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  1. ELMCIP Knowledge Base Seminar Authors Feedback session

    A session from the ELMCIP Electronic Literature Knowledge Base symposium at the University of Bergen, April 27, 2018, focused on results of a user survey.

    Scott Rettberg - 01.05.2018 - 23:44

  2. Academy as Network

    Guest lecturer by Greg Niemeyer at the University of Bergen, May 02, 2018. As the University of Bergen develops a new strategy to become a leader in innovative approaches to digital media and culture, the Berkeley Center for New Media provides a compelling model of cross-campus engagement.

    The University of Bergen program in Digital Culture, the departments of Media, Art, Design, and Media City Bergen are pleased to welcome Greg Niemeyer, the co-founder of the Berkeley Center for New Media, to UiB. Professor Niemeyer will give a presentation on BCNM's innovative interdisciplinary approach to critical and artistic engagement with new media.

    Scott Rettberg - 02.05.2018 - 23:24

  3. Literatura electrónica en español / Electronic Literature in Spanish

    Alex Saum-Pascual presents and contextualizes contemporary Spanish-language electronic literature and reads from her digital poetry.

     

    Scott Rettberg - 03.05.2018 - 10:00

  4. 'your visit will leave a permanent mark’: Poetics in the Post-Digital Economy

    'your visit will leave a permanent mark’: Poetics in the Post-Digital Economy

    James O'Sullivan - 15.05.2018 - 13:36

  5. Extender los campos mediante los materiales: No Legacy, una exposición de literatura electrónica

    Extender los campos mediante los materiales: No Legacy, una exposición de literatura electrónica

    Alex Saum - 25.05.2018 - 20:48

  6. Electronic Literature Translation : Translation as Process, Experience and Mediation

    Electronic Literature Translation : Translation as Process, Experience and Mediation

    Søren Pold - 01.06.2018 - 15:25

  7. The Metainterface: The art of platforms, cities and clouds

    The Metainterface: The art of platforms, cities and clouds

    Søren Pold - 01.06.2018 - 15:33

  8. #Postweb! Crear con la máquina y en la red

    #Postweb! Crear con la máquina y en la red

    Alex Saum - 05.06.2018 - 22:34

  9. Small Screen Fictions

    Small Screen Fictions is a collection of works that reflect some of the key trends within current electronic literature and digital fiction research. This incudes children’s e-literature, gaming fictions, networked narratives and old/new aesthetics for the small screen. This publication celebrates the lively and diverse forms of digital narrative that e-lit welcomes within its fold, and identifies important trends, tendencies, and overlapping interests as the field continues to evolve.

    The various essays in the book analyse the fluid and increasingly dynamic relationship between media, narrative, authors and audiences. Specifically, the shift to small screens including laptops, tablets and mobile phones has reinvented conventions for immersive storytelling. This impacts how users interact with narrative meanings in tangible and intangile ways. These works detail how pervasively digital technologies change the way stories are made, disseminated, consumed, and understood.

    Small Screen Fictions 

    Introduction

    Part 1: E-Lit for Kids

    Part 2: Gaming Fictions

    Astrid Ensslin - 05.06.2018 - 22:59

  10. On Memory, the Muse, and Judy Malloy's its name was Penelope

    This chapter is a contribution to the book, Rebooting Electronic Literature: Documenting Pre-Web Born Digital Media. It documents Judy Malloy's generative hypertext work, its name was Penelope, a remediation of Homer's Odyssey, which has so far appeared in four editions: (1) the original 1989 version ("exhibition version"), created with Malloy's own generative hypertext authoring system, Narrabase II, in BASIC on a 3.5-inch floppy disk; (2) a substantially revised Narrabase version, published in 1990; (3) the "Eastgate version" published on floppy disk and CD-ROM in 1993 and 1998 respectively; and (4) the "Scholar's version," which is a DOSbox emulation created under the auspices of the Critical Code Studies Working Group in 2016.

    Astrid Ensslin - 06.06.2018 - 00:46

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