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  1. Tecnofobia en arácnido: Una genealogía robopoética.

    Tecnofobia en arácnido: Una genealogía robopoética.

    Tina Escaja - 09.03.2021 - 03:12

  2. From computer lib/dream machines

    From computer lib/dream machines

    Daniel Johannes Flaten Rosnes - 17.06.2021 - 21:47

  3. Twilight, A Symphony: The Great Lost Work of Michael Joyce

    Twilight, A Symphony remains one of the best novels in the career of Michael Joyce, a prolific author of electronic and print fiction. Unfortunately, the technological milieu of the work at the time of its publication in 1996 proved to be harsh, unfavourable, and ultimately (almost) deadly to the work. The global transition form Mac platform to Windows in the mid 1990s, the emergence of the Web as the platform for electronic literature publication, and the fading popularity of commercial, stand-alone authorial software such as Storyspace made Twilight, A Symphony stillborn on arrival. By the end of the decade only the specialised audience of critics and academics was able to read the work. Joyce himself call it his “great lost work.”

    Dene Grigar - 01.09.2021 - 18:07

  4. Hypertext Town: Marble Springs by Deena Larsen

    "The Hill," an introductory poem of the Spoon River Anthology by Edgar Lee Masters, is an epic style invocation with a series of repeated questions about the whereabouts of dead citizens of the town, each called by name, and a refrain “all are sleeping on the hill.” Because the fate of the deceased is just shortly mentioned, reading the poem today makes us want to activate the cross-referrals: Each name begs to be converted to a link and take us to a more detailed story of its bearer's life and death.

    Dene Grigar - 01.09.2021 - 18:19

  5. Affect, Emotion and Sensation in New Media Writing: The Work of John Cayley, MD Coverlry and Jason Nelson in Literature and Sensation, Cambridge Scholars Publishing

    Affect, Emotion and Sensation in New Media Writing: The Work of John Cayley, MD Coverlry and Jason Nelson in Literature and Sensation, Cambridge Scholars Publishing

    Hazel Smith - 03.09.2021 - 09:50

  6. Affect, Emotion and Sensation in New Media Writing: The Work of John Cayley, MD Coverlry and Jason Nelson in Literature and Sensation, Cambridge Scholars Publishing

    Affect, Emotion and Sensation in New Media Writing: The Work of John Cayley, MD Coverlry and Jason Nelson in Literature and Sensation, Cambridge Scholars Publishing

    Hazel Smith - 03.09.2021 - 09:50

  7. Hypertext Lake: Carolyn Guyer’s Quibbling or Lessons in Hypertext Reading

    If Michael Joyce’s afternoon, a story is the Yin of hypertext literature, then Carolyn Guyer’s Quibbling is the Yang: perhaps the ultimate hypertext of female sensitivity, poetics, and politics. Published in the autumn of 1992, Quibbling seems to be everything that afternoon, a story wasn’t. Instead of a single protagonist on a paranoid knowledge quest about those close to him and himself through a labyrinth of his fear and desire, the “digital rhapsody” [1] by this woman American author gives voice to a group of characters, four couples, without a distinct narrative centre towards which other voices would gravitate. As readers we are invited into their stories, their intellectual horizons, and into uncovering relations between these characters in the past and in the present. The whole work is broadly feminist, and as such it represents an innovative form of l'ecriture feminine [2] from the early 1990s with a fascinating, added value of experimentation with form in the electronic realm of hypertext.

    Dene Grigar - 07.09.2021 - 23:38

  8. Reformers vs Capitalists: Hypertext and Simulation in The Election of 1912

    Immerse yourself in the era of railroads and reformers. Take the role of Theodore Roosevelt in the run for the presidential seat in a remarkable simulation The Election of 1912: A Hypertext Study of the Progressive Era by Mark Bernstein and Erin Sweeney.

    Dene Grigar - 07.09.2021 - 23:46

  9. A Sucker in Spades & Transitional Media

    The question I get asked a lot is: Why do I care so much about early interactive media, particularly since they are generally relegated to the black and white (or green on green) environment of a computer monitor (and a small one, at that), are text-heavy, and whose images–-if they exist at all––are comprised of ASCII art, and mood, augmented by 8-bit sound (if there is any sound at all)? This is a valid question in light of contemporary interactive storytelling techniques that involve robustly immersive environments created with Virtual Reality, Augmented Reality, and 3D technologies.

    It boils down to this: I am fascinated with the way ideas develop over time and contribute to approaches, techniques, and technologies used today. A case in point is Robert DiChiara’s detective-adventure game, A Sucker in Spades, which serves as an example of transitional media during the formation of electronic literature.

    Dene Grigar - 08.09.2021 - 00:05

  10. Under the Parable. Hypertext and Trauma in Genetis: A Rhizography

    On the surface, Genetis: A Rhizography by Richard Smyth, a hypertext story published in The Eastgate Quarterly Review of Hypertext (Fall 1996, Vol. 2, No. 4), could be labeled a typical work from the late period of Storyspace hypertext publishing. The growing popularity of the Web put the development of Storyspace in a position of catching up with multimedia capabilities of the Web. Thanks to this, apart from the allure of the visualised “hyperspace,” of multi-linear storytelling, and associative argumentation, Storyspace of 1996 offered authors a set of functionalities to include sounds, images and even videos in their hypertexts. Multimedia could be displayed and played back on the reader’s machine in a stand-alone mode: a much more reliable way than over the dial up, PPP connection protocols of the early Web.

    Dene Grigar - 08.09.2021 - 00:40

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