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  1. New Word Order: Basra

    New Word Order: Basra [NWO] is a mod for the game Half-Life, consisting of a playable map and custom textures. Gaming is the largest demographic of new media usage, and Half-Life stands out for its combination of first-person shooter action and compelling story. It remains the most popular online multiplayer game. Every object in Half-Life is either shootable or background. What if the objects are words? How does language play into your interactions in the violent world of the game? The text in NWO is composed of phrases from "Introduction to Poetry," a short poem from former US Poet Laureate Billy Collins. The thematic violence in Collins' poem resonated through the creation of NWO in early 2003, during the second invasion of Iraq. When you enter the map you see words hanging in the air. You can jump and climb on them, you can run along the tops, you can keep playing and wandering in the space. You soon attack the words. You use the broken words as a reduced and processed writing. Break the words, destroy the letters. NWO, along with every game and every image, is about the re-circulation of bodies and interpretive agendas.

    Eric Dean Rasmussen - 21.02.2011 - 10:13

  2. Separation / Séparation

    Author description: This text was written during a stay in the hospital in 2001. Computer workers often neglect their bodies and by doing so they risk the development of a Repetitive Strain Injury (RSI). The visitors of Separation / Séparation are compelled to click slowly (as someone recovering from RSI) in order to see how words appear, one by one. Every now and then an exercise for an RSI patient is proposed and all interaction with the computer is postponed. The text seems to be about a separation between human beings, but the last two phrases reveal that it is about a separation between a human being and a computer. The exercises in this piece are based on the exercises in WorkPace, a software tool that assists in the recovery and prevention of RSI. (Author's abstract.)

    Eric Dean Rasmussen - 21.02.2011 - 11:10

  3. The Bubble Bath

    By clicking your way through a hypertext, you have the freedom of choice, or so many readers tend to believe. For those free spirits, The Bubble Bath has been built as an educational training camp that knows only one goal: to make the readers learn to love the fact that it is not they who drive the text; rather it is the text that is pulling them through the story by means of cheap tricks, false cursors, empty promises, invisible windows, and bad-mannered JavaScript codes that keep producing almost uncontrollable events. Netscape does not permit codes like these, nor does Opera or Apple systems; it is only Microsoft that conditions the online reading experience in such a fashion.

    (Source: Author's Description, Electronic Literature Collection 2

    Eric Dean Rasmussen - 21.02.2011 - 14:15

  4. Toucher

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.
    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 21.02.2011 - 14:22

  5. The Mandrake Vehicles

    The Mandrake Vehicles consists of three "vehicles," each one surfaced with a large text block concerning the biological development, folklore, occult ritual, magical association, and homeopathic usages of the mandrake plant. The surface text blocks can be read linearly from one to the next. However, each surface text also conceals a depth of two additional poems (as well as liquid layers, when the letters are in a transitional state). In each vehicle, both of these inner poems have technically been visible all along in the top layer, but remain undetected because of the presence of the other letters and characters. The inner poems of each vehicle are unearthed as letters drift off the surface of the poem and the remaining letters solidify into new poems. In addition to the relationships created between the contents of the three poems of each vehicle, relationships are also forged between words of the different layers that share the same letter(s). In the liquid layers, letters cast off scales of themselves which fall down the screen, colliding with other cast-off scales to form the detritus words, the trash cast off by the process.

    Eric Dean Rasmussen - 21.02.2011 - 14:30

  6. Andromeda

    Author description: Andromeda is an augmented reality journey poem about stars, loss and women named Isabel, enabled by a unique software solution and a custom marker library. Augmented reality overlays digital imagery on physical objects and in this piece, the power of robust, multiple, simultaneous recognition with sound activated through proximity has been made easy to work with through the addition of a MAX/MSP interface. It is a unique authoring environment and a wonderful medium for poetic expression. Andromeda is the first fully realized poem written using this software, but is part of a larger suite of poems, tabletop theatre, web-viewable and immersive augmented reality fictions being built by Fisher. Andromeda uses a found pop-up book, overlaid with augmented reality markers.

    Eric Dean Rasmussen - 21.02.2011 - 14:55

  7. Wordscapes and Letterscapes

    Author description: Letterscapes is a collection of twenty-six interactive typographic landscapes, encompassed within a dynamic, dimensional environment. Wordscapes is a collection of reactive one-word poem landscapes, one for each letter of the alphabet.

    Eric Dean Rasmussen - 21.02.2011 - 15:06

  8. 88 Constellations for Wittgenstein (to be Played with the Left Hand)

    Author description: 88 Constellations for Wittgenstein (to be played with the Left Hand) is an interactive, non-linear net.art piece that explores the life and philosophy of Ludwig Wittgenstein through a series of animated vignettes created in Flash. Each of the 88 sections corresponds to one of the 88 constellations in the night sky. Each constellation becomes a navigation device for the viewer to negotiate the associative relationships between these vignettes. As well, viewers can interact with each collaged animation using their left hand to trigger events from the computer keyboard (in homage to Ludwig Wittgenstein's brother Paul (a concert pianist who lost his right arm in WWI but continued his career performing piano works composed for the Left Hand). This work considers questions that Ludwig Wittgenstein pondered in his career as a philosopher: logic, language, the nature of thinking, and the limits of knowledge -- all in relation to our contemporary digital world.

    Eric Dean Rasmussen - 21.02.2011 - 16:02

  9. Tierra de Extracción

    Author description: The first part of the project, Tierra de Extracción 1.0, was begun in 1996 and completed in 2000 for the Multimedia Writing Seminar promoted by the Center for Communication Research at the Universidad Católica Andrés Bello (Caracas). In a quest for a multimedia rhetoric, we then began to develop Tierra de Extracción 2.0, which was completed and published in 2007. With 63 hypermedia chapters, the action takes place in the region of Zulia, in a town called Menegrande, the location of the first big Venezuelan oil well: Zumaque I, which started the commercial era of oil production in the country in 1914. The narration occurs in three distinct periods: the beginning and ending of the 20th century and a period in between. At a certain moment, which very well can be the beginning or the end according to the path taken by the reader, the stories break their natural timeline and are united in the same space.

    Eric Dean Rasmussen - 22.02.2011 - 15:12

  10. The Sweet Old Etcetera

    Author description: The Sweet Old Etcetera is an interactive web project based on the poetry of e.e. cummings. e.e. cummings' poetry is highly visual, playful and experimental. "The Sweet Old Etcetera" interprets selected poems for a new media context and introduces additional layers of meaning through the use of motion, graphics, sound and programming. The project hopes to offer a fresh response to the print poetry, aiming to release it from the confines of the physical page and bring it into a digital environment in a playful way.

    Eric Dean Rasmussen - 22.02.2011 - 15:20

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