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  1. Slouching Towards Bedlam

    Slouching Towards Bedlam is an interactive fiction game that won the first place in the 2003 Interactive Fiction Competition. It [..] was finalist for eight 2003 XYZZY Awards, winning four: Best Game, Setting, Story, and Individual NPC (for the protagonist's cybernetic assistant, Triage). The game takes place in a steampunk Victorian era setting. Its title is inspired by a line from "The Second Coming", a poem by W.B. Yeats.
    (Wikipedia)

    Jill Walker Rettberg - 29.06.2013 - 00:20

  2. NORD / NORTH

    Story written in German, with English translation available, using pop-up windows containing text, images and sounds to tell small stories about North.

    Jill Walker Rettberg - 04.07.2013 - 13:21

  3. term.i.nation net.wurk[er]

    Date: Fri, 03 Jan 2003 10:22:47 +1100
    From: mez
    Subject: term.i.nation net.wurk[er] (gmx)

    /M strength & f.lesh[ion]ed
    /trans *.itive + w[k]eep.ing
    /string lac[x].tos[s]ing + poi.son.ed

    /pet (com) .itive
    /pe[a]t (hevy) (primo leviesque)
    [a (s)p(r)ock.et full of sX.pense]

    ||tilting border(lined)s + wilting g(r)amma.t[id]olatry||
    ||[st]itching limb[ic system]s in c[d]o(g)ursing pro.grammes
    ||p.lum[i.nous]met + kah.quay n.gorged

    *** Con.nec[ks + throats of blood-gold]ting[les] 2 101.101.1.101 (666)
    -
    *** Un[lye]able 2 re.sa[l]ve (g)lo(b).c.al host
    -
    *** Can.cell[s + market .genes](is.)ed connect

    <>
    <>

    . . .... .....
    pro][tean][.lapsing.txt
    .
    .

    http://www.hotkey.net.au/~netwurker/
    .i.dream.the.n e X ][t][ us.

    .... . .??? .......

    Jill Walker Rettberg - 04.07.2013 - 13:31

  4. You and We

    You and We allowed web visitors to upload texts and images, which were then randomly juxtaposed by the web-based application in time with music. As of July 2013, the piece no longer functioned in the browser.

    Scott Rettberg - 09.07.2013 - 15:35

  5. In the Image of the Text

    An endless textual fiction is generated, freely inspired by the writings of Alain Robbe-Grillet. Certain words in the text are sent to a search engine and images are returned and inserted into the text.

    Original 2003 work appears to be offline, but there is a 2012 video installation of the same name, apparently using much of the same material.

    See also entry for this work in Rhizome: http://rhizome.org/artbase/artwork/13504/

    Jill Walker Rettberg - 26.08.2013 - 09:58

  6. het still (digital)

    Ottar Ormstad's printed book "het still" animated. A work that allows readers to combine words thereby choosing ones own direction of reading.

    Patricia Tomaszek - 19.11.2013 - 13:59

  7. Útero portanto Cosmos (Uterus therefore Cosmos)

    According to its author, Agnus Valente, “Uterus therefore Cosmos” is a kind of work in progress developed during the years 2003 to 2007. In this project, several e-poems created by Valente and his twin brother, Nardo Germano, explores the expressive and conceptual potential of the World Wide Web. “Uterus therefore Cosmos” brings together in one digital environment, works by visual artists, poets and musicians from different eras. Valente proposes a dialogue between his poems authored with his brother and the work of brazilian poets and visual artists. ”Uterus therefore Cosmos” is metaphorically a project of astronomical dimensions. Conceived as a trilogy, the project presents in one website its three stages of creation: “Online Pregnancy” (2003), “Constellations” (2005) and “Expansions” (2007). A keyword to analyze this work is “hybridization”. In this context, the term refers to the ability of mixing signs, senses, media and languages and where all this mixing occurs is undoubtedly the digital medium. Based on the theoretical concepts of “intertextuality” and “Intersemiotic translation” Agnus Valente sets the DNA of his poetics. (Source: Luís Claudio Fajardo, I ♥ E-Poetry)

    Ian Rolon - 09.04.2014 - 21:29

  8. Tejido de memoria. Memory Waves

    Memory weaves is a dynamic work that incorporates input by the users, resulting in more dynamic content. It explores the topics of human rights, poverty and social inequality, providing access to videos, statistical information, graphics and images in an intuitive way. It provides a space that reveals itself subtly, in veiled layers that can be reorganized, forming a non-linear narrative that seeks to evoke the paths of memory. Memory that can be read as a “weave” that constructs and reconstructs our present (Source: efagia.org).

    Maya Zalbidea - 19.07.2014 - 23:40

  9. SimpleTEXT

    SimpleTEXT is a collaborative audio/visual public performance that relies on audience participation through input from mobile devices such as phones, PDAs or laptops. SimpleTEXT focuses on dynamic input from participants as essential to the overall output. The performance creates a dialogue between participants who submit messages which control the audiovisual output of the installation. These messages are first parsed according to a code that dictates how the music is created, and then rhythmically drive a speech synthesizer and a picture synthesizer in order to create a compelling, collaborative audiovisual performance. SimpleTEXT was originally funded by a commission from Low-Fi, a new media arts organization based in the UK.

    (Source: http://www.coin-operated.com/2010/05/01/simpletext-2003/)

    Hannah Ackermans - 06.04.2016 - 15:16

  10. Boromir Death Simulator

    This is a text-based re-enactment of Boromir's death scene from The Fellowship of the Ring. The simulation uses Dungeons and Dragons 3rd Edition rules.

    It was originally implemented in Python in 2003. It was ported to HTML5 in 2011.

    The HTML5 version uses the Application Cache to enable offline use, and has been tested on IE8, Opera, Chrome, Safari, Firefox, and iOS.

    (Source: Author's description, Github)

    Filip Falk - 26.09.2017 - 22:48

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