Search

Search content of the knowledge base.

The search found 234 results in 0.013 seconds.

Search results

  1. Cyberpoetry Underground

    A set of interactive Flash poems exploring different aspects of interface, recombination, and intermediality.

    Published in 2003 State of the Arts anthology CD. Published online in 2005 by The Other Voices Poetry Project.

    Scott Rettberg - 28.05.2011 - 13:18

  2. Re:Positioning Fear

    "Re:Positioning Fear" was the third relational architecture project. A large scale installation on the Landeszeughaus military arsenal with a "teleabsence" interface of projected shadows of passers-by. Using tracking systems, the shadows were automatically focused and generated sounds. A real-time IRC discussion about the transformation of the concept of "fear" was projected inside the shadows; the chat involved 30 artists and theorists from 17 countries and the proceedings can be seen at the project web site. Source: Author's website.

    Eric Dean Rasmussen - 05.07.2011 - 14:57

  3. Wasting Time

    Wasting Time, a story about three characters, is told simultaneously from separate but parallel points of view--using three columns of text in a series of 25 computer monitor screens. The story takes place on a January evening in a house in the Rocky Mountain foothills. (100)
    Wasting Time takes advantage of the computer as a temporal text processor. The dialogue appears on screen at the point when each character would speak. The reader may hit the return key when she is prepared to continue. The reader may not vary the linear progression of text, but may control the speed at which it unfolds. The text is, nonetheless, an "active book." It borrows techniques from film, such as shot-reverse-shot, to control the reader's experience of the text. See also the graphic novel.

    The text for Wasting Time is simple and unadorned. One interesting feature of the program is that the snow falls upwards.

    Source: http://www2.iath.virginia.edu/elab/hfl0195.html

    Jill Walker Rettberg - 27.07.2011 - 22:54

  4. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  5. The Talking Dead

    From the project-web site: For Halloween 2010, players took on the character of a famous dead personage, as they mysteriously manifested on Halloween weekend.  The festivities concluded with a ghostly ball at the spectral Cocoanut Grove Nightclub, before the party was crashed by some unwelcome guests.

    Patricia Tomaszek - 11.08.2011 - 15:58

  6. remixthebook.com

    In remixthebook, Mark Amerika develops a model of contemporary theoretical writing that mashes up the rhetorical styles of performance art, poetry, and the vernacular associated with 21st century social media and networking culture.

    Amerika, along with co-curator and artist Rick Silva, has invited over 25 contributing international artists, poets, and critical theorists, all of them interdisciplinary in their own practice-based research, to sample from remixthebook and manipulate the selected source material through their own artistic and theoretical filters. The curators were especially excited about working with colleagues who formally experiment with digital video, audio remixes, critical text collage, computer imaging, social media, glitch, poetry, electracy, copyleft, and online performance.

    (Source: Description from the project site)

    Scott Rettberg - 22.09.2011 - 11:39

  7. string-code

    This poem, together with 'Square 01', is part of an ongoing series of interactive, experimental and generative poetic texts to generate visual compositions, which fill the viewable space in time, with a growing pattern triggered by sound and silence. If the sound is loud the letters become thicker and bigger. As in many of my pieces, the poems don’t exist until the viewer interacts with them. String_code is the visual representation of the code in Square 01, this is why I am presenting both as a pair. In all poems, the three communication systems converge: image, writing and code. Square 01 is formed by the western alphabet. All the letters appear lineally, in rows, superimposed over each other, until they eventually become an indistinguishable blob. It was my intention to explore the tradition of concrete poetry, its formal representations and production processes using the programming language of Processing. Taking model in Hansjorg Mayer’s alphabetenquadratbuch poem, its minimalist visual form of multiple layers, the desire to escape from the linguistic through the obliteration of the letters and the encapsulation in it by the square.

    Scott Rettberg - 22.09.2011 - 15:17

  8. Generative Poems

    This work is part of an ongoing series of interactive, experimental and generative poetic texts using Processing to generate visual compositions which fill the viewable space in time, with a growing pattern triggered by sound and silence.These particular poems developed with Szekely were inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). In all the experiments, three communication systems are coming together: image, writing and code.

    It is my aim to stretch the possibilities of programming to produce generative texts activated by sound and rooted in the tradition of concrete poetry, its formal representation, production processes and progression with technological advances. As a research project, the work will have a valuable input in provoking discourses and bringing knowledge and understanding into the different explored disciplines.

    (Source: Author's description on her website)

    Scott Rettberg - 22.09.2011 - 15:44

  9. BA-Tale

    BA-Tale is an interactive, intermedial electronic literature piece, whose narrative is a fake myth about the formation of Slovakia’s capital—Bratislava. The way the reader engages with the piece brings about the concept of myth as an oral narrative and re-contextualizes it. The story is read in fragments—semantic units from the scattered moving text. The aspect of catching a fragment in time reminds one of listening to the oral story, although the necessity to remember the subsequent words in order to proceed adds a new aspect to this tradition. The sound is randomly computer-chosen from our database that defines for each unit a number of sounds. The semantically most important word of the unit was used as a keyword to find several corresponding sounds in freesounds.org.

    Zuzana Husarova - 29.09.2011 - 18:21

  10. Enter:in' Wodies

    Enter:in' Wodies is the intermedial installation, where the person interacts with the work via motion sensing input device Kinect. The main idea is to imagine the person, whose interiour you would desire to read. You can choose from two models – man or woman. After the first text that explains the initiation to enter other person, you interact with the work by choosing the body parts by touching with your hands the imaginary being. The body parts refer to seven organ systems. To reveal the poems connected with the particular human biological systems, you have to make movements with your hands to uncover the words (interaction area is defined by your physical distance of hand from the sensor). The revelation of each part brings about the biological image of its cell textures, of the music (which has its unique corresponding sound that goes with the main melody) and of the poetic text about the system's exceptionality. After having read all the pieces, the final text appears that informs about your leaving the other person's body.

    Zuzana Husarova - 30.09.2011 - 17:04

Pages