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  1. Brian Kim Stefans

    B.A., Literature, Bard College, 1992; M.F.A., Electronic Literature, Brown University, 2006.

    Assistant Professor at the Department of English at the University of California, Los Angeles (UCLA). His research interests include creating a "bridge" between the concepts and traditions of various 20th-century avant-gardes -- Language writing, the Oulipo, concrete poetry, conceptual art, Situationism, metafiction, etc. -- and various genres of digital literature, including animated poems, interactive texts, algorithmically-generated and manipulated texts, "nomadic" writing, hacktivism and experimental blogs. Presently working on a series of wall projections called "Scriptors" which will appear as gallery and environmental installations in the coming years. 

    Patricia Tomaszek - 16.09.2010 - 16:47

  2. The Dreamlife of Letters

    A Flash animation, based on a text by Rachel Blau DuPlessis, that attempts to explore the ground between classic concrete poetry, avant-garde feminist practice, and "ambient" poetics (that's really just plain fun to watch).

    (Source: Author's Description from ELC Vol. 1)

    Patricia Tomaszek - 16.09.2010 - 16:54

  3. Talan Memmott

    Talan Memmott is a hypermedia writer/artist, his hypermedia work is generally Web-based and freely accessible on the Internet. Memmott has taught digital art, electronic writing, and new media studies in the Digital Culture and Communication Program at the Blekinge Institute of Technology in Karlskrona, Sweden, the Teledramatic Arts and Technology Department at California State University Monterey Bay; the Georgia Institute of Technology, University of Colorado Boulder, and the Rhode Island School of Design. He is currently a researcher at University of Bergen. Memmott holds an MFA in Literary Arts/Electronic Writing from Brown University and a PhD in Interaction Design from Malmö University. Memmott was a co-editor for the Electronic Literature Collection, Volume 2 (ELO), and the ELMCIP Anthology of European Electronic Literature.

    Patricia Tomaszek - 16.09.2010 - 17:06

  4. Lexia to Perplexia

    Author description: Lexia to Perplexia is a deconstructive/grammatological examination of the "delivery machine." The text of the work falls into the gaps between theory and fiction. The work makes wide use of DHTML and JavaScript. At times its interactive features override the source text, leading to a fragmentary reading experience. In essence, the text does what it says: in that, certain theoretical attributes are not displayed as text but are incorporated into the functionality of the work. Additionally, Lexia to Perplexia explores new terms for the processes and phenomena of attachment. Terms such as "metastrophe" and "intertimacy" work as sparks within the piece and are meant to inspire further thought and exploration. There is also a play between the rigorous and the frivolous in this "exe.termination of terms." The Lexia to Perplexia interface is designed as a diagrammatic metaphor, emphasizing the local (user) and remote (server) poles of network attachment while exploring the "intertimate" hidden spaces of the process.

    (Source: Author's description from Electronic LIterature Collection, Volume 1)

    Patricia Tomaszek - 16.09.2010 - 17:11

  5. Johannes Heldén

    Born 1978, lives and works in Stockholm. He holds a MFA from Valand Academy of Fine Arts, Gothenburg, Sweden and has published works in various media.

    Patricia Tomaszek - 16.09.2010 - 17:20

  6. The Prime Directive/Primärdirektivet

    Online work, in two parts + intro. Main themes: science fiction, nature. First published in 2006 by danish website Afsnit P. In the intro two books are slowly rotating, when clicking on them they each lead to one of the main parts of the piece: The Path of the Fragment and The Prime Directive. The images and texts in these are of a dark sci-fi nature, the soundtrack ambient and droney.

    Patricia Tomaszek - 16.09.2010 - 17:35

  7. Jörgen Schäfer

    Jörgen Schäfer is a Senior Research Fellow at the University of Siegen. He is currently completing a monograph on electronic literature. In recent years, he has been the author of Exquisite Dada: A Comprehensive Bibliography (2005) and the co-editor of Handbuch Medien der Literatur (‘Handbook Media of Literature’, 2013), Beyond the Screen: Transformations of Literary Structures, Genres and Interfaces (2010), Reading Moving Letters: Digital Literature in Research and Teaching (2010), Anderes als Kunst: Ästhetik und Techniken der Kommunikation (2010), The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media (2007), E-Learning und Literatur (2007), Wissensprozesse in der Netzwerkgesellschaft (2005) and Pop-Literatur (2003).

    Patricia Tomaszek - 17.09.2010 - 17:12

  8. Judd Morrissey

    Judd Morrissey is a writer and code artist whose works of electronic literature, interdisciplinary performance, and installation have been widely and internationally presented. He is the creator of digital literary works including The Precession (work-in-progress, 2009-2011), The Jew's Daughter (Electronic Literature Collection, 2006), My Name is Captain, Captain (Eastgate Systems, 2002), and The Last Performance [dot org] (2009), a collaborative writing, archiving, and text-visualization project for which he was a recipient of the inaugural Creative Capital / Andy Warhol Foundation Arts Writers' Grant in 2007. He received his MFA from Brown University. His work has been included in a broad range of festivals, conferences and exhibitions. He is currently an artist-in-residence at the Hyde Park Art Center in Chicago creating code-driven text work for the building's large-scale multi-screen digital facade. Morrissey teaches as an Adjunct Associate Professor at the School of the Art Institute of Chicago in Writing, Art and Technology Studies, and Performance.

    Patricia Tomaszek - 17.09.2010 - 21:51

  9. The Jew's Daughter

    The Jew's Daughter is an interactive, non-linear, multivalent narrative, a storyspace that is unstable but nonetheless remains organically intact, progressively weaving itself together by way of subtle transformations on a single virtual page.

    (Source: Authors' description from ELC 1.)

    Patricia Tomaszek - 17.09.2010 - 21:56

  10. To Touch

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Patricia Tomaszek - 17.09.2010 - 22:09

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