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  1. Expressive Processing: Digital Fictions, Computer Games, and Software Studies

    What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

    Wardrip-Fruin suggests that it is the authors and artists with knowledge of these processes who will use the expressive potential of computation to define the future of fiction and games. He also explores how computational processes themselves express meanings through distinctive designs, histories, and intellectual kinships that may not be visible to audiences.

    Scott Rettberg - 20.05.2011 - 11:26

  2. Un laboratoire de littératures – Littérature numérique et Internet

    Aux amateurs de littérature numérique, le Web offre en deux clics l’œuvre et son envers, son mystère et une partie de ses clés, le spectacle et sa machinerie intellectuelle ou technique. Qu’on l’appelle «cyberlittérature» ou «littérature numérique», cette littérature n’aurait pas de réalité sans le support numérique et le dispositif informatique grâce auxquels l’œuvre est produite, lue et souvent agie. L’ambition de cet ouvrage est de faire entrer le lecteur dans l’univers des œuvres numériques, en interrogeant au passage le modèle classique de l’édition. Les auteurs ont choisi d’observer deux dispositifs collectifs : autrement dit, deux lieux sur le Web où deux communautés d’acteurs livrent simultanément quelques-unes des clés essentielles de leur raison sociale dans le domaine littéraire en ligne.

    Serge Bouchardon - 17.06.2011 - 11:45

  3. Cognitive Fictions

    The first comprehensive look at the effect of new technologies on contemporary American fiction. Bringing together cognitive science and literary analysis to map a new "media ecology," Cognitive Fictions limns an evolutionary process in which literature must find its place in an artificial environment partly produced and thoroughly mediated by technological means. Joseph Tabbi provides a penetrating account of a developing consciousness emerging from the struggle between print and electronic systems of communication. Central to Tabbi's work is the relation between the arrangement of communicating "modules" that cognitive science uses to describe the human mind and the arrangement of visual, verbal, and aural media in our technological culture. He looks at particular literary works by Thomas Pynchon, Richard Powers, David Markson, Lynne Tillman, Paul Auster, and others as both inscriptions of thought consistent with distributed cognitive models, and as self-creations out of the media environment.

    Eric Dean Rasmussen - 19.06.2011 - 13:25

  4. remixthebook

    A model of contemporary remixing and a groundbreaking reflection on digital media. Digital technology has transformed contemporary culture. New social media, hyperlinks, and cut-and-paste techniques have changed the way we write. E-books, which allow us to carry entire libraries with us, are bringing new browsing and reading habits. Digital editing and other on-the-fly postproduction processes have altered how we make music, films, and visual art. A key rhetorical trope employed in all aspects of digital media is the remix, the creation of innovative new works of visual, literary, and performance art through the mashup. In remixthebook, Mark Amerika explores the mashup as a defining cultural activity in the digital age. A pioneering media artist and acclaimed cultural theorist, Amerika offers a series of philosophical essays that trace the art of the remix to previous forms of avant-garde and modernist art through mashups of deftly sampled phrases and ideas from a wide range of visual artists, poets, novelists, musicians, comedians, and philosophers—among them Alfred North Whitehead, Guy Debord, William S. Burroughs, Kathy Acker, and Allen Ginsberg.

    Eric Dean Rasmussen - 22.06.2011 - 11:51

  5. Literatur auf dem Rechner

    Die Diskussion über computergestützte Literatur verliert sich überwiegend in den Extremen euphorischer Reaktionen und dogmatischer Ablehnung. Bei genauerer Betrachtung erschließt sich jedoch ein weites und differenziertes Feld der Unterschiede und Ähnlichkeiten »buchförmiger« und »elektronischer« Literatur. Gegenstand der Arbeit sind nicht allein »Internetliteratur« und CD-ROM sondern auch die interaktiven literarischen Formen wie Textadventures und Chatterbots. Für die Entfaltung und Strukturierung dieses Feldes werden anhand der (informatischen) Grundfunktionen des Speicherns, Übertragens und Prozessierens von Zeichenketten die (literaturwissenschaftlichen) Grundlagen hinsichtlich der Medientechnik, formalen Beschreibung und theoretischen Ansätze gelegt.

    Jörgen Schäfer - 28.06.2011 - 14:12

  6. Literatur im elektronischen Raum

    ästhetische Konzepte von Literatur und Kunst werden durch die neuen Medien Computer und Internet in mehrfacher Hinsicht herausgefordert: Es entstehen neue Formen des Schreibens (kooperative und kommunikative Vernetzung), der Textgestaltung (Multi- und Hypermedialität) und des Lesens (Interaktion, Spiel). Damit wird der weitgehend monomediale und interaktionsarme Literaturbegriff der Buchkultur grundlegend in Frage gestellt. Digitale und Netzliteratur stehen dabei im Spannungsfeld von Tradition und Innovation: Einerseits greifen sie Konzepte verschiedener Avantgarden auf, andererseits jedoch prägt die mediale Struktur neue Formen ästhetischer Gestaltung und Kommunikation, die wiederum Rückschlüsse auf grundlegende epistemologische und soziale Veränderungen zulassen.

    Source: www.amazon.de

    Jörgen Schäfer - 28.06.2011 - 16:14

  7. Interfictions: Vom Schreiben im Netz

    Interfictions: Vom Schreiben im Netz

    Jörgen Schäfer - 28.06.2011 - 16:15

  8. The Postmodern Condition: A Report on Knowledge

    The Postmodern Condition: A Report on Knowledge

    Eric Dean Rasmussen - 06.07.2011 - 17:35

  9. Zeros and Ones: Digital Women and the New Cyberculture

    Zeros and Ones: Digital Women and the New Cyberculture

    Eric Dean Rasmussen - 08.07.2011 - 11:32

  10. Hypertext: The Electronic Labyrinth

    From the publisher: Ever since Gutenberg invented movable type we have lived in a culture dominated by print. Now we are in the midst of a communications revolution as profound as that which saw the printed book replace oral and manuscript texts. Hypertext- a way of connecting text, pictures, film, and sound in a nonlinear manner by electronic links- not only creates the forking paths and blind alleys of the electronic labyrinth but also provides our means of navigating through it. Hypertext is dramatically changing how we read and write, how we teach reading and writing, and how we define literary practices.In her knowledgeable guide to this revolutionary work, Ilana Snyder gives a lucid and straightforward overview of the radical effects that hypertext is having on textual practices. Focusing on what we mean by text, author, and reader, she explores the connections between the practical experience of hypertext and some of the key insights found in the works of critical theorists such as Barthes and Derrida, and hypertext theorists Land and Joyce.

    Patricia Tomaszek - 15.08.2011 - 13:27

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