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  1. Sonic Immersions and Sculptures

    Artist Statement:

    “Strathroy Stories” is an immersive, spatialized sound piece that explores space and place
    through a series of adolescent and teenage memories of people, places, and events.
    This work explores the notion of memory as a dynamic, malleable construct that falls somewhere between archival and living narrative.
    Guided by the memories of a small town boy, the listener will explore sites and events ranging from the prosaic; swimming at the town pool and hanging out at the arcade, to the aberrant;
    Turkey Festival murder and an ice fishing party gone wrong. Created as a locative listening piece, the end user is encouraged to listen, as they would a music playlist, while they walk to work, ride transit, clean the house, or walk the hedgehog.
    This piece is intended to enable a hybrid listening experience where the listener will be at times unable to distinguish real from virtual, thus creating a sort of Schizophonic low-tech AR experience.

    (Source: http://elo2016.com/tony-vieira/)

    Susanne Dahl - 18.10.2016 - 17:19

  2. Novelling

    Novelling is a digital novel from 2016 by Will Luers, Hazel Smith and Roger Dean and it is about fiction itself, and how we read and write it. The authors' aim is to analyze and combine the performances of reading-fiction and writing-fiction in order to create a "common system" in which the two activities work together. To make it possible, they employed three key-elements, as text, video and sound. Novelling has been written on a website using the languages of HTML5 and JavaScript and it is available on its website (novelling.newbinarypress.com). The authors created several interfaces which last 30 seconds - then, new interfaces will appear. Anyways, the user may change it whenever he/she wants just clicking on the screen. After 6 minutes, the novel restarts allowing the reader to experience a new reading direction.

    Nikol Hejlickova - 19.10.2016 - 17:17

  3. The impossible Box

    The Impossible Box is an unruly crowd or an ex-dairy farm valley confused about which direction the nature should grow. It’s being lost in a city without the aid of language or lights, and being guided by a stranger whose intentions are clear and unclear, alternating every block. It controls and confuses, arranges and then destroys all manner of poetics texts. Images, sounds, words, movements, arise, grow, knock and explode with the pressing of 32 different buttons and switches.There is a sequence. There are answers inside The Impossible Box. Indeed, within the correct combination of presses and clicks, the appropriate sequence of actions and reactions, there is an answer, a final destination, a masterwork of such splendor and alarmingly wondrous perfection, your heart would hold such gravity, all things would crush into your chest. And in the most real way it is a box, a handmade wooden box with holes and wires and computing gizmos coughing sequences into a device that spits light onto walls and sound from its hollow heights.

    Nikol Hejlickova - 19.10.2016 - 18:07

  4. Beads of Orange Glass

    Artist’s Statement:

    Beads of orange glass is a wordless storytelling game. two players with different but equal roles collaboratively shape the space within the game.

    Players modify the world: planting trees, causing falling stars, altering the weather, eroding the landscape in real time, growing moss.
    Players also alter themselves: becoming deer, birds, or even trees.

    Rather than focusing on narrative, the game presents players with a combinatorially rich textural space to explore. As they wander this permutation space together, players find pocket universes to linger in.

    Each time you play the game creates a new generated world and a random set of characters and verbs to use.

    (Source: https://lorenschmidt.itch.io/beads-of-orange-glass)

    Susanne Dahl - 27.10.2016 - 10:11

  5. The Gathering Cloud

    This hybrid print- and web-based work work aims to address the environmental impact of so-called ‘cloud’ computing through the oblique strategy of calling attention to the materiality of the clouds in the sky. Both are commonly perceived to be infinite resources, at once vast and immaterial; both, decidedly, are not. Fragments from Luke Howard’s classic “Essay on the Modifications of Clouds” (1803) as well as more recent online articles and books on media and the environment are pared down into hyptertextual hendecasyllabic verses. These are situated within surreal animated gif collages composed of images materially appropriated from publicly accessible cloud storage services. The cognitive dissonance between the cultural fantasy of cloud storage and the hard facts of its environmental impact is bridged, in part, through the constant evocation of animals: A cumulus cloud weighs one hundred elephants. A USB fish swims through a cloud of cables. Four million cute cat pics are shared each day.

    J. R. Carpenter - 09.11.2016 - 11:03

  6. MathX (Metadata-Eye)

    MathX (Metadata-Eye) is an audiovisual software program with an infinite duration that is built using the open source processing programming environment. It is a navigator in a meta-symbolic space, that travels a 3D network of codes and text contents.

    A collaborative piece by André Sier and Álvaro Seiça, MathX (Metadata-Eye) was developed for Sier's solo exhitibition 02016.41312785388128 at Ocupart Chiado, Lisboa, from May 19 to June 4, 2016. The navigator presents a poem by Álvaro Seiça made as an invitation to create a text based on the philosophical-archaic-metaphysical references of André Sier's work.

    Sier's initial navigator, MathX, was developed in 2010.

    Seiça's text departs from Sier's works, MathX Java code, Dziga Vertov's Kino-Eye (1924), and Ted Rall's Snowden (2015).

    The collaboration branched out into sound, text, and visual pieces.

    (Source: Adapted text from https://thenewartfestival.wordpress.com/catalogue/)

    Alvaro Seica - 19.11.2016 - 12:17

  7. Nigerian Prince!

    Nigerian Prince! is a poetic spam generator created by Bruno Ministro using code by Landon Schropp.

    Words used: most frequent spam trigger expressions (more than 500 collected from various lists available online)
    Soundtrack consists in the combination of (almost) all the words “spam” pronounced in the “Spam” sketch by Monty Python

    Source: author's description (http://hackingthetext.net/about-nigerian-prince/)

    Bruno Ministro - 28.02.2017 - 22:20

  8. Objects

    poema digital que cria combinações aleatórias com os 27 nomes das mulheres assassinadas em Portugal em contexto de violência doméstica, durante 2015.

    feito em Processing a partir do código Silly Poet de Abe Prazos.

    (Source: http://cargocollective.com/lilianavasques/e-poetry)

    Alvaro Seica - 04.05.2017 - 11:56

  9. The Bible Went Down With The Birdie Jean: an elegy

    This is a serial project in which Potts's own reporting, photography, and memory cast a parting look at his past life, growing up as the gay grandson of televangelist Oral Roberts: between September & January 2016, every other Sunday in 33-post "books," Potts posted a 300-post Instagram account of this story — 9 books of 33 Instagrams each . 

    In Potts's words, his own originary story is tied to the rise of his grandfather Oral Roberts as the famed televangelist and charismatic Christian preacher: "At twelve, my grandfather climbed into his Prayer Tower and said he’d die if he didn’t get $8 million; I was a gay kid living on a Pentecostal compound with an autographed photo of Ronald Reagan on my desk. At eighteen I left most of that behind, rarely looking back."

    Potts's story is a compelling, wonderful, and moving mix of comedy and tragedy, documenting the fragile beginnings of a life marked by abuse that nonetheless reveals hope and beauty as Potts moves on from the past.

    Andrew Klein - 07.06.2017 - 19:50

  10. Spot

    Not quite a book, not quite an app, Spot is a visual adventure. Pinch-and-zoom through the spot on the back of a ladybug to begin exploring the five fantastical worlds. Continue to pinch-and-zoom through glowing hotspots to dive deeper into five interconnected worlds. You sit in the driver’s seat of this storytelling experience: one filled with interesting characters and beautifully illustrated settings, ready to be part of your story.

    Spot was devised by David Wiesner, three-time winner of the Caldecott Medal, the honor awarded to the most distinguished American picture book for children.

    (Source: https://itunes.apple.com/us/app/david-wiesners-spot/id963746523?mt=8)

    Ole Samdal - 31.08.2017 - 14:05

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