Determining Literariness in Interactive Fiction
Critical Writing
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1988
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Abstract (in English):
Questions whether the world presented in interactive fiction is a "literary one." Defines "literariness" as quality of "making strange" that which is linguistically familiar. Randall presents study of: "Mindwheel,""Brimstone,""Breakers,""A Mind Forever Voyaging,""Portal," and "Trinity." Suggests that the literariness of interactive fiction comes out of its concern for "making strange" what is familiar and vice versa.
Works referenced:
Title | Author | Year |
---|---|---|
A Mind Forever Voyaging | Steve Meretzky | 1985 |
Mindwheel | Robert Pinsky | 1984 |
Portal | Rob Swigart | 1986 |
Critical writing that references this:
Title | Author | Publisher | Year |
---|---|---|---|
Command Lines: Aesthetics and Technique in Interactive Fiction and New Media | Jeremy Douglass | 2007 |