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  1. Reagan Library

    Reagan Library is an odd mixture of stories and images, voices and places, crimes and punishments, connections and disruptions, signals on, noises off, failures of memory, and acts of reconstruction. It goes into some places not customary for "writing." I think of it as a space probe. I have no idea what you'll think.

    (Source: Author's description from Electronic Literature Collection, Volume 1)

     ***

     The piece seems to become more and more confusing as the writing continues. Demonstrates certain aspects of the writings becoming more incoherent, showing older graphic pictures of areas that seem lost, and bizarre, regarding the context of Reagan Library. The texts describe certain scenarios as well such as the Doctor asking what appears to be a patient to perform tasks involving one of the graphics, the piece goes on from the doctor's narration of the person's ability to perform the given tasks involving the image.

    ***

    Eric Dean Rasmussen - 23.03.2011 - 13:49

  2. Lasting Image

    A short hypertext fiction set in Japan after WWII. Each node consists of a brief text accompanied by an image reminiscent of a Japanese style brush painting, and a few areas of the picture are more clearly in focus than others. These are linked to other nodes. The reader may also use back and forwards arrows to navigate. 

    Jill Walker Rettberg - 24.03.2011 - 10:37

  3. Frame Work: A Hypertext Poem

    Frame Work: A Hypertext Poem

    Jill Walker Rettberg - 24.03.2011 - 21:53

  4. Ferris Wheels

    Ferris Wheels

    Scott Rettberg - 25.03.2011 - 23:16

  5. Charmin' Cleary

    Charmin' Cleary

    Scott Rettberg - 25.03.2011 - 23:32

  6. We Descend : Archives Pertaining to Edgerus Scriptor, Volume One

    A story of our far future, unearthed by a Scholar to whom it is the distant past. But for that far-off scholar, as for every reader, the paths followed and the connections forged among the diaries, letters, confessions, and artifacts lead only to further questions. Some documents speak to us of Egderus, a young boy at the isolated Mountain House. What -- or who -- lives in the rocky hills around him? What secrets bind his superiors in fear and silence? What is it that creeps out, undetected, to drive a man mad, or to tear him limb from limb? Why must Egderus later leave the Mountain House as amanuensis to the Good Doctor, interrogator and torturer? What intrigue surrounds one prisoner, the Historian, that makes the Good Doctor so relentless in his attack? Why, ultimately, is this Historian the one victim that Egderus attempts to rescue? Years later, as an old man at the Mountain House, Egderus uncovers only more mysteries. What did the Historian learn that drove him to his death? Does something live, still, in the rocks around him? And how shall Egderus pursue this disturbing legacy that could shake the foundations of his darkening world?

    Scott Rettberg - 25.03.2011 - 23:43

  7. Urheilulajeja hentorakenteisille

    Urheilulajeja hentorakenteisille

    Jill Walker Rettberg - 27.03.2011 - 14:31

  8. Planting Trees Out of the Grief: In Memoriam Robert Creeley

    "Planting Trees out of the Grief" is a lyrical essay, or work of creative non-fiction about mourning. "Planting Trees out of the Grief. In Memoriam Robert Creeley" is a ficticious story that mirrors the psychological processes of coping with mourning described in the essay.

    The hypertext will lead you through both texts as same as one goes through the process of mourning. You will go further and sometimes you realize you just stepped backwards finding yourself at the same point you were once before.

    Being at the same point (textpassage) you were once before you'll have the choice to follow new paths - or you have to go through the same until a new path (link) reveals. Sometimes people forget they were in grief and then, suddenly, they face their loss again. Therefore, I am dealing with intendend moments of recurrence. By this, you are forced to find new paths and follow other links.

    Mark Marino - 27.03.2011 - 17:52

  9. 12 Easy Lessons to Better Time Travel

    A hypertext fiction with a chatbot presents the story of Barry Munz as a case study/cautionary tale as an illustration to the 12 Easy Lessons to Better Time Travel presented by the Drs. Phebson.

    Mark Marino - 28.03.2011 - 16:04

  10. Labyrinth: the Rulebook without Game

    An ergodic Flash text exploring video game culture through the lens of playable manuals.

    How does one read this clever piece, which touches on so many genres, such as poetry, fiction, game, theory, game manual, and codework? It claims to be a manual for an absent game, a bottomless pit, and a labyrinth for readers to get lost, wondering if indeed the game has already begun. The reader inhabits a character from the outset, a 35 year old married man, who can take on different roles in games belonging to popular RPG and videogame genres: science fiction, spy thriller, fantasy, and labyrinth exploration. Most of the writing is in the tradition of game manual for these types of games (here’s an old favorite) which at their best help immerse the readers into the world of the game and can be more fun than the game itself. In the case of tabletop RPGs, like Dungeons & Dragons, the game is the rulebooks, and all it requires is players and some dice for the necessary randomizations— making them good recipients of the label “cardboard computers,” as Matthew Kirschenbaum has used for tabletop wargames.

    Mark Marino - 28.03.2011 - 16:12

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