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  1. synonymovie

    synonymovie generates a sequence of images based on a single word: a "movie" that develops algorithmically through a chain of semantic relations. Initially, synonymovie asks the user to introduce a word, which will be the "seed" (as in "random seed," a number used to initialize a pseudorandom number generator) from which the image sequence will unfold. The sequence starts by finding an image related to the word, using an on-line image search engine. Then, a synonym for the word is obtained from a Web-based synonym server, together with its corresponding image, and so forth. The "movie" will end when a word without synonyms (or related images) is found.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 20.04.2011 - 13:07

  2. This is how you will die

    A recombinatory digital fiction/poem for predicting death. It uses the stripped down the code of an online slot machine game, replacing the cards with 15 five-line death fictions/poeticals. The artwork recombines the scenarios randomly every time you spin. The writing divides the scenarios into location, method, result and post-result of each death possibility. Additionally, you can win death videos/poetry visuals and free spins. Some are rather scared of this creature's forecasting tone, while others exalt in the absurdist joy of the way all stories are interchangeable, interrelated and happily random.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 20.04.2011 - 13:23

  3. Regime Change

    Textual instruments make text playable in a new way. At first, as one encounters their workings, they are toys for exploring language — more flexible than link-node hypertext, more responsive than batch-mode natural language generators. With growing experience, these instruments can also become tools for textual performance. Regime Change begins with a news article from April 2003, following the bombardment that began the U.S. invasion of Iraq. George W. Bush cites "eyewitness" intelligence that Saddam Hussein was assassinated by targeted U.S. bombing and clings to the contention that the Iraqi president was hiding "weapons of mass destruction." Playing Regime Change brings forth texts generated from a document that records a different U.S. attitude toward presidential assassination and eyewitness intelligence — the report of the Warren Commission. This instrument operates using the statistics of n-grams, a technique used for textual games for more than 50 years, beginning in Claude Shannon's 1948 A Mathematical Theory of Communication.

    Eric Dean Rasmussen - 28.04.2011 - 08:44

  4. White-Faced Bromeliads on 20 Hectares

    White-Faced Bromeliads on 20 Hectares is a JavaScript investigation of literary variants with a new text generated every ten seconds. Its goals are as follows. (1) To present a poetic evocation of the images, vocabulary, and sights of Costa Rica's language and natural ecosystems though poetic text and visuals. (2) To investigate the potential of literary variants. Thinking of poems where authors have vacillated between variant lines, Bromeliads offers two alternatives for each line of text thus, for an 8 line poem, offering 512 possible variants, exploring the multi-textual possibilities of literary variants. (3) It explores the richness of multiple languages. (4) It mines the possibilities of translation, code, and shifting digital textuality. Having variants regenerate every ten seconds provides poems that are not static, but dynamic; indeed one never finishes reading the same poem one began reading. This re-defines the concept of the literary object and offers a more challenging reading, both for the reader and for the writer in performance, than a static poem. The idea is to be able to read as if surfing across multiple textual possibilities.

    Eric Dean Rasmussen - 28.04.2011 - 10:42

  5. Storyland

    Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.

    The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

    (Source: Author description, Electronic Literature Collection, Vol. One).

    Eric Dean Rasmussen - 28.04.2011 - 14:57

  6. The Set of U / La Série des U

    The Set of U is a typical example of adaptive generation. It is an association of a combinatory generator of sound and a syntactical animation of text that changes its tempo according to the speed of the machine. So, it is not possible to synchronize the sound and the visual. But the reader often has the impression that the sound is designed for the visual process. This result is obtained by a programmed communication between the visual and the sound that uses programmed meta-rules in order to preserve the perceptive coherence. These meta-rules also create a new kind of non-algorithmic combinatory generator by focusing the attention at different moments of the reading. In this situation, the sense created by reading can vary slightly from one reading to another. The reader himself makes this combinatory by rereading. So, this work is interactive, not by managing input devices but through meta-rules. Meta-rules are not "technical rules," but the expression of a complex esthetical intention that lies in programming and can only be perceived by looking at the program.

    Eric Dean Rasmussen - 28.04.2011 - 15:25

  7. Generative Poetry

    This set of works provides three different and powerful combinations of text, sound, image, and exploded letters, all of which function to cut up and recombine language using code developed for Concatenation. In Concatenation, the machine of the text assembles poems that deal with the ability of language to enact violence; in When You Reach Kyoto, the text and images engage the city and computation; and in Semtexts, combinations work at the level of syllable and letter.(Source: Electronic Literature Collection, Vol. 1).

    Eric Dean Rasmussen - 09.05.2011 - 13:47

  8. Girls' Day Out

    This is a work in Flash format. It contains three separate but related sections: the title prose poem, "Girls' Day Out"; the author's note on the poem; and "Shards," a poem composed from phrases found in articles in the Houston Chronicle that covered the events that inspired the poem.
    (Source: Author description, ELC 1).

    from the ELD http://directory.eliterature.org/node/3943
    After opening the piece, there are three different links you can click on to read all parts of Kerry's work. The top link, located on the right side of the page is labeled as "poem." The next link is in the middle of the page on the left side and is labeled "author's note." The final link is centered on the bottom of the page and is labeled as "Shards."

    Eric Dean Rasmussen - 10.05.2011 - 13:09

  9. Series 1: the alphabetic

    This work is part of a series of interactive generative poems, inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). It is an exploration of generative alphabets creating concrete forms with the input from the participants. The work doesn’t exist until the viewer interacts with it. By incorporating this aspect of essential interactivity into the work I emphasize the need for the engagement and participation of the reader/viewer in the production and existence of the work. When the viewer approaches the poems, he/she is faced with an empty screen and it is not until some sound is produced that the viewable space is filled in time with the help of sound and silence. All poems create a square formed by the letters of different alphabets, the three communication systems converge: image, writing and code activated by sound. The shifting from the visual and the linguistic is itself the poem; to create that in-between state of verbal-visual energy.

    Patricia Tomaszek - 12.05.2011 - 19:04

  10. ACITEOP. Disfunciones poéticas del lenguaje.

    Roman Jakobson defined the poetic function of language as being governed by principles of selection and order. Under this vision the poet is in charge of selecting and organising words in a particular way in order to achieve a poetic effect.

    ACITEOP is a programme that groups together different experimental tools used for constructing poetic narratives, both textual and visual, through the deconstruction of the poetic function of language using different algorithms.

    The result, which is different with each reading or interaction, is both a deconstructed text and a brand new piece of work generated from that same process of deconstruction.

    This first version is a simple example of the programme that creates a narrative based on text, sound and images, which begins with the deconstruction of the poem "Between What I See and What I Say" by Octavio Paz, who dedicated the poem to the Russian linguist Roman Jakobson after his death.

    Pelayo - 19.05.2011 - 13:34

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