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  1. Red/tratos

    Una galería de retratos de los grandes escritores de nuestra lengua, una experiencia tridimensional hipermedia en torno al nombre de Cervantes...: Música, plástica y tecnología en la Red. (autor)

    Luciana Gattass - 22.11.2012 - 14:20

  2. Recent Experiments in Holopoetry and Computer Holopoetry

    Holographic poetry is better understood in the context of the multiple directions that visual poetry took in the twentieth century, and in order to make clear some theoretical issues of holopoetry which will be discussed ahead I shall proceed to summarize some of the highlights in the development of this literary genre.

    Luciana Gattass - 27.11.2012 - 16:27

  3. Prthvî

    3D surface poem based on a strophe found in Indian epic poetry (made up of four lines, each with seventeen syllables). (author description)

    Luciana Gattass - 27.11.2012 - 23:04

  4. Una Selva Oscura

     Inspired by one of Tom Phillips' illustration for his Dante's Inferno (Talfourd Press, 1983), "Una selva oscura" is a digital visual poetry framework providing readers with different poems and the possibility to write their own. 
     

    Artist Statement:

    My work has been driven by three main themes: interpretation through adaptation, little acts of unacknowledged violence, and the expression of a sexual self. What is at stake in those themes is three aspects of the act of representation. By adapting somebody else's work, I present it anew, in a different context that has to do with the original work but also with my reaction to it, my interpretation of it. By representing little acts of violence in an absurd, cynical or sarcastic way, I provide a depiction of them that acknowledges what would otherwise be left unspoken. By expressing a sexual self that is feminine and feminist, outspoken and in charge of her sexuality, I provide the representation of a reality that is too often left in the dark because of taboos, repression and censorship. 

    Scott Rettberg - 13.01.2013 - 18:08

  5. COG (I)

     COG is a user-interactive experiment in the visual possibilities of a poem. Accordingly, COG contains textual and visual material that determines its field of expression. However, as a user is wont to bring their baggage to any reading of a poem, why not give in and leave certain dynamics of the composition in the reader's hands? The idea is that, as visual and lexical materials are never fixed -- most certainly not in the mind of a user -- hot spots here allow programmed aesthetic modulations of the composition. These provide slight alterations of the composition, offering alternative vantage points in the visual field that are subtle, not chaotic but cotangential. This is not an exercise about impenetrability; rather, COG offers a Zen garden of visual verbal shades that awaits the subtle strokes of the viewer's rake-cum-Rodentia.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 15.01.2013 - 19:19

  6. The Hollow

    A visual poem created with Macromedia Flash. It pictures a self that strives with closure and isolation. The theme of the work is the relation between individual world and external environment.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 15.01.2013 - 21:40

  7. hyPoem

    A dynamic interactive environment for typographic hyperpoetry. Four poems and an open system to create your own.

    Scott Rettberg - 17.01.2013 - 12:42

  8. Hypertextual Forms and Functioning of Their Units in Russian Literature of the 10s of XXth century – 10s of the XXIst century

    The theoretical background of the paper lies in postmodernist writings of Jacques Lacan, Jean-Luc Lyotard, Giles Deleuze, Michel Foucault, Jacques Derrida and Roland Barthes as well as in hypertextual studies carried out in the 1990's and 2000's by Jay David Bolter, Stuart Moulthrop, George Landow, Espen Aarseth, and Janet Murray. Four basic approaches to the hypertextal studies are surveyed: poststructuralist, describing but not naming the subject (R.Barthes, J.Derrida, J.Deleuze); utopian, dating back to the 1990 and claiming that hyperfiction could replace all the linear and paper communication (J.Bolter, M.Bernstein); narratological, tracing the nature of hyperfiction in the history of literature and narration (J.Murray), and ludological (E. Aarseth) speculating on hypertext’s correlation with game. Building on all of those, the paper suggests syntagmatic approach. The research is aimed to build a meaningful opposition between non-hierarchial hypertextual language and the paradigm of the natural language. The hypertext is defined as a text consisting of combinatorial permutable units that require an active reader.

    Natalia Fedorova - 17.01.2013 - 15:03

  9. Russian E-Lit 1.0 - 3.0

    Russian E-Lit 1.0 - 3.0

    Natalia Fedorova - 29.01.2013 - 02:46

  10. nam shub web

    nam shub web is a website processor. it takes the textual content of external websites and applies user defined rules to generate visual poetry out of it. these rules consist of operations that change the text or modify the visual appearance.

    each set of rules can be stored and published for others to view and alter. however nam shub web does not store any actual content. it only records commands of how to alter the external website content. in case of a dynamic website as the source the visual and textual results change with the dynamic content.

    according to Neal Stephenson's novel Snow Crash, the ancient sumerian nam shub of Enki was a neurolinguistic hack aimed against the standardarization and unification of society and human life through verbal rules and laws. therefore nam shub web can be seen as a computerlinguistic hack targeted against a global unified culture and empire.

    (Source: Author's description on the project site)

    Scott Rettberg - 30.01.2013 - 11:05

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