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  1. Sixteen

    Sixteen is a classic web-based project which allows the user to engage with a series of dreamscapes of a teenage girl that come together to form an interconnected story. The piece makes heavy use of video, Aftereffects, and an overarching spoken word poetry thread that unites the dream videos. Along the way, a close reader can discover a secret.
    The creators of 16 are two sisters, age 15 and 12.

    Nina Kolovic - 26.09.2018 - 15:28

  2. Infiltation

    Infiltation

    Chiara Agostinelli - 26.09.2018 - 15:38

  3. Let’s Play: Ancient Greek Punishment: CPU Edition!

    Let’s Play is part of an ongoing series of games based on ancient Greek figures
    and their punishments. Sisyphus, Prometheus, Tantalus, Danaids and Zeno, the
    philosopher known for his paradoxes, are represented by the CPU player, the
    computer’s Central Processing Unit. In this CPU edition, the computer does it all
    by itself, both simulating and playing the game, cutting out the player entirely.
    Every time the reload button is activated, the game starts afresh. It may seem
    like watching an animated GIF or a video file, but it’s the computer playing,
    pushing a rock or having its liver eaten. Again and again. Let’s Play presents a
    world closed in on itself, behaving according to its own logic, its own code. A
    world stuck in a frustrating loop.

    (source: Description from the schedule)

    June Hovdenakk - 26.09.2018 - 15:39

  4. Selfiepoetry

    SELFIEPOETRY is a series of poems looking at some ways in which the inscription of the self (in today’s paradigmatic digital manifestation, i.e.: the selfie) can be reinterpreted against a very vague and unorthodox selection of artistic and literary trends. As of today, there are 8 poems, each constituting an intervention in a different movement. They also touch upon some very personal matters, since the author is intrigued by the many ways in which people today share their personal lives online.

    Li Yi - 26.09.2018 - 15:40

  5. Où est la marche / Where is the step ?

    La question ontologique de l’essence du cinéma, incarnée par Bazin et son « qu’est-ce que le cinéma » se déplace aujourd’hui, sous la poussée de nouvelles formes de consommation des images vers une « relocation » du cinéma, résumée dans cette question : « où est le cinéma ? ». 
    Après avoir investigué le code, le génératif, l’algorithme, le flux, nous pourrions nous demander aussi où est la littérature numérique, avec une sortie de l’écran rendant parfois caduque cette idée d’une littérature principalement électronique. 
    La velléité d“écrire en numérique” semble abandonner les tests et essais de littérature numérique par crainte de voir les pistes possibles de nouvelles formes d’écriture se fermer une à une. 
    Peut-on poser que cette littérature électronique reprenne pied dans un livre en bonne et due forme comme des pierres dans un jardin numérique ouvert ? 
    C’est ce que nous avons questionné avec nos étudiants en design multimédia du DSAA de Boulogne (France) dont quatre créations sont détaillées ci-dessous dans cette proposition. 

    Amirah Mahomed - 26.09.2018 - 15:45

  6. Coral Short & Visionaries

    Through a mystical tarot card, Future Visions presents a multitude of possible
    futures. Angela Gabereau and Coral Short, the “mothers” of the project, sent out
    an open and uncensored call for submissions and were able to assemble more
    than eighty predictions in a collection of "queer futures". The contributions reflect — by means of filmed performances, tutorials, music, video mixing, etc. — on a
    future free from hate, prejudice and the yoke of heteronormativity. While this
    collection is forward-looking, its visions reflect the present-day concerns of the
    queer community that too often go unnoticed.

    Kamilla Idrisova - 26.09.2018 - 15:47

  7. The Aberration of the Translator

    The Aberration of the Translator considers virtual reality as a social space, one with its own rules of presentation and communication. Gloria Anzaldua’s “How to Tame a Wild Tongue” is sampled and celebrated to create a microcosm of colliding quotations that break and collide across the virtual space of the CAVE. Every language is a foreign language, learned through memorized rules and societal agreements. In Walter Benjamin’s “The Task of the Translator,” refastening shards of a shattered vessel is compared to the act of translation; writing must be fragmented and then reassembled to traverse barriers of language. The Aberration of The Translator acknowledges the world which utilizes linguistic tools to order, colonize, and develop architectural space, specifically interrogating the act of code-switching and the multilingual experience.

    Jane Lausten - 26.09.2018 - 15:52

  8. Vernissage

    Vernissage

    Akvile Sinkeviciute - 26.09.2018 - 15:54

  9. Blocked Connections

    Using visual QR codes embedded into combinations of traditional quilt blocks drawing on piecing and applique, the reader will discover fragments of a quilter’s story using any QR-reader capable smart phone. The primary object of installation is an original quilt, designed using high-contrast panels of fabric to allow the QR reader to decode additional meaning in what will appear to the human eye as an abstract piece steeped in traditions of pieced and quilted textile art. This installation thus combines two traditions of meaning: one analog, the language and traditions of quilt blocks, and one digital, the interconnected hypertext trails of communication unlocked through finding the QR codes. By providing a tangible interface to a re-imagined, oft-forgotten, and somewhat "broken" era of the web, the quilt tells the story of its imagined creator, a quilter working during the “early” days of the web in 1999.

    Carlos Muñoz - 26.09.2018 - 15:55

  10. Tech-illa Sunrise: Un/A Remix

    After nearly ten years, the themes dealt with in Tech-illa Sunrise: Un/A Remix are
    still as relevant as ever. Salvador Barajas examines the issues of borders,
    identities, and xenophobia through the lens of technology. The website is a
    collage of archival images, texts and elements taken from popular culture. The
    diversity of Chicano identity is also explored and takes shape within the text. The
    user navigates in a frenetic environment, reminiscent of the beginnings of
    cyberspace. Moving from hyperlink to hyperlink, the threat becomes palpable as
    "warning" signs abound and alert the user of a mysterious virus that will not only
    attack their computer but also their preconceived ideas.

    June Hovdenakk - 26.09.2018 - 15:56

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