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  1. The Machinimatic Moment

    "The Machinimatic Moment" discusses a type of filmmaking that uses videogame engines (commonly referred to as machinima). I contend machinima exists within a liminal space between a number of diapoles including: production/consumption, play/cognition, and synthesis/critique. While much of machinima can be considered self-referential in that it consistently remarks upon the game itself and, in many ways, its limitations, other productions reveal sophisticated, compelling stories that are neither game nor traditional filmic narrative. I conclude by arguing that its liminality gives machinima distinctive and interesting qualities.

    (Source: Author's abstract, 2008 ELO Conference)

    Scott Rettberg - 09.01.2013 - 14:41

  2. ELIZA Revisited

    This presentation reconsiders one of the most famous works of electronic literature: Joseph Weizenbaum'sEliza/Doctor. Created in the mid-1960s, this conversational character's success led Janet Murray to name Weizenbaum "perhaps the premier" literary artist in the computer medium. Such evaluations, however, don't take into account what happens during the playful engagement that the system's freeform textual interaction encourages: a breakdown that reveals the shape of the underlying processes. An alternative to this is extremely constrained interaction, which can help maintain the illusion. But a more exciting direction is to design processes that reward readers as they are revealed.

    Scott Rettberg - 09.01.2013 - 14:47

  3. Narrating Artificial Daydreams, Memories, Reveries: Toward Scalable Intentionality in Expressive Artificial Intelligence Practice

    Literary fiction works are often driven by the emotions and personalities of their characters. In this project we explore such subjective human dimensions through a text-based computational narrative work centered on the notions of daydreams, memories, brief reveries – hallmarks of literature invoking stream-of-consciousness techniques. As central to our work, we present the novel notion of "scales of intentionality," techniques allowing user interaction to vary the narration of a character's intentionality and agency within a story world. This notion allows our work to exist simultaneously as a critical technical practice and an expressive cultural production.

    (Source: Authors' abstract, 2008 ELO Conference)

    Scott Rettberg - 09.01.2013 - 14:54

  4. Mobile Urban Drama – Setting the Stage with Location Based Technologies

    This paper introduces the novel concept of location-based Mobile Urban Dramas. In a Mobile Urban Drama the user become the main character in a play where actors’ voices appear in the mobile phone headset linked to the physical setting in the city as the stage for the drama. The paper describes the dramaturgical concept and introduces a software framework supporting drama writers in developing such Mobile Urban Dramas. Experiences with use of the framework are discussed with successful examples of real dramas that have been developed and performed by a Danish theatre group, Katapult.

    [Editor's note: The paper includes are many interesting references both to locative drama and to critical writing that are not yet entered into the Knowledge Base.]

    Jill Walker Rettberg - 28.06.2013 - 14:33

  5. [REVIEW] Hans Kristian Rustad: Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner - Doktordisputas, Universitetet i Agder, 27. mars 2008

    [REVIEW] Hans Kristian Rustad: Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner - Doktordisputas, Universitetet i Agder, 27. mars 2008

    Jill Walker Rettberg - 03.07.2013 - 12:47

  6. Svar fra doktoranden (Hans Kristian Rustad)

    A response to his opponents' discussion of his PhD dissertation in the same issue of Edda.

    Jill Walker Rettberg - 03.07.2013 - 12:49

  7. Electronic Literature as an Information System: A Foundational Framework

    Electronic literature is a term that encompasses creative texts produced for printed media which are consumed in electronic format, as well as text produced for electronic media that could not be printed without losing essential qualities. In this paper we propose that works of electronic literature, understood as text (with possible inclusion of multimedia elements) designed to be consumed in bi or multi-directional electronic media, are evolving to become n-tier information systems. By "n-tier information system" we understand a configuration of components clearly separated in at least three independent layers: data (the textual content), process (computational interactions) and presentation (on-screen rendering of the narrative). In this paper, we build two basic arguments. On the one hand, we propose that the conception of electronic literature as an information system exploits the essence of electronic media, and we predict that this paradigm will become dominant in this field within the next few years. On the other hand, we propose that building information systems may also lead in a shift of emphasis from one-time artistic novelties to reusable systems.

    Hannah Ackermans - 06.04.2016 - 13:41

  8. Literary Computation: The Role of Computers in the Construction of Literary Artifacts

    Over the last decades, the progressive adoption of information systems (IS) by artistic fields deemed to be the exclusive domain of creative humans provides some insights as to what the future may hold. The question addressed in this paper is: has literature missed out in this race to explore new horizons with the aid of the new technologies? In an attempt to answer it, we will start by studying how the adoption of IS came about in some of these fields, and we will try to postulate which particular ingredients may have played significant roles in turning little steps of modernization into revolutionary steps for the field. Then we will address the issue of which current advances in IS may be waiting to revolutionise literature, and what are the conditions that must be fulfilled for this revolution to come about.

    (Source: ELO 2008 site)

    Hannah Ackermans - 06.04.2016 - 13:45

  9. Examining The Information Systems Of The Electronic Literature Collection

    The Electronic Literature Collection proves that e-lit is a multiplicity that cannot be easily categorized. The information systems framework offers one coherent approach that applies to these works beyond the characteristics of any one element: text, image, sound, or interactivity. In this talk, I will demonstrate the ways in which educators and students can apply this framework to pieces as varied as Michael Joyce's "Twelve Blue," Jim Andrews' "Stir Fry Texts," and Maria Mencia's "Birds' Singing Other Birds' Songs." When read as information systems, these works not only reveal new generic differences but also present themselves as models for future works.

    (Source: ELO 2008 site)

    Hannah Ackermans - 06.04.2016 - 13:50

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