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  1. Loss Sets

    Artist’s Statement:
    “Loss Sets” translates poems co-written by Jordan Scott and Aaron Tucker into sculptures printed by 3D printers.
    If language is the material from which poetry is built, what becomes of poetry when it sheds language for pure form? What, if anything, is reconciled?
    What is reimagined? What is lost? Within this nexus of translation and sculptural poetics, the project thus aims to respond to the multiples of contemporary loss (physical, environmental, artistic, personal).
    The poetic form allows Scott and Tucker to explore the dirge, lament and elegy as means to grapple with loss and, ultimately, the failure of language to adequately represent trauma.
    The poems, written in collaboration, therefore bring two consciousnesses to the task of what can only be the failed task of reclamation.
    It is hoped that when joined with the algorithm and, finally, the 3D object itself, Scott and Tucker’s poetics of loss will take on a ‘translated’ physical form to be handled, manipulated, stolen or destroyed.
    (Source: http://elo2016.com/festival/2214-2/)

    Aaron Tucker - 27.06.2016 - 17:04

  2. MathX (Metadata-Eye)

    MathX (Metadata-Eye) is an audiovisual software program with an infinite duration that is built using the open source processing programming environment. It is a navigator in a meta-symbolic space, that travels a 3D network of codes and text contents.

    A collaborative piece by André Sier and Álvaro Seiça, MathX (Metadata-Eye) was developed for Sier's solo exhitibition 02016.41312785388128 at Ocupart Chiado, Lisboa, from May 19 to June 4, 2016. The navigator presents a poem by Álvaro Seiça made as an invitation to create a text based on the philosophical-archaic-metaphysical references of André Sier's work.

    Sier's initial navigator, MathX, was developed in 2010.

    Seiça's text departs from Sier's works, MathX Java code, Dziga Vertov's Kino-Eye (1924), and Ted Rall's Snowden (2015).

    The collaboration branched out into sound, text, and visual pieces.

    (Source: Adapted text from https://thenewartfestival.wordpress.com/catalogue/)

    Alvaro Seica - 19.11.2016 - 12:17

  3. Ah

    Ah articulates a simple paradox of reading animated digital literature, which is that the eye, and by extension the mind, often has no sense of the future of a sentence or line of text and, more importantly, is not given the chance to retread an already witnessed word or phrase. Young-Hae Chang Heavy Industry's Dakota is a perfect illustration of this principle. In Ah, the central object of rumination is Einstein, but just as the physicist pondered the numberless variations between the presence of a "1" and "0," this Flash animation brings us back and forth between clever articulations and the ambiguous expressivity of single letters and syllables.

    Hannah Ackermans - 02.12.2016 - 11:13

  4. Encyclopedie van de grote woorden

    Encyclopedie van de grote woorden

    Hannah Ackermans - 07.12.2016 - 14:51

  5. Air-B-N-Me

    “Welcome to Air-B-N-Me.” In this exchange economy, we share our cars, our homes, and all our stuff. What if we could share our lives? If you ache to be anywhere but here, welcome to Air-B-N-Me, a new experience in lifeswapping. When you feel like checking out of your own life, check into somebody else’s. Why not turn your downtime into a timeshare?

    Davin Heckman - 27.04.2018 - 14:38

  6. from estranger to e-stranger

    An (e)stranger is invisible, exotic, unidentifiable, rude, hybrid, 
blurry, deformed, subversive, incomprehensible, complex, pliable, lonely, abject, harder and more fragile at the same time … they are more resilient, more inventive, know how to protect themselves, are good observers, look around a lot, see and ask questions about things that seem to be selfevident …

    There is so much to enjoy in this book. It is all-at-once instruction manual, poetry and a series of vignettes of contemporary encounters in language-less places.” Ruth Catlow 23-09-2014

    Annie Abrahams - 15.09.2019 - 18:09

  7. #fixurl8tionship

    On the Internet, it’s not how you feel, but how you look that counts. We create perfect lives full of perfect friends hanging out on perfect vaycays (think Fyre festival). At the same time, the internet is full of people ready to give you advice on how to fix what’s broken in your life: your car, your computer, your hair, et cetera.

    In #fixurl8tionship, we imagine a fictional world of influencers who give you superficial advice on how to fix the appearance of your broken relationships.  As with most people giving advice, the person who gives it is generally the person who needs it the most. Still, hypocrisy needs no URL, just a hashtag.  In this netprov, you will join the community to give and get advice on how to fix your relationships [for the camera].

    Yvanne Michéle Louise Kerignard - 29.10.2019 - 15:45

  8. Diamonds in Dystopia: container & tool

    What does a cutting-edge collaboration between music, visual, and literary artists look like and how did it evolve? This ongoing, transdisciplinary collaboration between said types of artists evolves a born digital interactive poetry application for every presentation and exhibition opportunity. Our mission as collaborators is to open up creative workflows for interactive technologies and artists interested in using them to benefit the presentation and experience of the visual, musical, or literary arts. We developed an interactive, live-streaming poetry web app that takes audience response to trigger improvisations, sensory experiences, and create an event-specific poem collectively. The user acts as collaborator by sending word selections that resonate with individual users by tapping text from a born-digital “seed poem” on their mobiles to trigger Markov chain reactions, which enables succinct recombination of massive amounts of language as source material.

    Vian Rasheed - 12.11.2019 - 03:11

  9. WHY ARE WE LIKE THIS? (WAWLT)

    Why Are We Like This? (WAWLT) is an AI-augmented digital story construction and collaborative, improvisational writing game in which two players write a story in a pastiche of the cozy mystery genre, with support from a simulation-based AI system that operationalizes character subjectivity.

    Anika Carlotta Stoll - 02.09.2020 - 10:42

  10. Heimlich Unheimlich

    Heimlich Unheimlich is a screened, collaborative work consisting of visual collages, performed and displayed mixed genre texts (poetry, narrative, memoir, documentary), manipulations of image using the computer language MAX/MSP/Jitter, composed and improvised music, and vocal and instrumental sound samples. 

    Heim in German means home, so Heimlich Unheimlich could translate loosely as Homely Unhomely. However, heimlich more usually means secretive or hidden while unheimlich means uncanny or weird, so the connotations of the two words can overlap. This relationship between heimlich and unheimlich (discussed in Sigmund Freud’s essay ‘The Uncanny’) underlies the content of the piece. 

    Hazel Smith - 19.03.2021 - 03:17

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