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  1. Electronic Literature

    Entry on electronic literature providing a history of the term and exploring its contended usage.

    Electronic literature is a generalized term used to describe a wide variety of computational literary practices beneath one broad umbrella, defined by the Electronic Literature Organization as works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.”

    Scott Rettberg - 01.11.2013 - 09:58

  2. Electronic Literature and Online Literary Databases: The PO.EX and ELMCIP Cases

    This essay reflects on the shift of user interaction operated by online literary archives and databases. One can easily recognize a change of scenery happening in the current networked world, given the way authors and general public produce, catalog, tag, access, research, analyze, preserve and share knowledge.
    In the field of electronic literature, the creation of several collaborative and open access databases attests this trend. For this purpose, I review two of them: the PO.EX Digital Archive of Portuguese Experimental Literature and the ELMCIP Electronic Literature Knowledge Base. My aim is to contribute to an informed view on how these online literary databases are shaped and are shaping the field: What is their scope? How do they operate? What kind of navigation and user input exists? Why should they really matter?
    Finally, I use these insights to develop some considerations concerning the relations between memory and archive, and different perspectives on electronic literature preservation.

    (Source: Author's Abstract)

    Alvaro Seica - 14.05.2014 - 14:29

  3. In the Absence of the Publisher's Peritext

    To Genette, the basic “nature of the paratext” is functional (7). In his theoretical account, he
    presents a number of paratextual units (title, dedications, epigraphs etc.) and proofs its functionality through the analysis of respective examples. At the same time, he alerts that
    paratexts may be unproductive and notes: “from the fact that the paratext always fulfills a
    function, it does not necessarily follow that the paratext always fulfills its function well” (409).
    That said, paratexts may be dysfunctional in that a paratext does not meet the function Genette
    originally envisioned. A paratext is also dysfunctional if it is absent where it’d be expected: based
    and bound to the materiality of the book-as-object, Genette has developed a map to locate the
    types of paratexts he designates. As per Genette, a preface supposedly precedes a work and an
    epigraph shouldn’t intervene a body’s text. Likewise, the publisher’s peritext spans around and
    within the body of a work, while the epitext is located outside of a work’s material body. A paratext’s location thus defines its function.

    Alvaro Seica - 29.08.2014 - 10:23

  4. The Digital Diasthima: Time-Lapse Reading Digital Poetry

    In moving texts, such as digital kinetic poetry, the reader-user might no longer control the duration of their reading, unlike the traditional and static nature of printed texts. The user deals with readable time versus executable time, the human time-line versus the machine time-line. By having an imposed and fixed number of milliseconds to perceive the text on the screen, the user might find themselves completing or imagining the unread text, following the dynamic forms with an imposed dynamic content. Yet, to understand the shifting reading patterns of digital poems, one has to consider another methods or tools that may complement traditional models. Therefore, performing a critical approach solely based in close reading methods might not accomplish a fully comprehensible reading of digital poetry. In this sense, following upon methods taken from other areas, e.g. time-lapse photography and R.

    Alvaro Seica - 03.09.2015 - 22:02

  5. Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era

    Programmable computation is radically transforming the contemporary media ecology. What is literature's future in this emergent Programming Era? What happens to reading when the affective, performative power of executable code begins to provide the predominant model for creative language use? Critics have raised concerns about models of affective communication and the challenges a-semantic affects present to interpretive practices. In response, this essay explores links between electronic literature, affect theory, and materialist aesthetics in two works by experimental writer and publisher William Gillespie.

    Focusing on the post-digital novel Keyhole Factory and the electronic speculative fiction Morpheus: Bilblionaut, it proposes that: first, tracing tropes of code as affective transmissions allows for more robust readings of technomodernist texts and, second, examining non-linguistic affect and its articulation within constraint-based narrative forms suggests possibilities for developing an affective hermeneutics.

    Eric Dean Rasmussen - 02.06.2016 - 11:15

  6. Redefining Electronic Literature

    Scott Rettberg presents his forthcoming monograph Electronic Literature (Polity, 2018), Joseph Tabbi introduces the collection The Bloomsbury Handbook of Electronic Literature (Bloomsbury, 2018). Eric Rasmussen moderates a discussion of the two books and the field of electronic literature. Part of the ELMCIP Electronic Literature Knowledge Base symposium at the University of Bergen, April 27, 2018.

    Scott Rettberg - 01.05.2018 - 20:37

  7. Connecting Narrative Video games and Electronic literature

    This project aims to explore some of the differences and similarities between the narrative video games and electronic literature games documented in the ELMCIP Knowledge Base. The paper focuses on comparing the two game types and discussing literary aspects, game mechanics, platforms, and more. It also includes graphs made in Gephi that shows how tags and platforms from the Knowledge Base can be connected to the different games and works. 

    (Source: Author's description)

    Filip Falk - 23.07.2018 - 18:21

  8. Electronic Literature's Past and Future

    Scott Rettberg will present his monograph Electronic Literature, which describes new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context. Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include combinatory poetics, hypertext fiction, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. Rettberg will also present some of his own work and ask us to consider how digital literary art might help us to engage with contemporary societal challenges.

    Scott Rettberg - 22.10.2019 - 09:45

  9. Electronic Literature in China

    In her article "Electronic Literature in China" Jinghua Guo discusses how the reception and the critical contexts of production of online literature are different in China from those in the West despite similar developments in digital technology. Guo traces the development of Chinese digital literature, its history, and the particular characteristics and unique cultural significance in the context of Chinese culture where communality is an aspect of society. Guo posits that Chinese electronic literature is larger than such in the West despite technical drawbacks and suggests that digitality represents a positive force in contemporary Chinese culture and literature.

    Eirik Herfindal - 17.09.2020 - 16:21

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