 2007 |