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  1. GENERATION[S]

    GENERATION[S] expands upon a series of short fictions generated by Python scripts adapted (with permission) from two 1k story generators written by Nick Montfort, and incorporates GORGE, a never-ending tract spewing verse approximations, poetic paroxysms on food, consumption, decadence and desire, a hack of Montfort’s elegant poetry generator Taroko Gorge. There was only one rule in creating GENERATION[S]: No new texts. All the texts in this book were previously published in some way. The texts the generators produce are intertwined with the generators’ source code, and these two types of texts are in turn interrupted by excerpts from the meta narrative that went into their creation. Most of the sentences in the fiction generators started off as Tweets, which were then pulled into Facebook. Some led to comments that led to responses that led to new texts. All these stages of intermediation are represented in the print book iteration of GENERATION[S]. 

    (Source: Author's website)

    Scott Rettberg - 20.05.2011 - 14:44

  2. With Love, from a Failed Planet

     A satirical piece of netart featuring multiple short fictions detailing the failure of well-known, contemporary institutions, primarily corporations such as Apple, IKEA, and CNN, though corporatized political entities (Canada, France, and the White House) and individuals (author Neil Gaiman) are also ribbed. Readers access the prose narratives by hovering over iconographic logos, affixed to a rotating, transparent globe. A minimalist, electronic soundtrack, reminiscent of those used in planetarium productions from the late 1970s and early 1980s, enhances the work's retro-futurist commentary on the factors leading to obsolescence in the capitalist world-system. 

    Eric Dean Rasmussen - 28.05.2011 - 09:55

  3. Michigan Agricultural College Tour

    This is a tour of Michigan Agricultural College that is told as though the year is 1918. Readers access the tour through the geo-social network service Gowalla on their smart phones, and can check off each building or site as they physically visit it. The tour can also be read on the web. The tour is presented by the fictional Gowalla user Erasmus Cole, a third year student at the Michigan Agricultural College and part of the class of 1919, and he and other fictional characters have also posted photos and comments on each site as though in the year 1918. This work uses standard features of Gowalla to present a fictionalized, historical documentary tour through the college campus. As readers and random Gowalla users visit the site, their comments intermingle with comments from the fictional characters. 

    Jill Walker Rettberg - 29.06.2011 - 15:12

  4. of day, of night

    of day, of night is an experimental interactive narrative / hypertext/ electronic literature work produced in Macromedia Director 6.0 by Australian artist Megan Heyward that fuses moving image, literary, game and interactive aesthetics into interactive digital form. It received initial production funding of $76K AUD from the Australian Film Commission (now Screen Australia) in 1999 and was exhibited internationally from 2001 to 2013 and published by Eastgate Systems, Inc. in 2004. To date, it is the only interactive narrative/ hypertext developed by a writer from outside North America.

    The plot of the story involves a woman who has lost the ability to dream. She sets a series of creative tasks in order to start dreaming again; such as finding and collecting objects from various locations in the DAY (a street, market, river and café), imagining their fictional traces and histories, and rearranging the objects. As the user traverses the work, objects, memories and histories collide and create new meanings in the regained dream environment of NIGHT.

    Jill Walker Rettberg - 27.07.2011 - 15:32

  5. Quibbling

    Through motifs of mothering, distance and intimacy, geography and labyrinths, art and writing, nuns and priests, the moon, and sexuality, Quibbling recreates the experience of writing, of assembling a story from fragments of the experience, connecting this empowering process of assembly with the process by which we assemble ourselves and our lives. What at first may seem purposely fragmented is actually as continuous and cohesive as any given time period in a person's life.

    (Source: Eastgate catalog description)

    Jill Walker Rettberg - 27.07.2011 - 15:43

  6. Down Time

    Down Time consists of twenty-one stories of the computer age, connected by shared characters, events and objects. A police officer, a terminal patient, a computer technician, and a high-school guidance counselor are just a few of the characters we follow as they try (and fail) to understand themselves, their lovers, and the strangers they meet. Interactive elements allow readers to create their own paths through different stories, revealing new correspondences and connections.

    (Source: Eastgate catalog description)

    Down Time consists of a set of twenty-one short fables named for, and metaphorically based on, computer jargon. In these stories a couple of dozen characters from many walks of life in a mythical Silicon Valley move and interact in complex ways through one another's lives.

    Jill Walker Rettberg - 27.07.2011 - 16:05

  7. Inigo Gets Out

    A graphic narrative for children created in Hypercard. Has been cited as an inspiration for Myst and other graphic narratives. To keep the story going, readers would click on visual objects on the screen.

    Jill Walker Rettberg - 27.07.2011 - 16:14

  8. Ambulance: An Electronic Novel

    Very little information about this work is available online. P. Sugarman writes that "Ambulance is about some Gen-Xers who run into a string of spectacularly bad luck involving a car accident and a serial killer disguised as an ambulance driver. One of the most effective elements here is the music sampling. The droning repetition of the musical phrases, over & over while you absorb slices of the story, gives the whole experience an obsessive, claustrophobic feeling." (http://www.streettech.com/bcp/BCPgraf/CyberCulture/ambulance.htm)

    Jill Walker Rettberg - 27.07.2011 - 21:23

  9. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  10. Bust Down the Doors!

    Bust Down the Doors! presents the reader with a story of nighttime violence, where the victim remembers a peaceful happening in the past. The narrative is presented in black and white text and with an audio consisting of rhythmic sounds.

    Meri Alexandra Raita - 05.09.2011 - 14:34

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