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Shrapnel
Xyzzy winner, Best Use of Medium 2000
Jill Walker Rettberg - 29.06.2013 - 09:24
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Photopia
Noted for removing the puzzle-centric focus of most interactive fiction and emphasising story instead.
Jill Walker Rettberg - 29.06.2013 - 09:28
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Aisle
A work of interactive fiction.
From IFwiki:
- The original "one move" game. After the results of the player's command are displayed, the game pauses for a keypress, then returns the game back to the beginning so the player can make another choice.
- Multiple endings. Although some endings are better than others, there is no best winning ending; the player is not playing to win or lose. Also, the endings, taken together, imply inconsistent past histories for the PC.
- Puzzleless. The player is expected to explore the possibilities offered by the set-up. There is some emphasis on calling each variant a story, or part of a story.
Jill Walker Rettberg - 29.06.2013 - 09:31
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Rematch
A work of interactive fiction.
Jill Walker Rettberg - 29.06.2013 - 09:34
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Determining Literariness in Interactive Fiction
Questions whether the world presented in interactive fiction is a "literary one." Defines "literariness" as quality of "making strange" that which is linguistically familiar. Randall presents study of: "Mindwheel,""Brimstone,""Breakers,""A Mind Forever Voyaging,""Portal," and "Trinity." Suggests that the literariness of interactive fiction comes out of its concern for "making strange" what is familiar and vice versa.
Jill Walker Rettberg - 29.06.2013 - 09:42
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Metamorphoses
Metamorphoses is a game about transformation and aspiration, set somewhere between our own reality and the world of forms. An exercise in simulationist IF, it offers multiple solutions to most puzzles and attempts to model interactions between objects of different sizes, shapes, and materials in a realistic way, including burning and the breakage of fragile objects.
Jill Walker Rettberg - 29.06.2013 - 09:46
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Wishbringer: The Magick Stone of Dreams
Wishbringer: The Magick Stone of Dreams
Jill Walker Rettberg - 29.06.2013 - 09:54
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Zero Sum Game
Zero Sum Game
Jill Walker Rettberg - 29.06.2013 - 18:51
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Bliss: An Interactive Harrowing
Bliss: An Interactive Harrowing
Jill Walker Rettberg - 29.06.2013 - 18:59
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Towards a Theory of Narrative in Interactive Fiction
The current paradigm for synthetic reality based interactive fiction features familiar kinds of worlds realistically presented. This approach is unsatisfying in that it excludes several interesting classes of worlds, such as worlds where the user experiences the subjective reality of a character with a substantially different personality. We wish to extend the current
paradigm to include classes of worlds such as these. To achieve this, we survey cinema technique and develop a theory of narrative and roughly sketch a system architecture to support enriched interactive fiction based on analogy with film techniques. This work is significant because it brings us closer to our goal of making interactivefictioninto a rich, high
quality artistic medium.Jill Walker Rettberg - 02.07.2013 - 22:31