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  1. Almost Goodbye

    (Author's description:) Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what is the minimum amount of procedural generation that can be added to a hand-authored story to produce something both computationally interesting but still narratively sound. The resulting narrative, about a scientist leaving Earth forever and saying her final goodbyes, generates “satellite” sentences that color the narrator’s description and perception of her conversations based on the choices made by the player in prior conversations and other player-influenced contextual cues.

    Aaron Reed - 20.06.2012 - 19:27

  2. Film of Sound

    Film of Sound

    Kathi Inman Berens - 20.06.2012 - 19:29

  3. Dorothy's Mirror

    Dorothy's Mirror

    Carolyn Guertin - 20.06.2012 - 19:41

  4. Opacité

    Opacity is a 4-part short interactive story.
    We live in an age of obsession with transparency especially in politics and business.
    But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.

    Source: Author's description on work's website

    Kathi Inman Berens - 20.06.2012 - 20:00

  5. Opacità

    Opacity is a 4-part short interactive story.
    We live in an age of obsession with transparency especially in politics and business.
    But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.

    Source: Author's description on work's website

    Patricia Tomaszek - 08.07.2012 - 14:14

  6. Opacity

    Opacity is a 4-part short interactive story.
    We live in an age of obsession with transparency especially in politics and business.
    But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.

    (Source: Author's description on work's website)

    Patricia Tomaszek - 08.07.2012 - 14:26

  7. The Dead Tower

    Explore a dark, mountainous landscape dominated by a gigantic tower. 

    Set in a dark and abstract dream world that revolves around a crashed bus, the atmospheric literary game environment The Dead Tower can be freely explored at full-screen with the mouse and keyboard. Leonardo Flores says about the project: “This narrative poem is arranged on a darkly atmospheric virtual world designed to both creep you out and pull you in…“. Like the proverbial moth, the reader’s attention is drawn towards the brightest things around: white words float in the air, static or rotating. And the lines of mezangelle verse both heighten the dread by telling fragments of a ghostly narrative prefigured by the bus crash site the reader finds herself in and soften the tone with hints about the interface that nudge the fourth wall. (Source: GalleryDDDL description)

    Andy Campbell - 15.07.2012 - 19:03

  8. Poëzie loont (Poetry pays off)

    Onder dat credo ontwikkelden dichter Arnoud van Adrichem en grafisch ontwerpers Cox & Grusenmeyer de mobiele browser 'Geld', waarmee hardwerkende belastingbetalers hun belastingcenten kunnen terugverdienen door gedichten te lezen. Hoe werkt het? Alle banken in Amsterdam zijn voorzien van duidelijk herkenbare stickers die kunnen worden gescand met een smartphone of tablet. De gedichten die dan zichtbaar worden leveren elk 0,11 euro op; een bedrag dat ongeveer overeenkomt met het belastinggeld dat iemand met een gemiddeld jaarkomen dagelijks kwijt is aan cultuur. 'Money is a kind of poetry', stelde Wallace Stevens ooit. Deze applicatie bewijst eens te meer zijn gelijk.

    (Source: www.poezieloont.nl)

    Marije Koens - 25.07.2012 - 10:49

  9. R

    A young man experiences a recurring dream about a labyrinth in such high detail that he is able to draw a detailed map of it. Rendered as a 3D world in WebGL and best experienced in Google Chrome, 'R' explores the story of the dream - both past and present - through a series of on-screen narratives, puzzles and text-sculptures. A regularly written short story also accompanies the work.

    Andy Campbell - 08.08.2012 - 20:40

  10. Reimbox

    Die Reimbox ist ein Gedichtgenerator, der algorhithmisch Gedichte generieren und vorlesen kann. Die generierten Gedichte sind metrisch geordnet und gereimt. Die Reimbox wurde nicht darauf hin trainiert, sinnvolle Texte zu erstellen, vielmehr soll gezeigt werden, wie kreativ eine Maschine mit Sprache umgehen kann. Die Reimbox verführt den Zuhörer zurück in die Zeit des Dadaismus, in der versucht wurde, die künstlich auferlegten Grenzen der Sprache zu sprengen. Die Reimbox soll zudem verdeutlichen, wie sehr sich unsere Vorstellungen von Begriffen wir „Autor“, „Werk“ und „Kreativität“ durch die Anwendung und Verbreitung von algorhithmischer Literatur einem Paradigmenwechsel unterziehen werden müssen.

    Klemens Bobenhausen - 09.08.2012 - 10:25

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