Joshua McCoy
Josh McCoy is a game developer, computer scientist and cross-disciplinary researcher whose work lies at the confluence of game technology, social science, artificial intelligence and design. His goal is to create playable experiences that communicate to broad audiences and critically address the challenges present in our society while expanding the boundaries of technology. The most recent products of his research involve combining artificial intelligence techniques with social science to create meaningful, responsive and socially engaging game experiences. Josh was a lead on the experimental video game Prom Week, a game that enables a new level of social interaction between characters via an artificial intelligence system that leverages social science to make social behavior playable. His research has been used in a DARPA-funded project to enable trainees to engage socially responsive characters with full-bodied interaction for the purpose of teaching good stranger behavior to soldiers in foreign lands.
(Source: ELO 2017: Book of Abstracts and Catalogs)
Platforms developed:
Title | Developers | Year initiated |
---|---|---|
Comme Il Faut | Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas | 2010 |
Works by this author:
Work title | Publication Type | Year |
---|---|---|
Loominary | Installation | 2017 |
Social Story Worlds With Comme il Faut | Published on the Web (online journal) | 2014 |
Prom Week | Published on the Web (individual site) | 2011 |
Critical writing by this author:
Title | Publication Type | Publisher | Year |
---|---|---|---|
Writing Digital Media | Conference paper or presentation | 2010 |