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  1. A Certain Slant of Light, Typographically Speaking

    A Certain Slant of Light, Typographically Speaking is a blog post that chronicles the process of creating a piece of electronic literature from prompt to product. The project took the Emily Dickinson poem “There’s a certain slant of light…” and rearranged the words into a drawing, inspired by the poem. What makes this piece of electronic literature especially interesting is that this is my first attempt at e-lit! I documented the discovery process on my blog Some Science in a nod to the digital humanities; to show how using electronic tools creatively can produce and inspire art. (Source: Gallery of E-Literature: First Encounters)

    Magnus Lindstrøm - 12.02.2015 - 14:19

  2. Depression Quest

    Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.

    (Source: Official Website)

    Thor Baukhol Madsen - 19.02.2015 - 15:39

  3. Basta con abrir las puertas de un hotel (Hotel Minotauro)

    Basta con abrir las puertas de un hotel (Hotel Minotauro)

    Daniele Giampà - 11.04.2015 - 15:49

  4. La Séparation

    La Séparation

    Daniele Giampà - 18.04.2015 - 18:02

  5. Dragon Logic

    About this work, Strickland writes, "Dragon Logic wonders where have we gone … as our face-to-face world threatened from so many directions slips into potentially infinite virtual spaces. The slippage happened suddenly, worldwide, and we don’t know whether it makes us irrelevant, provides an escape from apocalyptic problems, or could be welcomed as a new direction for human life. These poems are where I wrangle this increasingly invisible dragon-in-the-room."

    Julianne Chatelain - 04.07.2015 - 15:48

  6. Gateway to the World

    Gateway to the World is a mobile application designed to run on an iPad2 / iPad mini or later models. This work was created specifically for the SILT exhibition, hosted in Hamburg, Germany in June 2014. I took this exhibition as an opportunity to research the city of Hamburg and discovered that it had one of the largest ports in the world; its name Gateway to the World (GttW) seemed like a great title for the app. The vast and busy port served as a metaphor for the immensity of the Internet, the flow of information and its meaning of openness and outreach to the World Wide Web. The aim of the app was to use open data from the maritime databases to visualize the routes of the vessels arriving to and from the Port of Hamburg, as well as have the vessels’ names mapped to Wikipedia entries. As the vessels move they act as writing tools to reveal a string of text creating calligramatic forms of information pulled from Wikipedia entries about the name of the vessels.

    Hannah Ackermans - 05.09.2015 - 11:15

  7. El 27 || The 27th

    In Eugenio Tisselli's own words, "[t]he global financial dictatorship presents us with a paradox: while the economic transactions capable of shifting the destinies of entire countries are the result of performative language, it is language itself that, in turn, is transformed and subjected to the flows of financial markets." In 1917, Article 27 of the Mexican Constitution declared all land to be property of the people. This law protecting indigenous territories and communal modes of living was altered in 1992 as the North American Free Trade Agreement (NAFTA) was signed into existence. El 27 || The 27th procedurally allegorizes the slow encroachment of finance capitalism and linguistic colonialism in to Mexican political life. Ever day that the New York Stock Exchange closes with a positive percent, a section of Article 27 of the Mexican Constitution is translated from Spanish into a highly distorted computer-generated English. The work is a simply yet scathing expression of the loss of Mexican culture and political autonomy in the wake of NAFTA under the excesses of computational capitalism.

    Erik Aasen - 02.09.2016 - 09:50

  8. The Hunt For The Gay Planet

    anna anthropy’s The Hunt for the Gay Planet is a text-based Twine game that uses the medium of Twine to comment more broadly and bitingly on the status of queer representation in videogames. The work takes its premise from a mainstream online roleplaying game, Bioware’s Star Wars: The Old Republic, which in 2013 announced they were expanding their romance options in-game to include homosexual options, but only on a single planet in the galaxy. anthropy satirizes this decision with this beautifully retro piece, in which the player is invited to gradually explore the galaxy (looking under rocks and in caves) in search of a lesbian romance. The game serves as a powerful example of Twine’s potential as a platform for commenting on and engaging with AAA gaming, as Twine builds on the traditions of hypertext to allow for complex decision management and choice-driven experience design. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 08.09.2016 - 13:46

  9. Seika no Kôshô

    This is an originally bilingual work written in JavaScript in 2013 by Andrew Campana. It is an exploration of homophony: each generated phrase could be pronounced “seika no kôshô” in Japanese.

    Aspasia Manara - 25.10.2016 - 15:57

  10. La grande fabrique de mots

    Adaptation of The great word factory by Agnès de Lestrade and Valeria Docampo

    Plot:
    Paul and Marie live in a land where people can hardly speak, as words have to be bought and are often expensive. Nevertheless, the protagonists try to collect words to communicate and express their mutual sympathy.

    The app contains: multimodal elements, animations, interactions and mini-games.

    Eleonora Acerra - 10.03.2017 - 14:54

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