Search

Search content of the knowledge base.

The search found 83 results in 0.795 seconds.

Search results

  1. Extraordinay Facts Relating To the Vision of Colours

    Extraordinay Facts Relating To the Vision of Colours was ooit de titel van het allereerste wetenschappelijke artikel over kleurenblindheid. De tekst in deze interactieve animatie beweert van alles over kleuren, terwijl de kleuren zelf heel andere zaken aan het licht brengen. Niet alleen de loop van de tekst wordt bepaald door de gebruiker, maar ook wat er wel en niet te zien is.
    tekst + idee: Hans Kloos
    technische uitvoering: Olivier Otten

    (Description Literatuur Op Het Scherm)

    Hannah Ackermans - 07.12.2016 - 15:11

  2. Fuora Grenen

    Denne digitale fortellingens forgreninger gror frem som fra en væskefylt plante, fylt med opplysninger og sidespor. Ved å likestille informasjon fra ulike felt, vitenskaplige eller personlige, belyser 'Fuora Grenen' nye dødvinkler i det mikro-makro-kosmiske perspektiv. (nrk.no)

     

    Miriam Takvam - 31.10.2018 - 15:50

  3. Bylyd

    En multimodal hypertekst om ulike særegne lyder i bybildet, samt refleksjoner omkring disse lydene.

    Miriam Takvam - 31.10.2018 - 16:00

  4. The Book of Kells

    From Samantha Gorman's artist statement for The Book of Kells: "Deconstruction is a weaving of historical study, literary theory, travel narrative, meditative prose, mystical contemplation, and academic inquiry. All elements are united by research and reflection on The Book of Kells, an illuminated Latin version of the Bible circa 800 AD, and the techniques that produced it. The prose of Deconstruction is informed by my travel and close survey of The Book of Kells at Trinity College Dublin. Additionally, Deconstruction touches upon the evolution of how writing is disseminated from manuscript culture to Gutenberg and the Internet, as well as how these media are implicated in the increasing liberation of the reader, both in terms of social access and the reading practice itself ... Reflecting on the original manuscript's hypertextual melding of text and image, the icons of The Book prompt the texts of Deconstruction: lexias emerge from and are symbolized by designs on the manuscript's folios. Overall, the work is a study on the original manuscript within the scriptorium of electronic media and methods."

    Chiara Agostinelli - 20.11.2018 - 16:56

  5. Bone: The Great Cow Race

    Bone: The Great Cow Race is the third video game endeavor by Telltale Games, and the second episode of the Bone adventure game series. It was released in April 2006 after approximately seven months of production. It is based on the second volume of the Bone comic series by Jeff Smith and follows the adventures of cousins Fone Bone, Phoney Bone, and Smiley Bone.

    Daniel Venge Bagge - 06.11.2019 - 17:33

  6. Sam & Max Save the World

    Sam & Max Save the World is a graphic adventure video game developed by Telltale Games. The game was originally released as Sam & Max: Season One before being renamed in early 2009. Save the World was developed in episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company and JoWooD Productions in North America and Europe respectively. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009.

    Daniel Venge Bagge - 06.11.2019 - 19:59

  7. The Prime Directive/Primärdirektivet

    Online work, in two parts + intro. Main themes: science fiction, nature. First published in 2006 by danish website Afsnit P. In the intro two books are slowly rotating, when clicking on them they each lead to one of the main parts of the piece: The Path of the Fragment and The Prime Directive. The images and texts in these are of a dark sci-fi nature, the soundtrack ambient and droney.

    Patricia Tomaszek - 16.09.2010 - 17:35

  8. TLT vs. LL

    The z dimension in this work is important to the conceptual as well
    as the physical operation of the work. Normally, I am not so much
    concerned beyond the xy. My work is first graphic, then literary,
    interactive, and whatever else, so a concern beyond 2D is not high
    priority – until now, and with thanks in part to Rita Raley’s z
    queries.
    The idea of 'versus' (as opposition) demands at the
    least two sides, so, it could be represented visually with just xy.
    Previous 'dual' examples (and these are xy representations):
        warnell.com/pbn_io/dialog04.htm. Subject: dialog
        Email from John Cayley (/w Rita Raley), 2004
        warnell.com/real/dialog.htm. Dialog
        Email exchange with visual poet Jim Andrews, 1997
    So, thinking along that z line... the opposition
    comes not from the left or right, but from back to front ( 1 white from
    9 x white moves to top )

    Rita Raley - 05.05.2011 - 14:56

  9. lens

     lens began as a study piece relating to work-in-progress for the four-wall VR Cave at Brown University. It demonstrates how literal materiality - the surfaces of letters composing the texts of 'lens' itself - can, in a simple illusory 3D space, subvert our familiar experiences and assumptions concerning surfaces of inscription. For example, by making a letter large enough within the programmatic structures of lens, the region of colour defining the letter-shape becomes an entirely different type of surface - it becomes a surface of inscription for other texts that had been perceived 'underlying' it. In doing so, literal surfaces subvert our experience of space and relative distance. Surfaces that were 'in front' now form surfaces for other texts. They may even become other 'spaces' within which writing drifts. Letters both delineate and redefine spatial relationships.

    Scott Rettberg - 23.05.2011 - 13:53

  10. CSI: 3 Dimensions of Murder

    CSI: 3 Dimensions of Murder is a computer game based on the CSI: Crime Scene Investigation television series. Unlike the previous CSI games, this game was developed by Telltale Games, rather than 369 Interactive. It was published by Ubisoft, and was released for Microsoft Windows in March 2006.

    The game uses a new 3D engine, which changes the gameplay and graphical look of the game, in comparison to 369 Interactive's CSI games.

    This game, like the previous CSI games CSI: Crime Scene Investigation and CSI: Miami, follows a distinct pattern of five cases, with the fifth case tying together the previous four.

    A PlayStation 2 version of this game was released on the September 25, 2007 in the United States. This version was made by Ubisoft's studio in Sofia, Bulgaria. The PlayStation 2 version is not the same as the Microsoft Windows version. The player has free movement and control of the view, which was required by Sony America. This change created extraordinary difficulties for the developer.

    (Source: Wikipedia)

    Daniel Venge Bagge - 06.11.2019 - 17:21

Pages