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  1. The Endless Doomscroller

    “Doomscrolling” refers to the ways in which people find themselves regularly—and in some cases, almost involuntarily—scrolling bad news headlines on their phone, often for hours each night in bed when they had meant to be sleeping. Certainly the realities of the pandemic necessitate a level of vigilance for the purposes of personal safety. But doomscrolling isn’t just a natural reaction to the news of the day—it’s the result of a perfect yet evil marriage between a populace stuck online, social media interfaces designed to game and hold our attention, and the realities of an existential global crisis. Yes, it may be hard to look away from bad news in any format, but it’s nearly impossible to avert our eyes when that news is endlessly presented via designed-to-be-addictive social media interfaces that know just what to show us next in order to keep us “engaged.” As an alternative interface, The Endless Doomscroller acts as a lens on our software-enabled collective descent into despair.

    Scott Rettberg - 08.12.2020 - 15:11

  2. Coronation: a webcomic

    Coronation is a webcomic created by the Marino family using digital tools and platforms to document our experience of the COVID-19 Pandemic. Since the beginning of the lockdown and the various homestay orders in Los Angeles, we have been creating and publishing one comic per day, five days a week, using a combination of digital tools, specifically filters and graphics applications. Images include photographs from our family albums, screenshots and downloads from Internet-based news sources, as well as original hand-drawn images created using digital tools. As the pandemic continues to sweep the globe, Coronation documents one family’s experience of the ups and downs of the Corona virus and the surrounding times, including the 2020 US Election and its ensuing drama and the Black Lives Matter protests. The comics are profoundly domestic and yet reflective of a global crisis, focusing on intimate family moments, transformed through digital tools into a visual expression of the ongoing homestay during a time of turmoil.

    Scott Rettberg - 08.12.2020 - 18:38

  3. A Storm in 2K

    These variable couplets are composed of language collected from multiple ship’s logs recording a storm in the North Atlantic 6 February 1870. The logs were consulted at the National Meteorological Library and Archive at the Met Office in Exeter, UK.

    J. R. Carpenter - 21.01.2021 - 18:52

  4. Ghost City Avenue-S

    When Los Angeles shut down in March 2020 due to the pandemic, and most cities became ghost towns, I returned to making art for the screen, developing what has become a dynamic and multi- layered artwork that is readily disseminated. One of the things that thrilled me about making art for the internet (net art) was that it could exist beyond the traditional gallery space. I saw it as a new form of public art, easily accessible to all and a viable platform where unconventional narratives could be created by combining photographic images, drawings, short poetic texts, and animations through a succession of linked pages. The viewer actively “clicked” on images and words to engage with the work and move through the site. 

    Irene Fabbri - 08.02.2021 - 17:44

  5. Ear for the Surge

    Ear For The Surge is designed to be heard. A work about rage, inspired by Homeric hexameter and coronavirus. Spoken word, stitched together, woven into layers of pain, inequality and sadness. 

    Text from internet search terms developed after hearing constant news, constant cries for help, and raging people. 

    Found text became the basis for an ongoing hexameter, sound, and video. 

    (Source: Author's description)

    Irene Fabbri - 08.02.2021 - 18:28

  6. I Got Up 2020, Pandemic Edition

    I Got Up 2020, Pandemic Edition started as an Instagram series inspired by On Kawara’s 1968-79 daily postcard ritual. 

    This riff on artist On Kawara's 1968-1979 series "I Got Up" is a visible record of getting up while confined to the house and simultaneously enacting the roles of mother, artist, housekeeper, and teacher. While On Kawara sent daily postcards to friends, this project posts daily videos to Instagram through the course of isolating at home during the pandemic. These daily vignettes interpret “getting up” as unusually labor intensive—creative on the best days and merely possible on the worst. As a result of the quarantine, and the collapse of professional and domestic spaces, this series of getting up is a creative family adventure. 

    Irene Fabbri - 08.02.2021 - 19:35

  7. Pandemic Encounter

    Breathing is a common usually unconsious process shared by all. During COVID times, for some, it became suddenly a source of anxiety. I was one of these people.

     
    The sound piece Pandemic Encounter is meant to exteriorate the disconfort of this raw and raspy reality in a “song” where personal respirations mix with computer generated distorted heart beats and a, by twenty artists from all over the world recorded, silence. 

    In ‘Pandemic Encounter’, Annie Abrahams mixed her respirations with computer generated distorted heart beats and extracts from "Silences" by Frans van Lent. 
    The piece has been used by Abrahams May 23rd 2002 in ‘Pandemic Encounters’, a Networked Performance Installation by Paul Sermon (in collaboration with Randall Packer, Gregory Kuhn, the Third Space Network and Leonardo Laser talks), in the show LOCKDOWN in La Trimouille, France (01/08-01/09 2020) and in Temps Suspendus at Plateforme, Paris, France (10-27/09 2020).

    (Source: Author's Description)

    Irene Fabbri - 09.02.2021 - 11:09

  8. Lost Inside: A Digital Inquiry

    "Lost Inside: A Digital Inquiry" is a COVID-era digital journal inspired by J.R Carpenter's "Entre Ville" that assumes depths of hypertext, intimate entries, and personal and visual perspectives that highlight a state of stasis due to the quietude and uncertainty of the outer world. The purpose of this work is to create an intimate space for rumination on the experience of life under quarantine and a pandemic. While it does not necessarily comment on politics and the status of the pandemic, except slightly, it mainly highlights the states/stages, metaphysically and emotionally speaking, which we as individuals tend to undergo due to the circumstances COVID has provided us. These stages, such as hopelessness, concern, distraction, connection, fantasy, reflection, and questioning, are expressed in the journal through images, text, drawings, audio, and video accumulated during the period itself.

    Irene Fabbri - 09.02.2021 - 17:24

  9. Curt Curtal Sonnet Corona

    Curt Curtal Sonnet Corona 
    Based on Sonnet Corona by Nick Montfort 
    December 2020 

    Gerard Manley Hopkins invented the curtal sonnet, a 3/4 abbreviation of the Petrarchan sonnet in which each section of the form is proportionately shortened: the octave becomes a sestet, the sestet a quatrain with an extra tail. 

    Irene Fabbri - 09.02.2021 - 17:42

  10. The British Library Simulator

    The British Library Simulator is a short browser-based game created by Giulia Carla Rossi during the 2020 lockdown using Bitsy, a free game engine developed by Adam Ledoux. It was published online in June 2020, while the Library buildings were closed. The British Library Simulator was created as a fun way to engage with our audience during the pandemic, giving them a chance to visit a different version of the Library, while learning interesting facts about the physical building and the Library as a whole. It was also a way to make the public aware of the services we continued to provide even during lockdown, by highlighting ongoing projects and the digital content that could be accessed from home (such as the Sound Archive and the UK Web Archive). Finally, it provided an example of the digital interactive narratives we are collecting as part of our work on emerging formats and new digital media.

    Irene Fabbri - 09.02.2021 - 18:06

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