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  1. From the Page to the Screen to Augmented Reality: New Modes of Language-Driven Technology Mediated Research

    From the Page to the Screen to Augmented Reality: New Modes of Language-Driven Technology Mediated Research

    Scott Rettberg - 17.06.2011 - 12:04

  2. Aesthetics of Surface, Ephemeral and Re-Enchantment in Digital Literature: How Authors and Readers Deal with the Lability of the Electronic Device

    Whenever the program of a work, created by an artist, is run by a computer, the digital device necessarily plays a role in its updating process: because of the operating systems, the software and the ever changing speed of computers, the digital device may sometimes affect the author’s artistic project, or even make it unreadable on screen. Thus, readers do not know what they should consider as part of the artist’s intentionality, and what they should ascribe to the unexpected changes made by the reading device of their personal computer. Critics who are in keeping with a hermeneutic approach may ascribe certain processes, actually caused by the machine, to the artist’s creativity. What is more, authors lose control over the evolution of their work and the many updates it undergoes. Thus, the “digital” artist is given four options when dealing with the lability of the electronic device, which will be described in this article by close readings of The Dreamlife of letters by Brian Kim Stefans, Revenances by Gregory Chatonsky and La Série des U by Philippe Bootz.

    Alexandra Saemmer - 03.07.2011 - 16:03

  3. Boston Cyberarts Festival

    The Boston Cyberarts Festival is the first and largest collaboration of artists working in new technologies in all media in North America, encompassing visual arts, dance, music, electronic literature, web art, and public art. 

    (Source: Boston Cyberarts Festival website)

    Judy Malloy - 05.07.2011 - 23:41

  4. Between Page and Screen: Remaking Literature Through Cinema and Cyberspace

    Between Page and Screen: Remaking Literature Through Cinema and Cyberspace

    Eric Dean Rasmussen - 25.08.2011 - 14:00

  5. ELMCIP E-Literature and New Media Art Seminar

    This seminar seeks to broaden the conceptual space of media-shaped electronic literature through a ground-up conceptualisation that draws inspiration from various textual practices based on an experimental account with cyber-language at the intersection of various fields and disciplines. The seminar is structured as an event of peer-reviewed theory panels, demonstrations (including artistic performances by practitioners) and individual presentations.

    A goal of the Ljubljana seminar will be to discuss the challenges posed by new media and to situate electronic literature within a history of new media. Topics that might be addressed include:

    Eric Dean Rasmussen - 29.08.2011 - 13:17

  6. Following Paths of Electronic Literature

    Easy manipulation, playfulness, creative and active participation in the progress of society and culture by the development of various (art) projects are essential for the ideal of contemporary culture and society. The aim of the article is to look at the phenomena that play an important role in the field of electronic literature – interaction, materiality, performativity and the dynamics of hic et nunc, playfulness, ludification and the innovative use of platforms. The article follows contemporary trends in the field of electronic literature and simultaneously tries to outline some possible directions that electronic literature could take in the near future. (Source: author's abstract)

    Eric Dean Rasmussen - 01.09.2011 - 11:24

  7. electropoetics

    Initiated on March 15, 1997, ebr's electropoetics "thread" is devoted to discussions and debates about digital poetics and writing in electronic environments. Most, but not all, of the articles published in ebr about electronic literature and digital literary art appear in this thread. The first editor of electropoetics was Joel Felix, who edited a special issue by that title. David Ciccoricco (2002-2005) and Lori Emerson later served as electropoetics thread editors.

    Eric Dean Rasmussen - 01.09.2011 - 12:47

  8. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  9. Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts

    Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts

    Theodoros Chiotis - 30.09.2011 - 22:22

  10. The Future of Literature in an Age of Digital Media

    Michael Joyce, author and professor at Vassar College, Steve Tomasula, author and professor at University of Notre Dame, and Jay David Bolter, Ian Bogost, and Maria Engberg from Digital Media/LCC spoke about how the literary arts respond and relate to an age of digital media culture. Some of the issues included:

    • What is the function of literature in a digital culture? 
    • How does our immersion in digital practices affect our reading and appreciation of literary texts? 
    • Has literature changed in response to a new digital aesthetic?

    Maria Engberg - 13.10.2011 - 20:56

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