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  1. Topdown Digital Literature: The Effects of Institutional Collaborations and Communities

    Contrary to what one might think, institutions play an important role in the production, preservation, and funding of electronic literature. Due to the absence of traditional gate-watchers like publishers and newspaper critics, the function of selection, distribution, and reception of this work has been taken over partly by anthologies, reviews and criticism that are produced in an academic climate. Artists need the necessary channels for preservation, distribution, and critical evaluation of the work, channels that have the power to create “cultural capital”. Even the production of work often takes place in an academic or institutional setting. Literary festivals, conferences and workshops form temporary communities in which planned collaboration takes place. This article addresses institutionalized and planned collaboration and its effects on the production, the presentation, and the content of digital literature.

    (Source: Author's abstract)

    Patricia Tomaszek - 29.04.2013 - 16:01

  2. From Concrete to Digital Poetry: Driving Down the Road of Continuity? A Personal Report from Norway

    In this contribution I discuss my practice as concrete and visual poet with a special mode of creation from paper-based works to digital video-poems. I trace my path through the paper by describing some of my earlier works that built the basis for the concepts behind the animated works svevedikt (2006), LYMS (2009), when (2011), and natyr (2013). My aim is to express my artistic position at the time I visited the E-Poetry Festival in Paris 2007, and thereby entered the “e-lit-family” for the first time.   It is my wish to explain how I experienced the festival in several ways: the relation between the presentation of papers and works, the variety of the works and performances, the impressions of meeting a well-established community, and a comparison between the festival and arrangements in the late sixties from an ideological perspective.  To accomplish this, I will (after a short discussion of terms and contextualization) provide a description of my background as visual artist, and the different sorts of poetry I have created before I entered the electronic literature community in 2007. Then I want to focus on how I was influenced by the festival and the community.

    Patricia Tomaszek - 29.04.2013 - 16:03

  3. Flâneur, a Walkthrough: Locative Literature as Participation and Play

    This paper presents an experiment in facilitating public contributions to an experimental system for locative literature called textopia. Discussing approaches to collaborative writing and the relationship between games and art, the paper presents the development and testing of a game designed to foster participation in the system. The game is based on the recombination of found texts into literary compositions, integrating the act of exploring the urban environment into the act of writing, as well as into the medium that is studied. Resulting texts are read as a form of situated, poetic documentary reports on the urban textual environment. The experiment also draws attention to the importance of live events in building a literary community.

    (Source: Author's abstract)

    Patricia Tomaszek - 29.04.2013 - 16:05

  4. Towards Network Narrative: Electronic Literature, Communication Technologies, and Cultural Production

    In recent years literature and communication scholars, publishing industry commentators, and technology journalists have declared the death of print. Anxieties over the future of print generally, and the novel, literature, books and literacy more specifically have become commonplace in the mainstream news media, technology blogs, and academic discourse. Despite these claims, people may read more than ever – if we recognize a more expansive set of textual practices under the rubric of that term. Given the number of emails, text messages, status updates, image captions, RSS headlines, tweets, web pages, and comment threads that are processed in the digital everyday, our experience of the world is arguably more textually mediated than ever. Are these cultural practices compatible with prose narrative fiction? Are they capable of forming the basis for network narratives now and in the future?

    Scott Rettberg - 25.06.2013 - 13:11

  5. Creative Practice and Experimental Method in Electronic Literature and Human Experimental Psychology

    This article discusses issues arising from the relationship between practitioners in Electronic Literature and researchers in the field of Human Experimental Psychology, including the possible emergence of new communities that cross over this boundary. The introduction (1) considers the possible drivers of this process, including technology, interdisciplinarity and research funding policy, after first explaining the source of the article in an interdisciplinary project, Poetry Beyond Text: Vision, Text and Cognition (2009-11). This project involved literary critics, psychologists and creative artists and studied works that combine (poetic) text with images, including digital poetry, concrete poetry, artists’ books, visual poetry and poetry-photographic works. In section 2 we discuss the concept of the “experimental” in aesthetic and scientific contexts, identifying the relatively universal model of the subject constructed through experimental procedure in Psychology and contrasting it with the radical idea of the subject implied by avant-garde aesthetic practice.

    Scott Rettberg - 25.06.2013 - 13:52

  6. Netprov: Elements of an Emerging Form

    While improvisational theater has a well-documented history, the role of improvisation on the Internet has been only the topic of passing speculation (Laurel; Murray), either applied metaphorically to the user interface or in speculation on the nature of computer-mediated textual exchange particularly in the context of identity formation (Turkle). While improvisation is deeply connected to the authorial practices of players of MMORPGs and their MOO precursors (LaFarge) and to players of story-generation games such as Jason Rohrer’s “Sleep is Death” and to participants in ARGs, we are specifically interested in text-centered improvisation that has as its goal the creation of a narrative or narrative world, rather than primarily the development of a game experience.

    Scott Rettberg - 25.06.2013 - 14:30

  7. A Preliminary Poetics for Interactive Drama and Games

    Interactive drama has been discussed for a number of years as a new AI-based interactive experience (Laurel 1986; Bates 1992). While there has been substantial technical progress in building believable agents (Bates, Loyall, and Reilly 1992; Blumberg 1996, Hayes-Roth, van Gent, and Huber 1996), and some technical progress in interactive plot (Weyhrauch 1997), no work has yet been completed that combines plot and character into a full-fledged dramatic experience. The game industry has been producing plot-based interactive experiences (adventure games) since the beginning of the industry, but only a few of them (such as The Last Express) begin to approach the status of interactive drama. Part of the difficulty in achieving interactive drama is due to the lack of a theoretical framework guiding the exploration of the technological and design issues surrounding interactive drama. This paper proposes a theory of interactive drama based on Aristotle's dramatic theory, but modified to address the interactivity added by player agency.

    Scott Rettberg - 25.06.2013 - 14:39

  8. Jumping to Occlusions

    "Jumping to Occlusions" is perhaps the first thorough statement of a poetics of online space. In the present hypertextual trickster edition, a lively investigative language of the link is employed helping to develop this essay's written argument through its own hypertextuality -- its jumps, sidebars, graphics, embedded sound files, misleadings, and other features. This essay explores electronic technology's opportunities for the production, archiving, distribution, and promotion of poetic texts but most importantly, argues that electronic space is a space of writing. For previous excursions into this a written terrain of links and jumps one need only look to the language experiments of certain poets writing in this century. Such poets include Gertrude Stein, Charles Olson, Robert Creeley, and Language-related experimentalists such as Charles Bernstein, Ron Silliman, and Susan Howe. Electronic writing, like previous instances of writing, engages the double "mission" of writing evident in some of this experimental poetry: to varying degrees, writing is about a subject, but also about the medium through which it is transmitted.

    Scott Rettberg - 01.07.2013 - 12:22

  9. Navigating Nowhere/Hypertext Infrawhere

    Various non-linear methods of structuring the lexia are discussed, including simultaneities and polylinearity. The simultaneity is similar to Aquanet relations. A distinction is drawn between the typical disjunctivity of the hypertext link and conjunctivity of simultaneities and relations. We begin the process of exploring the rhetoric of the conjunctive hypertext relation. Finally, the structuring of the lexia is intensified and extended into the fine structure of language itself: hypertext infrawhere.

    Scott Rettberg - 02.07.2013 - 14:05

  10. cut to fit the tool-spun course

    "cut to fit the toolspun course" includes a new gloss by the authors on the original JavaScript code. The code was originally published with some comments to assist those who might want to modify or re-use it; this version expands on those comments to explain more about the process of developing the generator and to reflect on the nature of comments and the glossing of code. This file, including comments both practical and reflective, is offered as one model for the criticism of literary works written in code.

    Scott Rettberg - 03.07.2013 - 13:08

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