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  1. Super Mario Clouds

    Super Mario Clouds is an old Mario Brothers NES cartridge which was modified by the artist, where everything but the clouds in the game is erased. In addition to the work itself, the artist also released a full instruction guide sharing the how-to for similar modifications as well as source code and relevant game files.

    Elisabeth Nesheim - 15.02.2013 - 14:44

  2. Kontrabant 2 (Smuggler 2)

    This game is not in slovenian but actually in serbian.

    Dan Kvilhaug - 14.03.2013 - 13:54

  3. Closed Reality – Embryo

    The project is not a fictive game with still unexamined possibilities of genetics and it does not aim to popularize scientific discoveries. It is rather a sort of experimental observation of the development of consciousness and science. It raises a simple question: To what extent are we prepared to participate in all that we have made possible and that we yearn to make possible for ourselves? The project is based on an interactive game played on the Internet. Choosing among different genetically determined traits the players (participants in the project) create virtual embryos - their own virtual progeny. The created embryos are exhibited in an "embryo gallery". In the second phase of the project the society of virtual people created by Internet users is compared with the inhabitants of a "real" society. Monthly reports containing data analyses were issued during the first 6 months of the project. All Internet users willing to take part in the project are invited to join the mailing list, discuss the actual issues of genetic engineering and cloning, comment on the presented ideas, etc.

    Dan Kvilhaug - 18.03.2013 - 17:04

  4. Xilo

    A homenage to the culture and folclore of brazilian Northeast. “Xilo” tells the story of the sertanejo Biliu. To save his family of a serious illness, he must take all parts of the sacred “xilogravuras”, facing challenges and brazilian legends, like “Mula-Sem-Cabeça”, “Curupira” and the “Boitatá”, among others. Its a 2D action game that call attention for his xilogravura inspired aesthetics, as for the use of cordel rimes, all with the sound of “forró” performed by Cabruêra band. (Source: Authors' description)

    Luciana Gattass - 23.03.2013 - 15:06

  5. 243 cartes postales en couleurs véritables

    Creation of fictional postcards, later included in the work Machines à Ecrire (1999) by Antoine Denize and Bernard Magné.

    Dan Kvilhaug - 08.04.2013 - 13:39

  6. Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction

    Blue Lacuna is an ambitious new long form interactive fiction comprising nearly 400,000 words of prose and natural language source code. The longest work yet produced in the Inform 7 language, it is also among the most substantial text-based story games in existence, an interactive novel with an average play time of fifteen to twenty hours. In development between 2006 and 2009, Blue Lacuna features several experiments of interest to creators of long-form interactive stories. This paper describes these experiments and performs an anecdotal post-mortem on what succeeded and failed in the project's realization. I focus on how successful I was at achieving my three principal goals: 1) simplifying the IF interface so those unfamiliar with the medium can easily participate, 2) telling a story which revolves around the player's ability to make choices with real dramatic repercussions, and 3) creating a character able to form a complex relationship with the player across the span of a novel-length story.

    Audun Andreassen - 10.04.2013 - 11:24

  7. Game-Based Digitally Mediated Narrative Construction

    There are various ways of constructing a short story or a novel ranging from detailed planning of characters, back story, and plot before beginning to write to fluid writing. Somewhere in the middle, but near fluid writing, is the approach taken by the late television writer Sydney Sheldon who visualized the flow of the story and narrated what he saw and heard to a secretary. The paper surveys practices in narrative construction both current and speculative, such as a possible future use of advanced functional brain imaging, but emphasizes a particular game-based approach currently being attempted in a pilot project.

 At the Virtual Environments Lab researchers are developing a system that generates a text based on game play. The game has two purposes: entertainment for the player and generation of a work of fiction that describes the experiences of the player. Many of the characters and situations come from Through the Looking Glass. The player character, as Alice, explores an 8x8 grid and interacts with non player characters. The NPCs ask questions, and the PC gives free response answers. The PC can also ask the NPCs questions.

    Audun Andreassen - 10.04.2013 - 13:09

  8. Rider Spoke

    Rider Spoke is a work for cyclists combining theatre with game play and state of the art technology. The project continues Blast Theory’s enquiry into performance in the age of personal communication. Developing from works such as Uncle Roy All Around You (2003) the piece invites the audience to cycle through the streets of the city, equipped with a handheld computer. They search for a hiding place and record a short message there. And then they search for the hiding places of others.

    The piece continues Blast Theory’s fascination with how games and new communication technologies are creating new hybrid social spaces in which the private and the public are intertwined. It poses further questions about where theatre may be sited and what form it may take. It invites the public to be co-authors of the piece and a visible manifestation of it as they cycle through the city. It is precisely dependent on its local context and invites the audience to explore that context for its emotional and intellectual resonances.

    Scott Rettberg - 13.04.2013 - 15:18

  9. speculat1on.net

    Speculation is an alternate reality game that explores the culture of Wall Street investment banks in the context of the 2008 global economic crisis. From cryptographic puzzles and online simulations to live performances and geocaching, Speculation incorporates a wide range of media to build a transmedia world in which the logic of capital has accelerated beyond control. In the process of discovering, decoding, reconfiguring, and remixing Speculation, thousands of players transformed the game into a collaborative platform for speculating on the future of finance capital. (Source: GalleryDDDL description)

    Scott Rettberg - 27.04.2013 - 22:55

  10. Flâneur, a Walkthrough: Locative Literature as Participation and Play

    This paper presents an experiment in facilitating public contributions to an experimental system for locative literature called textopia. Discussing approaches to collaborative writing and the relationship between games and art, the paper presents the development and testing of a game designed to foster participation in the system. The game is based on the recombination of found texts into literary compositions, integrating the act of exploring the urban environment into the act of writing, as well as into the medium that is studied. Resulting texts are read as a form of situated, poetic documentary reports on the urban textual environment. The experiment also draws attention to the importance of live events in building a literary community.

    (Source: Author's abstract)

    Patricia Tomaszek - 29.04.2013 - 16:05

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