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Title Author
Design Decisions and Concepts in Licensed Collectible Card Games Eric Lang, Pat Harrigan
Eric Lang
Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden Eric Zimmerman
Making Games That Makes Stories James Wallis
My Life with Master: The Architecture of Protagonism Paul Czege
On Character Creation Everway Jonathan Tweet
On "The Haunted House" Keith Herber
Narrative Structure and Creative Tension in Call of Cthulhu Kenneth Hite
From the Basement to the Basic Set: The Early Years of Dungeons & Dragons Erik Mona
On the Wild Cards Series George R. R. Martin
Games, Storytelling, and Breaking the String Greg Costikyan
The book's "Second Person" the 1st chapter's "Tabletop System" description of (p. 1-5)
INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media" Pat Harrigan, Noah Wardrip-Fruin
Essential works of Foucault
From Text Linguistics to New Media Studies: Mapping Rotimi Taiwo’s Research Hits Adeyemi Adegoju
An Interpretive Approach to Discourse Moves in a Multicultural Peer Conversation Tongshinung Monday Goteng, Christopher Longji Gonsum
Mundane Discourses of News Production in an American College Wincharles Coker
The Generic Structure Potential in The Punch Editorials on Boko Haram Insurgency Lekan Atoloye, Ayo Osisanwo
A Characterizing Conflict and its Resolution:Naming and Transitivity in News Reports on the Agatu-Fulani Crisis Funmi O. Olubode-Saw
A Dialogic Dual Reading of Selected Online Readers’ Comments on Perennial Conflicts between Farmers and Fulani Herdsmen in Nigeria Adetutu Aragbuwa
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