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  1. Reading, Writing, and Programming E-­Lit, Parts 1 and 2

    READING, WRITING, AND PROGRAMMING ELIT

    Wednesday, June 18: Reading and Writing (morning); Programming (afternoon)

    Workshop Leaders: Deena Larsen (deenalarsen[at]yahoo.com) and Joshua Fisher (admin[at]appoet.org)

    This is an all-day event in three parts, consisting of presentations and hands-on activities. The first two parts are intended especially for beginners: anyone who does not have deep familiarity with electronic writing, or wishes to extend or deepen an initial encounter. The third part is meant for both beginners and more experienced members of the community. Participants in workshops taking place earlier in the day may join the afternoon session (Part Three) at no additional charge. Registration is limited to 20 for Parts One and Two, 25 for Part Three; participants are encouraged to bring laptops.

    Part One: Reading (one hour)

    Alvaro Seica - 22.08.2014 - 12:04

  2. Paratext in Digital Culture: 
Is Paratext Becoming the Story? Pasts, Presents and Futures of Paratext in Digital Culture

    In December 2012, a one-day workshop "Exploring Paratexts in Digital Contexts" was organized at the University of Bergen by the Digital Culture Research Group. The point of departure of this first workshop was paratextual theory as it was first articulated by Gérard Genette in 1987 (Seuils / English translation Paratexts. Thresholds of Interpretation 1997). This event was followed by the book Examining Paratextual Theory and its Applications in Digital Culture edited by Nadine Desrochers and Daniel Apollon (IGI Global, forthcoming Summer 2014). These two initiatives have revealed a strong interest in the academic community for appraising the potential and limits of paratextual theory in digital culture.

    
The Digital Culture and Electronic Literature Research Groups at UiB organizes this follow-up workshop Paratext in Digital Culture: Is Paratext Becoming the Story? to share ongoing research on paratextual devices, functions and strategies in digital culture and brainstorm about new research opportunities. The participants will explore further how paratext and related concepts may contribute to a better understanding of the nature and function of digital objects.

    Alvaro Seica - 29.08.2014 - 09:37

  3. Reading, Writing, and Programming E-­Lit, Part 3

    In this workshop we'll be going through the initial steps of setting up a mobile application for iOS and Android devices. Each attendee will leave with a simple poetry chapbook application they will be able to publish to the Apple App Store. Over the two hours we'll be using Photoshop, Corona SDK, and XCode to turn your poetry or stories into an engaging piece of interactive art. No programming experience is necessary however you should have moderate experience using Photoshop. Attendees should bring a thumb drive with their stories and any art they would like to use.

    (Source: ELO 2014 Conference homepage)

    Alvaro Seica - 03.09.2014 - 20:02

  4. Curating, Archiving and Preserving Electronic Literature

    This 2-hour workshop aims to provide participants with an understanding of how to curate exhibits of electronic literature. It will cover the following topics:

    • Developing a concept

    • Producing a Call for Works

    • Establishing evaluation processes

    • Creating a curatorial plan

    • Mounting the show

    • Working with electronic literature as objects of exhibition

    • Documenting work for tenure and promotion and grants

    Participants are encouraged to bring their laptops and/or tablets for accessing samples of electronic literature and instructional materials as well as for use in developing plans.

    At the end of the workshop, participants will have information needed for undertaking their own curated exhibits, both invited and juried.

    (Source: ELO 2014 Pre-Conference Events)

    Magnus Lindstrøm - 12.02.2015 - 15:10

  5. Introduction to Animation using the Processing Programming Language

    Processing (processing.org) is a programming language that provides a simplified interface to the power of the OpenGL graphics libraries. This tutorial is intended to teach artists with no programming experience how to write programs in Processing that generate short animations. Topics covered include the RGB color model, primitive 2-d geometric shapes, basic transformations (translation, scaling, rotation), and frame generation. Approximately 25 complete sample programs are provided to participants for use as the basis for their own projects. The tutorial can be presented as a 1 or 2 hour lecture or as a 2 to 4 hour mixed lecture / laboratory session with hands-on activities.

    The proposed tutorial is based on an Hour of Code presentation by the proposer during Computer Science Education Week (December 2013) to West Virginia University journalism students, faculty, and staff.

    (Source Authors abstract)

    Sumeya Hassan - 17.02.2015 - 15:23

  6. E-Lit for Children

    Children seem to get e-lit long before their parents do. The idea that books might become magical or that poems might leap to life just makes sense to kids. So why not help them write it? One reason that is obvious to anyone who has written an unfinished overly ambitious branching narrative is that's it's easy to create a combinatoric nightmare or to end up with a terrible tangle of branches, leaving no time to create the text. Another reason is building these magic books takes a bit of technological knowledge that these digital-natives for some reason don't have from the womb (no fault of the womb). In this workshop, aimed at children, educators, and adult children, I will walk a group through the making of a choice-based micro-adventure using either Undum or Inkle. The goal will be to dive straight into the e-lit waters by writing a shared narrative within some tight constraints that ensure we will produce a story within the allotted time.

    (Source Authors Abstract)

    Sumeya Hassan - 17.02.2015 - 15:43

  7. ELO 2015 Workshops

    A one-day workshop series which was part of the ELO 2015 conference in Bergen, Norway.

    Alvaro Seica - 04.09.2015 - 19:03

  8. Archiving Events and Works in the ELMCIP Electronic Literature Knowledge Base

    This half day workshop will be focused on the preservation and archiving of Electronic Literature Organization events and conferences. Scott Rettberg has been asked by the ELO board to establish a standing committee of ELO members that will be focused on documenting and archiving current and past ELO events. This workshop will be focused both on the future scope and projects of that committee and on the hands-on documentation of ELO conferences in the ELMCIP Electronic Literature Knowledge Base. We will consider questions including:

    * What are the best practices related to archiving for ELO conference organizers?
    * Should relationships be established with one or more libraries or archives to preserve data and ephemera from ELO conferences?
    * How should we best go about gathering ELO archives materials and preserving them?
    * How can we archive events using the platform of the ELMCIP Electronic Literature Knowledge Base?

    Alvaro Seica - 04.09.2015 - 19:04

  9. PIKSEL 14

    Piksel is an annual event for artists and developers working with free and open source software, hardware and art. Part workshop, part festival, it is organised in Bergen, Norway, and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free and open source software.

    The development, and therefore use, of digital technology today is mainly controlled by multinational corporations. Despite the prospects of technology expanding the means of artistic expression, the commercial demands of the software industries severely limit them instead. Piksel is focusing on the open source movement as a strategy for regaining artistic control of the technology, but also a means to bring attention to the close connections between art, politics, technology and economy.

    Hannah Ackermans - 31.12.2015 - 13:48

  10. PRISM Breakup

    On October 4–6, 2013, Eyebeam hosted the first event of its kind, PRISM Breakup, a series of art and technology events dedicated to exploring and providing forms of protection from surveillance. This event came about in part from Eyebeam’s mission to support the work of artists who critically expose technologies and examine their relationship to society, as well as offering continued support to its alumni following their residencies. The gathering brought together a wide spectrum of artists, hackers, academics, activists, security analysts and journalists for a long weekend of meaningful conversation, hands-on workshops, and an art exhibition that was open October 4–12. (Source: http://prismbreakup.org/)

    Hannah Ackermans - 31.12.2015 - 14:10

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