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  1. Information Society and IT conference (ITIS)

    The ITIS Conference focuses annually on interdisciplinary interactions between social sciences and computer science. The conference is held annually in November  on different locations across Slovenia in the English and Slovenian languages.

    Nina Kolovic - 12.09.2018 - 15:07

  2. Information Society and IT conference 2016 (ITIS 2016)

    On Thursday, 10 November 2016, the 8th International ITIS Information and Information Technology Conference was held at the Hotel Šmarjeta in Šmarješke Toplice, which is organized every year in November by the Faculty of Information Studies in Novo mesto (FIS).

    A number of interesting topics of rapidly developing interdisciplinary sciences in the field of computer science and social sciences were presented to the gathered audience, experts from the academy and entrepreneurship, who in one way or another deal with information and communication technologies (ICT).

    The conference was attended by four keynote speakers: Prof. dr. Marko Bohanec from the Jožef Stefan Institute in Ljubljana lectured on the topic of data mining for decision support, doc. dr. Luka Kronegger from the Ljubljana Faculty of Social Sciences presented a sociological analysis of Slovenian science. Doc. dr. Lovro Šubelj from the Faculty of Computer and Information Science of Ljubljana spoke about the analysis of scientific databases, doc. dr. Robert Kopal from the College of Algebra in Zagreb presented the analysis of social networks to the gathered people in order to ensure state security.

    Nina Kolovic - 12.09.2018 - 15:07

  3. The 3rd international conference on Digital Interactive Media in Entertainment and Arts

    Entertainment and Art are constantly evolving. They are tied to no particular platform, format or place in time, but shaped by the visionaries, innovators, entrepreneurs and brand developers who embrace technology, look to the future and inspire creativity. As a result, new ideas and art forms are brought to life. The recent significant advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance do create new forms of entertainment practices and artistic expression that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes.

    Kira Guehring - 24.09.2021 - 15:35

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