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  1. See/Saw

    see/saw is an interactive installation in which visitors’ manipulations of a real see-saw control the fluctuation of power and emotion in the story of an intimate relationship. A pair of words are projected on the walls behind the people on the see-saw—one word from each pair on the wall behind each person. As visitors see-saw up and down, new pairs fade in and out based on the angle of the see-saw. Participants’ motion also causes an audio track heard through speakers embedded in the see-saw to advance. When participants stop moving, the audio fragments into an ‘up’ and ‘down’ segment heard by the ‘up’ and ‘down’ participant respectively. The audio clips relate to the projected word that each person can see, and the ‘up’ or ‘down’ position in the narrated relationship. This piece, along with Come to Pieces—an interactive video portrait, were created during Chapman and Utterback’s month long residency at Grand Central Art Center in 2001.

    (Source: author website)

    Jill Walker Rettberg - 27.08.2013 - 14:46

  2. Reading Club

    Reading Club is a project started by Emmanuel Guez and Annie Abrahams in 2013. Eleven sessions were organized with more than 40 different “readers” in English and/or French based on text extracts from Raymond Queneau, from Mez and the ARPAnet dialogues to Marshall McLuhan, Michel Bauwens and McKenzie Wark. Guez and Abrahams experimented with different reading and writing constraints (color, duration, text-length, number of “readers”, etc.) and different performance conditions (online vs. live performance, with and without sound, etc.). In a session of the Reading Club, readers are invited to read a given text together. These readers simultaneously write their own words into this text given a previously fixed maximum number of characters. The Reading Club can be seen as an interpretive arena in which each reader plays and subverts the writing of others through this intertextual game.

    Scott Rettberg - 25.09.2013 - 11:21

  3. Nothing You Have Done Deserves Such Praise

    Nothing You Have Done Deserves Such Praise is an art/ poetry/ adventuring game, a playland for exploring our ever-present desire for constant and over-blown rewards. Our worlds (digital and breathing) are filled with needless and unearned praise, we are built to love exploding trophies for fifth place. This art/poetry game satisfies your compliment addiction by celebrating your walking/ jumping/ falling through strange and wondrous anatomical lands.

    Nothing You Have Done Deserves Such Praise is a 2013 commission of New Radio and Performing Arts, Inc. for its Turbulence website. It was funded by the National Endowment for the Arts.

    (Source: Turbulence)

    Scott Rettberg - 25.09.2013 - 15:47

  4. Sim/Oui

    Sim/Oui

    Scott Rettberg - 25.09.2013 - 16:57

  5. Code Kandy

    Code Kandy

    Scott Rettberg - 29.09.2013 - 09:43

  6. Operatus

    Operatus is a live performance of a generative narrative-poetic system distributed between screens, interactive objects and augmented reality overlays. The work engages a range of historical and contemporary contexts of observation and forensic analysis including early modern surgical theaters, the deductive logic of Sir Arthur Conan Doyle, and The Stud File, a methodical archive of personal evidence documenting the sexual exploits of Samuel Steward, a 20th century tattoo artist, pornographer, and friend of Gertrude Stein. (source: http://chercherletexte.org/en/performance/opera-tus/)

    Theresa Marie Sperre - 11.10.2013 - 13:04

  7. El postrero deseo de Eugenia Villasans

    El lector se encuentra, en un primer nivel de lectura con una carta de Eugenia Vilasans, que se superpone a una fotografía en sepia de ella. La carta fue escrita en 1926 y permaneció escondida hasta que muriera la autora, quien confiesa la historia de su adulterio. Después de esta introducción, un link invita a acudir al escritorio de Vilasans para recomponer la historia, en donde se exponen, a modo de papeles sueltos, los fragmentos dispersos. La imagen resulta una buena metáfora del hipertexto. Postales, recortes de periódicos, hojas de diarios personales con diferentes fechas, cartas del amante, conforman la trama. Un relato epistolar que debe ensamblarse con un puzzle.

    Maya Zalbidea - 21.07.2014 - 10:14

  8. Ink After Print

    Ink After Print is a digital literary installation exhibited in public settings such as libraries. The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader). AS -- Ink After Print is an interactive, participatory, digital literary installation made in a collaboration between PIT-researchers, CAVI/Tekne Productions and Roskilde Libraries initiated during the Literature Takes Place (Litteraturen Finder Sted) project and first exhibited in 2012. Ink is designed to make people affectively engage with, and reflect on, the ergodic qualities of digital literature in public settings such as libraries and events. Through their engagement with Ink, people can – individually or collaboratively – produce poems by interacting with three books embedded with a custom-made sensor system, the DUL Radio. The interactive books let people control a floating sentence in an ocean of words toward a sheet of paper to produce a poem, all visualized on a large display. The sentences, written by Danish author Peter-Clement Woetmann, are retrieved from a database.

    Alvaro Seica - 04.12.2014 - 12:19

  9. PRY

    Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. PRY is a book without borders: a hybrid of cinema, gaming, and text. At any point, pinch James’ eyes open to witness his external world or pry apart the text of his thoughts to dive deeper into his subconscious. Through these and other unique reading interactions, unravel the fabric of memory and discover a story shaped by the lies we tell ourselves: lies revealed when you pull apart the narrative and read between the lines.

    (Source: http://prynovella.com)

    Daniela Ørvik - 22.01.2015 - 14:49

  10. Everything Is Going To Be OK :)

    Teenage heartache has become a public commodity. On social media, young people now broadcast the most intimate moments of their lives to a global audience. Context collapse has replaced the small, specific audiences we once opened our hearts to with a vast, undifferentiated swarm of humanity. Falling in and out of love, breaking up and reconciling, seeking solace or revenge – all are enacted in the midst of the data stream. Everything Is Going To Be OK :) explores this new, performative model for love and loss that is emerging in networked environments. Deploying what might be described as a “poetics of search”, the artwork sources relevant tweets from Twitter in real-time, performs string manipulation and anonymizes them, then assembles the fragments into a three-act dialogue that is projected onto the installation space. What results is an emergent narrative that reflects the new modes of online interaction unique to millennials – but also the timeless tropes, customs, dreams and anxieties experienced by every generation.

    Marius Ulvund - 29.01.2015 - 15:43

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