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Intervista con Fabrizio Venerandi
Fabrizio Verrandi
Video Game Framings
Annika Rockenberger
GIZMOPOLITAN O cómo reconciliar la femineidad y los videojuegos
Susana Pajares Tosca
The Tribulations of Adventure Games: Integrating Story into Simulation Through Performance
Clara Fernández-Vara
Racing the Beam: The Atari Video Computer System
Nick Montfort
,
Ian Bogost
Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Disability in Games
Stephanie Boluk
,
Patrick LeMieux
Digital Games and Electronic Literature: Toward an Intersectional Analysis
Patrick Jagoda
Writing at the Limit: The Novel in the New Media Ecology
Daniel Punday
Process-Intensive Fiction
Noah Wardrip-Fruin
,
Michael Mateas
,
Nick Montfort
,
Emily Short
,
Aaron A. Reed
,
D. Fox Harrell
,
Pat Redding
Mining the Arteroids Development Folder
Leonardo L. Flores
Do Computers Dream of Electronic Sheep?
Benjamin Bardou
Avatars Sharing Agency: Metaphor in Interactive Narrative Environments
Jeff Rush
Slow Games, Slow Poems: The Act of Deliberation in "Slow Year"
Mark Sample
The Presumed Literariness of Digital
Kent Aardse
A Slow Year: Game Poems
Ian Bogost
Capped
Andy Campbell
The Nihilanth: Immersivity in a First-Person Gaming Mod
Sandy Baldwin
The Word Made Digital (CMS 609J, Fall 2009)
Nick Montfort
Understanding Video Games: the Essential Introduction
Simon Egenfeldt-Nielsen
,
Jonas Heide Smith
,
Susana Pajares Tosca
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