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  1. #ELRFEAT: Entrevista a Joesér Alvarez (2017)

    This is the first interview of a series called Electronic Literature Review Featuring. I re-publish interviews of other web pages with the permission of the interviewer or the interviewee.

    Daniele Giampà - 07.04.2018 - 15:26

  2. Interview with Christine Wilks

    Christine Wilks is an awarded digital writer, artist and developer of playable stories who participated in different projects in the field of electronic literature. In this interview, she talks about her interest in electronic literature, her activism in the different projects as well as the use of different media tools and of ludic elements in her works.

    Daniele Giampà - 07.04.2018 - 17:12

  3. A framework for developing multi-modal media-spaces using AI techniques

    The act of integrating physical, virtual and textual conceptual spaces to create a unified new media artifact can be challenging. In our work we embrace a constant state of reconceptualization, as we transition between physical aspects of a performance and AI based manipulations that are both visual (art abstraction) and semantic. In these experiments the AI system works with meaning in terms of semantic keywords about the emotions and descriptions of a work. To fully explore the capabilities of these new immersive, virtual and semantic technologies, we can no longer rely on traditional creation, editing and production techniques, but must develop new practices and styles. We propose a new framework for creating what we refer to as ‘multimodal media-spaces.’ These media-spaces include interactive and video-based work that seek to combine physical, virtual and textual entities. This paper details our framework and its uses in several juried multimedia pieces. In our work we use 360 VR and multi-camera filming, movement performance from amateur and professionals, distortions of space and time using AI cinematic projections.

    Jane Lausten - 29.08.2018 - 15:30

  4. Fractalize 1: I've loved you from afar

    FRACTALIZE is a hypermedia fiction project created by Tony Vieira, with Lesley Loksi Chan and Arthur Yeung. The first installment, ”I've loved you from Afar,” is a fractal reminiscence of a romance across space and time. Created for Supercrawl 2017, a four day art and indie music festival in Hamilton, Canada, Fractalize is intended to exist both inside a gallery space as much as within the audience member’s smartphone. Narrative “fractals” will be delivered over the course of the five day ELO Conference and Festival via email and social media, with intentional knowledge gaps that users fill in based on their own experience, anxieties, and desires. Users experience the project in the form of VR/360º video gallery exhibit, video walks, web videos, photographs, original music, text messages, sound art, Spotify playlists, and social media posts. Characters within the narrative have their own social media identities which are regularly updated over the course of the exhibition, creating a blurring of the lines that separate reality and virtuality.

    Nina Kolovic - 26.09.2018 - 15:12

  5. Rolled Hem or Nadine

    Rolled Hem or Nadine contains text, images, and animation by Christy Sheffield Sanford. This bedtime horror story, based on a 12th century lais by Marie de France, was published by Amp in 2017. The video, part of a multimedia project The Hem-nal, explores how we veil or bare our inner lives and bodies and how much agency we have in forming boundaries.

    Asked about U.S. resistance to Tanztheater Wuppertal, German choreographer Pina Bausch suggested one reason might be habits of viewing, Sehgewohnheiten. Digital animation can disrupt linear reading habits and provide new associations. Inherent poetic qualities of iMovie and Photoshop help bridge the gap between image and text. Faun, a German ensemble, permitted use of the song “Sirena”.

    Jane Lausten - 26.09.2018 - 15:23

  6. TOPO_Trajectoires 20 ans de présence en art et littératures numériques

    In 2018, TOPO is celebrating its 25th anniversary, and its 20th anniversary of involvement in creation and dissemination of digital art. The Montreal artist-run centre TOPO is a laboratory for digital writings and creations for web, performance, and installation spaces. Its mandate is to incubate, produce, and circulate original multimedia artworks that explore interdisciplinary and intercultural hybridizations in the digital arts.
    It was through exploration of interactive narrative that the founders of TOPO – artists Michel Lefebvre and Eva Quintas – introduced TOPO to new-media circles in January 1998. A memorable ice storm had just ravaged Montréal when the FM network of Radio-Canada broadcasted a web-radio version of the three episodes of the photo-novel Liquidation, a first in Québec. This major pluri-media project, finalized in 2001 in the form of random fiction on CD-ROM, gave a foretaste of the organization’s orientations: collective creation, a multidisciplinary focus, exploration of various supports and narrative forms for new media, and extension of practices on the network into the public space and vice versa. 

    Akvile Sinkeviciute - 26.09.2018 - 15:35

  7. Object/Poems: Alison Knowles’s Feminist Archite(x)ture

    Object/Poems: Alison Knowles’s Feminist Archite(x)ture

    Ana Castello - 02.10.2018 - 22:41

  8. Making PIE: Closing the gap between story and experience

    “Making PIE: Closing the gap between story and experience” elaborates and expands on existing relationships between story and experience, using e-lit and game examples to demonstrate the importance of PIE environments for creative and scholarly communication.

    sondre rong davik - 03.10.2018 - 15:24

  9. Ishmael

    A short multimedia-enhanced hypertext game about perpetual cycles of displacement and violence, as seen through the lens of a child. Takes about 15 minutes to read/play, and no gaming skills are required.

    Ishmael debuted at the 2017 Spring Thing interactive fiction festival, was selected to be showcased at the PixelPop Festival in St. Louis, was nominated for the "Best Social Impact Game" award at BIG: Brazil’s Independent Games Festival, was an IndieCade Finalist, and was shortlisted for the 2017 New Media Writing Prize

    Nina Kolovic - 03.11.2018 - 13:31

  10. Crónica de Viaje

    Crónica de viaje de Jorge Carrión es un texto literario en la forma impresa de un ordenador que usa el buscador de Google. Carrión esta en una misión para encontrar y aprender más sobre la historia de su familia andaluza que fue perdida durante la guerra civil española. Usa los recursos de Google como las imágenes, los videos y los mapas para descubrir esta parte de su identidad.

    Xiu LiYu - 28.11.2018 - 01:12

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