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  1. Flewn

    “Flewn” is a melancholic and surrealistic story in book app format about an old whale walking on stilts through a desert in search of a lost ocean, carrying on its back jars with sea creatures it has rescued. Beautifully executed, “Flewn” offers two reading modes: the story mode, in which the reader explores the whale’s story by scrolling through the illustrations, accompanied with music, animation, video, and text; and the game mode, which offers an interactive exploration of the story space from the perspective of a little frog whose helicopter must be kept on air by pedalling and in this way help to spot the ocean everybody is looking for.

    (Source: Description from ELO 2017: Book of Abstracts and Catalogs)

    Pål Alvsaker - 07.09.2017 - 16:47

  2. Tales of Automation

    Tales of Automation is a collection of nine short "tales" that explore the effects of digital automation - algorithmic behavior modification, quantified feedback, life-logging, etc. - on daily life and subjectivity. Each tale is a never-ending cycle of asynchronous loops (of text and video) that present a single character at a moment of distracted attention, attempting and always failing to self-narrate experience in its complexity, materiality and abstraction. Notifications, data and spam intrude on consciousness at the cusp of self-awareness. Vision is composited, filtered and collaged. The multiplicity and variability of nested loops means that the short fictions are without beginnings or ends, or rather they begin in medias res and end when the nature of the characters' situation becomes evident.

    The work is best presented in full screen mode on any browser, but preferably Chrome. Interaction with each tale involves a simple click, page scroll or mouse movement. In Tale 7, the central image can be dragged to read what is underneath. There is no sound in this work.

    (Source: Author's description)

    Filip Falk - 29.08.2018 - 12:53

  3. The Several Houses of ....

    Author's reading from work for NaNoWriMo (National Novel Writing Mo) 2017 The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex. 

    The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is 800-page novel generated by a Python script. 

    Jana Jankovska - 26.09.2018 - 14:56

  4. The Aberration of the Translator

    The Aberration of the Translator considers virtual reality as a social space, one with its own rules of presentation and communication. Gloria Anzaldua’s “How to Tame a Wild Tongue” is sampled and celebrated to create a microcosm of colliding quotations that break and collide across the virtual space of the CAVE. Every language is a foreign language, learned through memorized rules and societal agreements. In Walter Benjamin’s “The Task of the Translator,” refastening shards of a shattered vessel is compared to the act of translation; writing must be fragmented and then reassembled to traverse barriers of language. The Aberration of The Translator acknowledges the world which utilizes linguistic tools to order, colonize, and develop architectural space, specifically interrogating the act of code-switching and the multilingual experience.

    Jane Lausten - 26.09.2018 - 15:52

  5. Style Guide for Erasing Human Dignity

    Style Guide for Erasing Human Dignity responds to the current political climate in America through a facetious writing guide mixed with poetry. The images within it trigger more text when viewed through an augmented reality app.

    This “style guide” was inspired by a recent news article about the suggestion to modify language when applying for White House funding. This prospect is incredibly dangerous; what protections disappear when language is changed or erased? Spanish-language and LGBT resources were removed from WhiteHouse.gov, for example. Style Guide for Erasing Human Dignity comments on contemporary political issues (the current attack on immigration, environmental protections and journalism) with the proposal of new linguistic strategies. The guide suggests conflating words (Could ‘weather’ be the same as ‘climate’? Could ‘credible’ be replaced with ‘retweeted’?) and provides alternative definitions (Accountability: An account, and the ability to run it effectively. Also see: Social media).

    This satirical writing guide is mixed with poetry and images of burning books.

    Hannah Ackermans - 05.10.2018 - 12:40

  6. How to Rob a Bank

    “How To Rob A Bank” is a love story in five parts. The story focuses on the misadventures of a young and inexperienced bank robber and his female accomplice. The entire work is revealed through the main characters’ use of their iPhones and the searches, texts, apps, imagery, animations, audio, and functions that appear on their iPhones. 

    Ana Castello - 29.10.2018 - 16:12

  7. MetaQuest

    MetaQuest is a text adventure game with fantasy elements that parodies the genre itself. It's called MetaQuest because of its heavy use of meta jokes, and the whole game is quite self aware, often breaking the fourth wall. The game starts with "Much to your disappointment, you find yourself trapped in a text adventure." 

    Nina Kolovic - 03.11.2018 - 11:36

  8. Will to Win

    Stories about Lithuanian Paralympians. Each story encompasses each individuals experience, struggles, and passion.

    Available in English and Lithuanian language.

    This work was awarded the Gorkana Award for Journalism in 2016. 

    Nina Kolovic - 03.11.2018 - 13:05

  9. Ishmael

    A short multimedia-enhanced hypertext game about perpetual cycles of displacement and violence, as seen through the lens of a child. Takes about 15 minutes to read/play, and no gaming skills are required.

    Ishmael debuted at the 2017 Spring Thing interactive fiction festival, was selected to be showcased at the PixelPop Festival in St. Louis, was nominated for the "Best Social Impact Game" award at BIG: Brazil’s Independent Games Festival, was an IndieCade Finalist, and was shortlisted for the 2017 New Media Writing Prize

    Nina Kolovic - 03.11.2018 - 13:31

  10. Mary Rose

    Mary Rose is a digital ghost story. Nunn gave context to her work on University of Alberta's blog:

    Mary Rose is about my children’s great-grandmother and I’ve been writing the story for about six months. I actually have a lot more written and was originally intending it to be a novel. I decided to use some of the writing for the final project of my Digital Fictions class and I was really happy with how the story worked in a digital format. I was actually surprised how easily the Mary Rose story fit into the interactive format.

    (Source: University of Albarta)

    Nina Kolovic - 03.11.2018 - 14:59

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