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  1. Hypertext in the Attic: The Past, Present, and Future of Digital Writing

    A discussion of a range of hypertext fictions asking whether hypertext still matters in literature.

    Jill Walker Rettberg - 23.01.2013 - 22:31

  2. Liberatura, e-literatura i...Remiksy, remediacje, redefinicje

    Tom przynosi rozprawy będące wynikiem interdyscyplinarnej dyskusji, w której udział wzięli zarówno badacze (kulturoznawcy, estetycy, literaturoznawcy, językoznawcy), jak i praktycy (twórcy i tłumacze) zainteresowani liberaturą, e-literaturą, cyfrowymi narracjami, sztuką zmediatyzowanego słowa oraz problematyką kultur internetu. Pośród włączonych do tomu artykułów znalazły się teksty o charakterze ogólnym (ich autorzy starają się wypracować aparat pojęciowy adekwatny do przemian, jakim w kulturze kształtowanej przez media elektroniczne i zjawiska konwergencji ulega szeroko definiowana piśmienność, medium książki, kategoria czytelnika, narracja ), jak i teksty rozpatrujące poszczególne dzieła i strategie twórcze (projekty Pedra Meyera, Marka Ameriki, Wojciecha Bruszewskiego, Stephanie Strickland, Toma Phillipsa i innych).
    Książka adresowana jest nie tylko do środowiska akademickiego, ale i do szerszego grona czytelników. Może być wykorzystywana w dydaktyce akademickiej na studiach kulturoznawczych, medioznawczych, filologicznych, a także na uczelniach artystycznych.

    Patricia Tomaszek - 16.04.2013 - 15:00

  3. Analiza i wartościowanie dzieła literatury cyfrowej

    Analiza i wartościowanie dzieła literatury cyfrowej

    Patricia Tomaszek - 17.04.2013 - 14:38

  4. Digital Media Archaeology: Interpreting Computational Processes

    Digital Media Archaeology: Interpreting Computational Processes

    J. R. Carpenter - 08.07.2013 - 13:03

  5. Reading Processes: Groundwork for Software Studies

    Rev. of Expressive Processing by Noah Wardrip-Fruin:

    Noah Wardrip-Fruin’s book inaugurates a new publication series by the MIT Press, one of Software Studies, and does it in an impressive way. Wardrip-Fruin states right in the beginning of the book his main impetus: “…it isn’t just the external appearance and audience experience of digital media that matter. It is also essential to understand the computational processes that make digital media function.” (p. xi) To emphasize his stress on the computational processes, Wardrip-Fruin has developed the notion of expressive processing. Under this umbrella, he is discussing things like artificial intelligence applications, simulations, story generators, computer games, and electronic literature.

    Scott Rettberg - 04.11.2013 - 14:53

  6. Abstract Language #2: ottar ormstad’s bokstavteppekatalogen

    As part of my on-going “Abstract Language” column at Abstract Comics: The Blog, this month I discuss ottar ormstad’s 2007 op art visual poetry suite bokstavteppekatalogen.

    Source: author's blog

    Patricia Tomaszek - 19.11.2013 - 13:54

  7. Interactive fiction in the ebook era

    Now that we're all getting comfortable with the notion of reading books on digital displays, it's little surprise that developers are starting to explore the interactive possibilities of electronic novels. In fact, simple interactive fiction has been available on the iPod since the very beginning, with a community of writers using the HTML functionality in the device's Notes application to create "choose your own adventure" stories.

    Since then, the actual Choose Your Own Adventure Company, which now owns the rights to the classic interactive children's novels, has ported a couple of old favourites to iPhone. Meanwhile, Edward Packard, the original author and creator of the CYOA series, has a new brand name, U-Ventures and is adapting and updating many of his old titles for iOS platforms.

    Martin Li - 21.09.2020 - 16:41

  8. Media Archeaology: Approaches, Applications, and Implications

    This book introduces an archaeological approach to the study of media - one that sifts through the evidence to learn how media were written about, used, designed, preserved, and sometimes discarded. Edited by Erkki Huhtamo and Jussi Parikka, with contributions from internationally prominent scholars from Europe, North America, and Japan, the essays help us understand how the media that predate today’s interactive, digital forms were in their time contested, adopted and embedded in the everyday. Providing a broad overview of the many historical and theoretical facets of Media Archaeology as an emerging field, the book encourages discussion by presenting a full range of different voices. By revisiting ‘old’ or even ‘dead’ media, it provides a richer horizon for understanding ‘new’ media in their complex and often contradictory roles in contemporary society and culture.

    Jill Walker Rettberg - 26.11.2020 - 07:33

  9. 'Living Letterforms': The Ecological Turn in Contemporary Digital Poetics

    In this keynote for the Digital Poetics and the Present seminar, RIta Raley offers a reading of David Jhave Johnston's Sooth, a cycle of six video poems, where the reader's clicks draw out lines of poems superimposed on video that drifts around a natural scene. Raley argues that Sooth is emblematic of a recent shift in digital poetry towards a concern with ecology, where non-human actors are animate and lively. She describes this as a step away from the intense focus on the code, the technical and computational processes that dominated digital poetry at the start of the last decade. Jhave's project, Rita Raley argues, is to create digital poems that respond as though they are animate, alive. This isn't about artificial intelligence or simply about emulating life but about prompting (in us, the readers) an embodied recognition of life.

    Jill Walker Rettberg - 09.12.2011 - 10:45

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