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  1. The Aleph

    The Aleph is his initial project attempting to observe and understand the world through photographs on the Web. The Aleph system collects photographs tagged with certain words or phrases, extracts a given number of faces from them, and composes a collective face in realtime. "10000 Faces at Funeral, The Aleph" and "10000 Faces at Birthday Party, The Aleph" are companion pieces created by the system using 10,000 faces extracted from photos tagged 'funeral' and 'birthday party,' respectively.

    Jill Walker Rettberg - 29.06.2013 - 23:05

  2. Subway

    Subway was shot in New York during the fall of 2010. The footage was then color graded, converted to single frames, and reassembled dynamically by a computer. After a series of experiments with computational text, there seemed to be some similarities between the deep grammar of language and the somewhat intuitive decisions involved in sequencing montage. For instance, while watching a heavily edited film sequence, or some kinds of experimental video, one might feel a kind of linguistic architecture guiding certain motifs, one that seems similar to certain kinds of computationally-generated text. The idea behind Subway was to take a long sequence of still frames and arrange these according to a linguistic architecture. The movie has relations to traditional film grammar, but it's also related to language itself, so that in some ways it feels new, but in its deep logic there is also something familiar.

    (Source: Catalogue Entry)

    Ole Samdal - 25.11.2019 - 00:34

  3. Gridworks

    A. Bill Miller's 'Gridworks' is an ongoing body of work that includes drawings, collage, video and transmedia compositions of text-based characters.

    "We exist within a built environment that is constantly mediated by the grid. Grids organize space through coordinate mapping and patterns of development. Grids compress, redisplay, and reorder information. Grids are an enforcement system imposed upon both nature and culture.

    Grids can also be populated with marks that are fundamentally human — the characters of our shared alphabets. These marks — once scratched by hand, now recorded by a keypress — are not simply carriers of meaning but iconic forms in their own right. The codes of information interchange can potentially become an artist’s palette, a medium for drawing. The coldness and rationality of the grid confronts the warmth and playfulness of the human touch."

    (Source: Gallery Catalogue Description)

    Ole Samdal - 25.11.2019 - 00:55

  4. Cicatrix

    “Cicatrix” is collected video from recent performances and experimentation, in Second Life, at Eyebeam, and at various other venues.

    “Cicatrix” refers to scar tissue, and for his installation Eyebeam Resident Alan Sondheim juxtaposes early radio equipment with contemporary models of virtual avatars to meditate on virtuality as it relates to distortion, pain, and death. In a reflection on the Four Noble Truths of Buddhism, Alan comments how in Second Life pain physically cannot occur, but therefore it also cannot be stopped. The avatars he creates, both through digital texture mapping and 3D printing, capture distorted bodies in moments of unnatural pain. 

    (Source: Project description on Gallery Site)

    Ole Samdal - 25.11.2019 - 01:33

  5. Arlequi

    The music/animation, “arlequi,” is a digital map, a metaphor connecting the sensory divide as image and audio derive from the same numeric source, creating a visual music in a synaesthetic counterpoint.

    Ole Samdal - 25.11.2019 - 01:39

  6. Oblique or /

    Oblique (/) est une oeuvre de Grégory Fabre exploitant une esthétique du flux pour évoquer une rencontre entre deux individus et la relation qui s'en suit. À l'écran, des phrases partielles apparaissent en noir alors que s'insèrent, lettre par lettre, les mots manquants. Chaque nouvelle lettre ne se fixe toutefois qu'au terme d'un étrange processus de défilement: les lettres de l'alphabet s'enchaînent une à une, dans l'ordre, jusqu'à ce que la lettre juste prenne enfin place. En arrière-plan, l'internaute peut voir une silhouette humaine accomplir divers mouvements. Cette silhouette est visible tantôt dans son entièreté, tantôt en partie seulement, ne donnant par exemple à voir qu'une main ou un profil. La silhouette est composée de traits obliques: en plaçant le curseur de sa souris sur ces traits, l'internaute interrompt le mouvement de la silhouette. Un clic sur ces mêmes traits entraîne quant à lui un changement aléatoire de la phrase affichée et de la couleur des mots manquants.

    Ole Samdal - 25.11.2019 - 01:47

  7. Concrètisations X

    Graeme Truslove on Concrètisations X:

    "For me, one of the salient features of acousmatic composition is the capacity to compose the performance – where the composer-performer can form (or perform) a concrete musical structure, whose every timbral and temporal detail can be reproduced from one concert to another. This ability to capture, combine and idealise spontaneous performance was the catalyst behind Concrètisations. I began composing the work by editing and combining several recorded improvisations. I sought to preserve the performative energy and micro-level developmental characteristics of the original recordings, whilst further enhancing them using combinations of montage and real-time signal processing techniques. The original improvisations were performed on an interactive software instrument, which is the real-time implementation of processes used in some of my earlier pieces."

    Ole Samdal - 25.11.2019 - 01:58

  8. Velcro and Cupcakes

    This project used QR codes as a medium for sharing video poetry. Counter to the popular function of QR codes, this work did not aim to promote or sell any products or to gather or share information. In fact, several of the videos intentionally chose organic materials and/or analog technology to specifically counter the ‘hands off’ quality of electronic media and the intended functionality of the codes.

    This project included stickers with QR codes. The stickers were posted in public places.

    Each sticker had the same phrase:  “I [QR code] U”

    Though they looked almost identical, the stickers revealed different symbols when scanned. Each sticker connected with a video, and the video design was inspired by QR code technology.

    (Source: Artist's Project Description)

    Ole Samdal - 25.11.2019 - 02:07

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