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  1. Wired Monkeys

    Wired Monkeys is a cross-genre short film that intends to blend conventional narrative with music video. Its purpose is to reflect a journey from self-realization to self-discovery of a shared hidden history all humans have. A protagonist sets out find peace as he retraces his own path of spirituality that he discovers extends far back into pre-history.

    A robot protagonist was chosen to portray what a wired monkey metaphorically represents: a programmed human. A gray metal, mostly faceless, machine that executes the same task every day. No other lifeforms seem to exist in his stark reality.

    The juxtaposition of color and black and white illustrate the stark differences between the programmed robot world and the colorful world of real human feelings. The colored lips, tragic images of the world, and beauty of nature are all meant to remind us that we are often only reminded of our humanity when pushed to the fringes of our emotions.

    Most importantly, the song which serves as the inspiration and bedrock for this narrative is also titled “Wired Monkeys” and bathes the viewer in an empowering Folk-Americana score.

    Vian Rasheed - 11.11.2019 - 23:47

  2. u$aar v3.0 <mimetic media coverage>

    social media platforms stealᵀᴴ analytics & algorithmic lifestyleᵀᴹ in tiny gifs of laugh or how data is shaping & twisting social / political events

    Vian Rasheed - 11.11.2019 - 23:51

  3. From Grid to Rhizome: a Rethinking of a Layout Arrangement of the Post-digital Text

    In this paper we deal with the necessity of a post-digital text layout rethinking. Such layout differs from a layout of a printed text, because a post-digital medium is based on different principles from a traditional codex book. Arrangement of a layout in case of printed text, also in case of (post)digital text, is often based on the grid model. The alternative arrangement was specified as experimental forms. To go back in history, the grid model comes from cognitive preferences of a western reader and conforms to the principles that we follow in Gestalt psychology. These are the aesthetic references of typographical analysis of Modern movement, which was based on the golden rule principle and its application in the rectangular grid. The idea of grid followed Cartesian measurement of a codex page. According to Design Dictionary (2008) layout is often based on a design grid. Also Ellen Lupton (2010), and other authors described the model of a grid layout as a complex system applicable for every kind of media, so for the (post)digital media as well. In contraposition to the grid model we use arguments based on post-digital text and post-digital media analysis.

    Vian Rasheed - 11.11.2019 - 23:55

  4. Blister Skin

    Blister Skin is a hyper-local and hyper-ephemeral intervention in filter bubbling. We are so used to being alone with the internet that our actions there feel private as a bedroom or a body: screensharing may make our typing slow or anxious, we may choose cafe seats that shield our computer screens from strangers’ eyes, and questions about our phone activity may feel invasive. Algorithms of such companies as Google and Facebook further alienate our online lives by making the internet we live in materially different from that occupied by our friends. Indeed, while our activity online is near-invisible to those around us, it is transparent to those companies. This online alienization, of course, leads to radicalization with grim political effects -- for example, the election of the current American president. Blister Skin invites us to invade the (capitalist white American straight cis-male) bot gaze by watching what others do online. It thus reminds us that we are not alone with our screens, but constantly watched/directed. At the same time it reveals, through subtle differences in search habits, how distinct our internet lives have become.

    Vian Rasheed - 12.11.2019 - 00:01

  5. eLit User Experience: Audience+Purpose=Design

    Responding to the conference theme of “peripheries,” user experience and interface design are frequently on the periphery of electronic literature. Attention to these details, however, can effectively immerse readers in sensory-rich literary aesthetics. User experience and interface design also prompts authors to consider differently-abled readers, viewers, and/or inter-actors, often themselves on the peripheries. This presentation proposes practices for embodying user experience and interface design in works of electronic literature. The desired end result is to enable creators of electronic literature to best utilize the features, affordances, and constraints offered by the digital context of their medium to promote affectively powerful literary experiences.

    Vian Rasheed - 12.11.2019 - 00:07

  6. Sound Spheres

    Sound Spheres combines computational digital media and storytelling techne to provide an interface with which users can create and experience interactive aural narratives. Sound Spheres was conceptualized and created to encourage active engagement with sound sources (the colored spheres) representing narrative elements. Participants may engage these sound spheres to construct aural narratives using multiple interactive techniques. As participants do not know the contents of sound spheres, narratives constructed using this technique are serendipitous, similar to actively tuning a radio from one station to another, hoping to find interesting aural content. Meaning is supplied by the participant's interpretation, which, in turn, depends on memory, cultural context, and previous hearing experiences. Sound Spheres suggests that engaging narratives can be created from non-dialogic sound sources. And, through its remix of radio, aural narratives, and non-linear composition, Sound Spheres demonstrates new methods for creating and experiencing interactive digital storytelling.

    Vian Rasheed - 12.11.2019 - 00:14

  7. Las Barricadas Misteriosas

    Innovative personal research and artistic project about the remains of the Spanish civil war and its memory. Theorising the use of documentary photography regarding conflict memories in correlation with other media and new technologies, particularly the open source Pure Data system.

    Vian Rasheed - 12.11.2019 - 00:18

  8. Eldorado, Iraq 2017 (Iraqi soundscape 2012-2013)

    After fifteen years (2003-2016) of documentary field research in the Middle-East as a visual and radio producer and in the continuum of these projects, I propose here a new conceptual crossdisciplinary intuitional analysis tool. Eldorado, Iraq 2017 (Iraqi designed soundscape 2012-2013) is a practice-based, experiential and anthropological cognition system based on three-dimensional virtual reality that proposes cultural immersive sound experience through 3D environment across a country: Iraq.

    Vian Rasheed - 12.11.2019 - 00:23

  9. The Work of Art in the Age of Mechanical Reproduction

    There exists a rift in contemporary culture of computational poetry generation. On the one hand, a vibrant poet-programmer scene has emerged around certain arts-focused conferences (e.g. ELO), online events (e.g. #nanogenmo/#napogenmo), spaces (e.g. NYC's Babycastles), and publication venues (e.g. Nick Montfort's Badquar.to). On the other, computer scientists working on Machine Learning, Natural Language Processing, and related fields publish scientific research on generating literary texts. The epistemological divide between these two groups can be seen most readily in the latter's focus on using empirical tests to assess work. These tests may be intrinsic (e.g. a quantitative measure of the linguistic features of computer-generated poetry), but they are often extrinsic (e.g. based on human judgments of whether a poem possesses qualities such as humor or coherence). Underwriting much (though not all) of this activity is the notion of the Turing Test and its assumed goal of computer-generated text that can pass as human-authored.

    Vian Rasheed - 12.11.2019 - 00:41

  10. Fragile Pulse: A Meditation App

    As N. Katherine Hayles has argued, the proliferation of digital media has radically transformed the ways in which we pay attention, privileging a kind of frantic and promiscuous “hyper attention” over the sustained “deep attention” traditionally solicited by long-form print media. “Fragile Pulse: A Meditation App” invites the reader to consider the ways that computational media may indeed cause what has been called “digital distraction” but may also be used in the context of regimes of self-care and self-quantification to increase our capacity to pay attention deeply. While tools for measuring, testing, and training for one's body and mind are widely popular (from the Fitbit to meditation apps like Headspace), the theme of self-care is generally peripheral to the electronic literature community. “Fragile Pulse” takes the form of a digital text/web application that encourages the viewer to pay attention to attention. Using data from the webcam and microphone, it quantifies the reader's bodily stillness and quietness.

    Vian Rasheed - 12.11.2019 - 00:49

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