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  1. And Speak of Long Ago Times

    A 21st century art historian confronts the known and the unknown in both his life and his work, as - in a polyphonic 19th century remix - And Speak of Long Ago Times replays the words of 19th century Florentine sculptor Giovanni Duprè; replays Giuseppe Verdi's words from his autobiography that concern his antislavery opera Nabucco; replays the Narrative of the Adventures and Escape of Moses Roper from American Slavery which was published in London in 1837 and went through at least 11 editions. It is 1842. The Irish American sculptor Hiram Powers is in his studio in Florence, creating a model for The Greek Slave. It is the year that Nabucco premiered at La Scala in Milan. The Irish woman poet Frances Browne has just published "Songs of Our Land" in the Irish Penny Journal.

    Marius Ulvund - 05.02.2015 - 15:51

  2. (Re)Playing The Lottery

    (Re)Playing The Lottery is a dynamic reinterpretation of Shirley Jackson's famous short story, "The Lottery." It presents a scenario in which the interactor is a a citizen of the small town on the day of the fateful lottery, and must move through the story by making various choices which result in random outcomes - no matter how many times the story is played, past results are no guide to future outcome. Just as the story hinges on the chance selection of a marked ballot from a box, this piece employs chance selection as its central mechanic, demonstrating one way in which interactive media can help readers inhabit and interrogate existing texts from multiple perspectives. (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 05.02.2015 - 15:52

  3. The Upside-Down Chandelier

    This multiplatform digital work references an event connected with the history of Košice and its tobacco factory from 1851 which employed mostly women workers. Some decades later, when St. Elizabeth's Cathedral was being renovated, the women workers donated a candle chandelier. The chandelier itself was repurposed twice – from the original candles, to gas lighting and with the advent of electricity, was turned upside down. In the installation, images of the chandelier from the cathedral are randomly generated and projected onto a screen in a flux of forms. Simultaneously the words connected with this story appear projected on the walls of the room, and phonetic sounds from Slovakian, Hungarian and German are generatively mixed in to create the soundscape of languages that were once spoken in the very same place by women workers.

    Thor Baukhol Madsen - 05.02.2015 - 16:02

  4. Stop & Smell

    Stop & Smell explores the boundaries of literature and digital sculpture. It invites readers to construct a narrative by interacting with illuminated (fragrant) paper flowers. As viewers smell the flowers, their understanding of the story changes and takes new directions, exploring themes of success, happiness, and expectation along the way. Stop & Smell was inspired by stretchtext literature, stories in which clicking on links expands a passage to include new text that potentially changes the meaning of the original. By incorporating classic features of literary hypertext—fragmented, combinatory narrative; ambiguous point of view; discursive agency—Stop & Smell hopes to challenge the perceived limitations of the page by introducing the affordances of the screen into an analog setting. (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 06.02.2015 - 11:25

  5. daddylabyrinth

    daddylabyrinth is an interactive new media memoir, a combination of traditional writing and personal video assembled and delivered through the authoring system SCALAR <http://scalar.usc.edu/scalar/>. It exists at the cusp of several forms—the lyric essay, the archive, the family history, the home movie—and delves into questions that shape our contemporary narrative practices, such as navigational readership and new ways of experiencing the cinematic. daddylabyrinth is a father/son book, in a long tradition of such, refracted through the lens of new media’s narrative possibilities. The legacies of my father that I carry—objects he left behind and a flotilla of unresolved emotions that continue to vex my self-identity nearly forty years after his death, when I am a father myself— resist any single linear narrative. I turned to SCALAR for this project because it lets me create multiple, interlocking narrative lines, through which I explore interrelationships between objects, incidents, and impressions.

    Thor Baukhol Madsen - 06.02.2015 - 11:45

  6. Round

    Round is a computational poem that is both non-interactive and deterministic. It is computational in that computation is an essential aspect of the work, non-interactive because there is no input accepted as the program runs, and deterministic because the text produced should be the same each time on any properly-functioning computer. The poem is also infinite (in the sense of boundless); there is no final line or internally specified condition that will cause the program will stop. Round is not never-ending, since whatever computational resources one has will eventually be exhausted, but there is no pre-set length to the poem. The poem is assembled out of ten fragments, one of which is a newline (line break). The other nine are strings of legible text. Round computes the digits of π, pausing after each digit is computed. (Each time Round is loaded, it begins at 3, continues to 1, continues to 4, and so on.) For each digit computed, the fragment corresponding to that digit is added to the poem. If the fragment selected is a line break, Round begins a new line. (Source: author description)

    Eivind Farestveit - 10.02.2015 - 15:39

  7. Ice-bound

    Ice-bound is an interactive novel that combines a printed art book with an iPad app. Our goal was to create an experience with both high-quality surface text and significant player agency. The story concerns an encounter with a fictional artificial intelligence, a simulation of a long-dead author who enlists the player's help to finish his original's final novel. Inspired by the dense, labyrinthical texture of works like Nabokov's Pale Fire and Mark Danielewski's House of Leaves, the novel is a unique collaboration between two artists, both of whom are writers, coders, and graphic designers. Each story is built around a dynamically chosen set of symbols representing possible elements of the story. These might be traits a character could have, or plots that could be included in the story. When a story is first visited, the symbols are assigned to an author-defined group of sockets which can be turned on or off by the player. However, the player can only turn a limited number of sockets on at one time.

    Elias Mikkelsen - 10.02.2015 - 15:43

  8. best.hello

    best.hello is a web poem, composed of original and appropriated texts. The appropriated texts were liberated from emails received by the author. Both bodies of text have been fed through a text-manipulation program to reorder the words, interleaving them to unfold new layers of meaning or interpretation. The resulting poem, best.hello, utilizes the affordances of both time-based visual media and the encounter with a ‘pop-up’ ad or alert box on the web. When combined, the two create a dialogue between them that refuses to be ignored or passively experienced: the alerts trigger the browser to jump to the front of other running applications, asserting the poem even after it has been minimized or concealed behind other applications. Even while the text obscures itself, several orders removed from its original context, shifting in and out of legibility, it demands to be read. What would be the "best" hello? Is it one that cannot be ignored? best.hello exists in the tension between restraint and release, hiding while wanting to be found in the most mundane of cultural exchanges: the greeting.

    (Source: ELO 2014 Conference)

    Marius Ulvund - 10.02.2015 - 15:50

  9. wanted:Guild

    wanted:Guild is a new take on interactive documentary that uses spatial exploration to fuel story. Through audience interaction with audio nodes a narrative is revealed about the intersection of the real and virtual lives of hardcore World of Warcraft gamers. wanted: Guild offers a peek behind the screen for the casual and non-gamer, revealing to them a world of complexity that is often overlooked.

    (Source: Elo conference: First encounters 2014)

    Eivind Farestveit - 10.02.2015 - 15:57

  10. as valas abertas ++ des fossés ouverts ++ open ditches

    as valas abertas is a 40-line/80-characters poem, which stems from Borges's "The Library of Babel" (1941), and has been written as a challenge to an ongoing multilingual collaborative project with Claire Donato & Luc Dall'Armellina.

    (Source: Author's Webpage)

    Alvaro Seica - 10.02.2015 - 19:41

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