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  1. Half-Life

    Half-Life (stylized as HλLF-LIFE) is a first-person shooter video game developed by Valve and published by Sierra Studios for Microsoft Windows in 1998. It was Valve's debut title and the first in the Half-Life series. Players assume the role of Gordon Freeman, a scientist who must find his way out of the Black Mesa Research Facility after an experiment with an alien material goes wrong. The core gameplay consists of fighting alien and human enemies with a variety of weapons and solving puzzles.

    Sturle Mandrup - 07.11.2019 - 16:12

  2. Wordstuffs: the City and the Body

    Wordstuffs: the City and the Body

    Hazel Smith - 16.04.2021 - 08:20

  3. Collected Fictions

    Jorge Luis Borges has been called the greatest Spanish-language writer of our century. Now for the first time in English, all of Borges' dazzling fictions are gathered into a single volume, brilliantly translated by Andrew Hurley. From his 1935 debut with The Universal History of Iniquity, through his immensely influential collections Ficciones and The Aleph, these enigmatic, elaborate, imaginative inventions display Borges' talent for turning fiction on its head by playing with form and genre and toying with language. Together these incomparable works comprise the perfect one-volume compendium for all those who have long loved Borges, and a superb introduction to the master's work for those who have yet to discover this singular genius.

    (Source: Goodreads Page)

    Alisa Nikolaevna Ammosova - 29.09.2021 - 16:55

  4. Viceversa

    Viceversa

    Nohelia Meza - 30.11.2021 - 15:15

  5. Kaufhaus Inferno

    Kaufhaus Inferno is based on La Divina Comedia, written by Dante in 1314. It consists of and connects a newspaper comic (in De Morgen), an interactive website, a live performance, a book and an exposition.

    During the performance, Virgil (Gène Bervoets) takes us and Dante (impersonated by a Power PC G3) along on a hallucinating trip through the virtual reality of a shopping mall. A fast food restaurant, a disco, a fitness club full of worked out bodies... this enchanting consumer paradise turns out to be an infernal universe that has been carefully designed to seduce and deceive its visitors. Kaufhaus diagnoses a society that finds itself in a terminal condition; there is no final purge.

    The audience is invited to take a seat in a 'cave', surrounded by projection screens, in order to immerse into the insane Kaufhaus universe. The blend of text, projections and sound creates an impressive and sometimes even disturbing experience that confronts us with our own role of passive consumer.

    Siebe Bluijs - 28.01.2022 - 11:36

  6. Seven League Boots: Poetry, Science, Hypertext

    Seven League Boots: Poetry, Science, Hypertext

    Dene Grigar - 14.10.2022 - 21:03

  7. Halo

    Halo is composed of four interactive video projections using very powerful high resolution video projectors and four computers with an infra-red remote visual sensing system for viewer interaction. On each screen is visible a number of figures. Each figure is individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques.

    Each figure is individually interactive and the viewer is fully modelled within the interactive system. A gravity well forms around each viewer, attracting flying figures into their orbit. When the viewer approaches the screen the figures are 'pulled' down to earth, where instead of flying they walk in direct interaction with the viewer. A number of interactive texts using generative grammars, based on the textual works of William Blake, are visible on each screen.

    (Source: Project description from Biggs's site)

    A book about the work is available (essays by Jim McLellan, Sean Cubitt, Steven Bode and Stuart Jones) from Film + Video Umbrella

    Simon Biggs - 21.09.2010 - 12:00

  8. 12 Easy Lessons to Better Time Travel

    A hypertext fiction with a chatbot presents the story of Barry Munz as a case study/cautionary tale as an illustration to the 12 Easy Lessons to Better Time Travel presented by the Drs. Phebson.

    Mark Marino - 28.03.2011 - 16:04

  9. Le Nœud

    Le Nœud

    Eric Dean Rasmussen - 17.08.2011 - 16:04

  10. Pietistentango

    Der Pietistentango (1997) ist ein gemeinsames Werk von Reinhard Döhl und Johannes Auer und ein klares Beispiel für ein animiertes visuelles Gedicht. Für dieses Projekt verwendeten die beiden ihnen bereits bekanntes Material. Das Werk zeigt aber deutlicher noch als das Buch Gertrud , dass die Umsetzung von älteren Texten und Projekten nie 1:1 vor sich ging, sondern das Material stets eine grundsätzliche neue Bearbeitung erfuhr. Der Pietistentango wurde zu einem Teil des TanGo Projekts (1997). Sein Ursprung war eine Mail-Art-Aktion , die anlässlich der Projektvorstellung im Dezember 1996 im Goethe Institut in Montevideo dokumentiert wurde. Die Karten von Döhl an Auer erhielten alle möglichen sinnvollen Buchstabenkombinationen des Wortes »Pietisten«: z. B. »ist, piste, pisten, stein, steine, niest, nest, pest, pein, pst, psi, sein, ein, nie, ei, niete«.

    Beat Suter - 06.07.2013 - 13:08

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