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  1. Manifesto

    Manifesto

    Gesa Blume - 20.09.2019 - 00:10

  2. Podcast: Nick Montfort, “Poet/Programmers, Artist/Programmers, and Scholar/Programmers: What and Who Are They?”

    Computer programming is a general-purpose way of using computation. It can be instrumental (oriented toward a predefined end, as with the development of well-specified apps and Web services) or exploratory (used for artistic work and intellectual inquiry). Professor Nick Monfort’s emphasis in this talk, as in his own work, is on exploratory programming, that type of programming which can be used as part of a creative or scholarly methodology. He says a bit about his own work but uses much of the discussion to survey how many other poet/programmers, artist/programmers, and scholar/programmers are creating radical new work and uncovering new insights.

    09:08 p5.js
    12:38 The Deletionist
    14:26 Permutated Poems of Poems of Brion Gysin
    18:18 Curveship
    21:00 A Noise Such As a Man Might Make
    24:03 Oral Poetics
    29:35 Q&A

    Scott Rettberg - 01.10.2019 - 14:31

  3. INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media"

    INTRODUCTION of "Second Person: Role-Playing and Story in Games and Playable Media"

    Kristina Igliukaite - 10.05.2020 - 22:48

  4. Wordtoys

    Anthology of Belén Gache's net-poems produced between 1996 and 2006 and one of her most widely known pieces. Here she proposes the exercise of reading as a decoding task as well as a ludic activity. The fourteen net-poems in this anthology are rooted in the historical avant-gardes, using strategies as randomness, tautology, appropriations, and are influenced by concrete and conceptual writing.

    Andrés Pardo Rodriguez - 23.10.2020 - 13:00

  5. Kijkschrift

    Kijkschrift

    David Peeters - 14.05.2021 - 12:20

  6. Someone, Somewhere, with Something: The Origins of Figurski

    Someone, Somewhere, with Something: The Origins of Figurski

    Richard Holeton - 07.06.2021 - 01:01

  7. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century

    Many teens today who use the Internet are actively involved in participatory cultures--joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in blogging or podcasting). A growing body of scholarship suggests potential benefits of these activities, including opportunities for peer-to-peer learning, development of skills useful in the modern workplace, and a more empowered conception of citizenship.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 00:35

  8. Grasping at Bits: Art and IntellectualControl in the Digital Age:

    Grasping at Bits: Art and IntellectualControl in the Digital Age:

    Patrick Lichty - 30.01.2022 - 01:45

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