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  1. Буриме (Boutes rimes)

    Буриме Игра в буриме (< франц. bouts rimés) -- старое и любимое развлечение. Заключается она в том, что все участники пишут четверостишия на заданные рифмы. Нелепость и случайность рифмы иногда высекает неожиданную мысль. А иногда не высекает. На этой странице представлена несколько модифицированная версия игры. Рифмы для сочинения будут вам выданы случайно из словаря. Чтобы было интереснее, словарь должен пополняться. Поэтому вы получите рифмы для сочинения после того, как придумаете новую рифму для словаря. Если у вас есть хорошая рифма, а сочинять не хочется, все равно внесите ее в словарь, пожалуйста. Хорошая рифма для буриме должна будить образ неожиданным сближением далеких, а лучше -- контрастных, понятий. Она может включать слова в косвенных падежах и глагольных формах, а также словосочетания. Избегайте вспомогательных, проходных слов, вроде сейчас, что, ваша, было. Воздерживайтесь от существительных в именительном падеже. Придумайте рифму и впишите ее на следующей строчке, вот так: трюизмы/круиз мы. Можно писать в КОИ или в стандартной транслитерации. Пользуйтесь словарями. / рифму и получить задание.

    Natalia Fedorova - 27.01.2013 - 00:26

  2. Super Mario Clouds

    Super Mario Clouds is an old Mario Brothers NES cartridge which was modified by the artist, where everything but the clouds in the game is erased. In addition to the work itself, the artist also released a full instruction guide sharing the how-to for similar modifications as well as source code and relevant game files.

    Elisabeth Nesheim - 15.02.2013 - 14:44

  3. Kontrabant 2 (Smuggler 2)

    This game is not in slovenian but actually in serbian.

    Dan Kvilhaug - 14.03.2013 - 13:54

  4. Closed Reality – Embryo

    The project is not a fictive game with still unexamined possibilities of genetics and it does not aim to popularize scientific discoveries. It is rather a sort of experimental observation of the development of consciousness and science. It raises a simple question: To what extent are we prepared to participate in all that we have made possible and that we yearn to make possible for ourselves? The project is based on an interactive game played on the Internet. Choosing among different genetically determined traits the players (participants in the project) create virtual embryos - their own virtual progeny. The created embryos are exhibited in an "embryo gallery". In the second phase of the project the society of virtual people created by Internet users is compared with the inhabitants of a "real" society. Monthly reports containing data analyses were issued during the first 6 months of the project. All Internet users willing to take part in the project are invited to join the mailing list, discuss the actual issues of genetic engineering and cloning, comment on the presented ideas, etc.

    Dan Kvilhaug - 18.03.2013 - 17:04

  5. Xilo

    A homenage to the culture and folclore of brazilian Northeast. “Xilo” tells the story of the sertanejo Biliu. To save his family of a serious illness, he must take all parts of the sacred “xilogravuras”, facing challenges and brazilian legends, like “Mula-Sem-Cabeça”, “Curupira” and the “Boitatá”, among others. Its a 2D action game that call attention for his xilogravura inspired aesthetics, as for the use of cordel rimes, all with the sound of “forró” performed by Cabruêra band. (Source: Authors' description)

    Luciana Gattass - 23.03.2013 - 15:06

  6. 243 cartes postales en couleurs véritables

    Creation of fictional postcards, later included in the work Machines à Ecrire (1999) by Antoine Denize and Bernard Magné.

    Dan Kvilhaug - 08.04.2013 - 13:39

  7. Rider Spoke

    Rider Spoke is a work for cyclists combining theatre with game play and state of the art technology. The project continues Blast Theory’s enquiry into performance in the age of personal communication. Developing from works such as Uncle Roy All Around You (2003) the piece invites the audience to cycle through the streets of the city, equipped with a handheld computer. They search for a hiding place and record a short message there. And then they search for the hiding places of others.

    The piece continues Blast Theory’s fascination with how games and new communication technologies are creating new hybrid social spaces in which the private and the public are intertwined. It poses further questions about where theatre may be sited and what form it may take. It invites the public to be co-authors of the piece and a visible manifestation of it as they cycle through the city. It is precisely dependent on its local context and invites the audience to explore that context for its emotional and intellectual resonances.

    Scott Rettberg - 13.04.2013 - 15:18

  8. speculat1on.net

    Speculation is an alternate reality game that explores the culture of Wall Street investment banks in the context of the 2008 global economic crisis. From cryptographic puzzles and online simulations to live performances and geocaching, Speculation incorporates a wide range of media to build a transmedia world in which the logic of capital has accelerated beyond control. In the process of discovering, decoding, reconfiguring, and remixing Speculation, thousands of players transformed the game into a collaborative platform for speculating on the future of finance capital. (Source: GalleryDDDL description)

    Scott Rettberg - 27.04.2013 - 22:55

  9. Wittenoom: speculative shell and the cancerous breeze

    This award-winning responsive poem focuses on the Australian ghost town Wittenoom, abandoned due to toxic dust caused by asbestos mining. Each of its nine parts focuses on an aspect of the abandoned town and consists of an image from Wittenoom, generally portraying urban decay, an brief looping instrumental audio track, links to other parts of the poem, a title for the section, and a text accessible through different responsive interfaces. A brief parenthetical help text near the bottom left corner of each screen provides encouragement that hints at the interface, promting readers to explore the interactivity and intuit its internal logic. The thematic focus and consistent visual design pull the work together, while the varied interfaces lead to new explorations of the spaces, together producing an experience both jarring and immersive. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 12:45

  10. Life 2.0

    Life 2.0 er en spillbar versjon av kortprosateksten ved samme navn som opprinnelig ble utgitt i Arnebergs samling MEPÅNO. Livet fremstilles som en rekke funksjoner som aktivers gjennom et spillkonsoll-lignende grensesnitt. Spilleren/leseren trykker bokstaver og bokstavkombinasjoner på tastaturet som gjør at ord (KÅT - SULTEN - SULTEN - NOK) leses opp med en matt stemme og samtidig vises i bakgrunnen av skjermbildet. Livet i 2.0 versjon fremstilles som meget begrenset - kanskje som et dataspill? - og sentrerer seg rundt grunnleggende behov som mat, drikke, søvn og sex.

    Jill Walker Rettberg - 18.06.2013 - 11:57

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