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  1. Treasure Heist

    Henry Ark, a professor, brought home a relic during one of his trips to Egypt months prior, unknown to himself, this relic holds a secret. You are recently hired as an assistant to office keeping for Henry and accidentally activated the relic while cleaning the office.
    The relic shows the group a vision of Anubis. Cursing them, something that can only be lifted if they pass the Trials of the Gods. If they succeed in passing it, the curse will be lifted but they will be determined to be worthy of the secret the relic hold.
    After meeting Anubis, the group found themselves in front of the entrance to an ancient tomb. Determined to solve the mystery, and to survive, they press on toward the tomb. Inside the tomb they found two gates. Given the order to scout either one of the gate, the assistant found themselves separated from each other.

    Martijn Holtkamp - 02.04.2024 - 11:23

  2. Dazzle: a Re-Assembly of Bodies

    DAZZLE: A Re-Assembly of Bodies is a multi-dimensional choreography and immersive installation combining performance, virtual reality and fashion created by Gibson, Martelli, Pollmann and Roth. A dance for VR with shapeshifting optical forms gives audiences layered viewpoints into virtual and physical space, transforming the venue. Step onto the stage to watch, move, and experience dance in novel ways.
    Influenced by the early 20th century Dazzle camouflage and Vorticist artworks, A Re-Assembly of Bodies evokes a visceral response to dazzle. Drawing from the rhythms and colours of naval camouflage, the DAZZLE Collective designed unique, sustainable, non- gendered outfits for visitors.

    Martijn Holtkamp - 02.04.2024 - 11:33

  3. Peaky Blinders: The King’s Ransom

    Peaky Blinders fans and VR enthusiasts can—for the first time—infiltrate the Peaky Blinders’ underground world, coming face-to-face with much-loved and much-feared characters such as Tommy Shelby and Arthur Shelby, as well as host of other brand-new characters. The game is an authentic, embodied experience set in an atmospheric 1920s England. Players will choose their path in moments of subversion, wish fulfilment, narrative intrigue, and gripping set pieces, to see how the story will play out.

    Martijn Holtkamp - 02.04.2024 - 11:41

  4. Holly's Legends

    Holly's Legends

    Deena Larsen - 04.04.2024 - 20:15

  5. From the Main Square

    Encircling its central square, a new town emerges in all its diversity. A crossroad of stories, edifications, hopes, and conflicts altogether. Social ties and cultures take root. People nurture sympathy and care for their equals, but also animosity towards those who are different. It does not take long for an ‘us versus them’ atmosphere to take over. From the Main Square is an interactive VR experience that invites the viewer to witness the rise and fall of a divided society. A civilization blossoms, with all its contradictions, only to become a danger to itself.

    Martijn Holtkamp - 05.04.2024 - 10:55

  6. Sorella's Story

    Sorella's Story

    Martijn Holtkamp - 05.04.2024 - 11:01

  7. Kindred

    The remarkable true story of one aspirational parent’s groundbreaking journey through the adoption process in the United Kingdom. Kindred is an animated VR story, driven by first person narration by Syd—an aspirational parent who navigates the various stages of adoption, experiencing first-hand the highs and lows of a dream shared by so many. Syd is an outsider who has struggled for acceptance in mainstream British society. After deciding to become a parent, Syd navigates the adoption system. The bandwidth of acceptable children is wide; Syd is willing to adopt children from all walks of life. After numerous close calls and more than 150 rejections, one child comes to the fore, a gender questioning child called Ollie. After a “bump in” meeting engineered by the adoption agency, parent and child strike a meaningful connection. The wheels are put in motion. Eventually, Syd and Ollie’s relationship is solidified legally by the courts and the parent-child relationship is created—in one moment they are bonded and in the process redefine the meaning of the family in the United Kingdom forever.

    Martijn Holtkamp - 05.04.2024 - 11:32

  8. Shiineui Bang (Poet's room)

    This is the story of a man who loved literature and was a prolific poetic writer. The poet’s name was Yun Dong-ju, and he lived a tragic life which was cut far too short by an untimely death before Korea’s independence, without the chance to ever witness the moment he had wished for throughout his short life. This VR film was produced to present an understanding of the time, in which Yun Dong-ju lived, through his world of poems. His final moments may have been tragic, but the literary device of dreams can be used to vicariously fulfill his wishes and commemorate his sublime sacrifice. When the visitors open his handwritten manuscripts, his life story is narrated along with the poems. The train, headed for Gyeongseong, crossing the ocean signifies how Yun Dong-ju had left for Gyeongseong with aspirations to study literature, but could never return from the prisons of a foreign land across the sea. Each narrated fragment of memory is a remembrance of the past, and Yun’s dream harbored in a small room reflects a precarious and realistic future.

    Martijn Holtkamp - 05.04.2024 - 11:42

  9. Tmání (Darkening)

    How is the world perceived by someone with depression? The animated immersive film uses virtual reality to address depression and the ways to cope with it. Director and protagonist Ondřej guides us through diverse landscapes associating the story of his struggle with depression since puberty. We share his feelings during the first depressive episodes at a family trip in his childhood, at university when striving for perfect results, at work in his everyday fights with the depressive ‘darkening’. Through animation, combining a stylised form of Ondřej’s environment and abstract images of his emotions, the viewers will experience and understand what it is like to live with this illness, how to tackle it and what mechanisms are used by people with depression to feel better. Most of the interactions are voice controlled. The main character Ondřej finds out that his tool to get the depression under control is his voice. He uses humming, singing and even shouting as a calming and relieving technique.

    Martijn Holtkamp - 08.04.2024 - 10:06

  10. All That Remains

    We are comforted by facts, by the familiarity of things we know to be ‘true.’ The sun rises in the East. There are twenty-four hours in a day. I exist. These truisms simplify our lives, enable us to get through the process of living. We are not afraid to leap into the air, because we know we will land on the ground. So we get by, day by day, until that unexpected moment when we are overwhelmed by the whisper in our hearts as we are sitting in a bustling coffee shop or walking down a crowded sidewalk, or as we are lying in bed with a loved one, nestled together... Despite all of our knowing, we will never be known. All That Remains is a meditation on the fluid boundary between dream and reality, fear and desire. It is an invitation to see and be seen.

    Martijn Holtkamp - 08.04.2024 - 10:14

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